Rolleym's and GodsGunman's Bunnyhopping Trainer

Bunny Hopping Trainer Release!

Here is the release of a bunny hopping trainer instigated by GodsGunman and coded by me, Rolleym. It uses timings supplied by GodsGunman to imitate the game's physics, and a specifically created 3D environment coded in XNA 4.0. It has taken approximately 36 hours of coding over 6 days and over 2100 lines of code to create this, so enjoy!


Welcome Message:

welcomezj.jpg



The idea behind this program was to provide an introduction for beginners to the technique and to perhaps allow pros to practice their own versions outside of crossfire. I recommend you use this program first as a tutorial. Once you've mastered the concept, and can consistently get "+2" and "Good", progress to trying out your techniques in quiet ghost mode rooms.



The Program includes:

[x] Realistic timings :D
[x] Animated Scores
[x] Custom Sounds
[x] Similar controls to a First Person Shooter - including mouse!
[x] Real-time Rank system with the rank saved between sessions! :eek:
[x] Varied Map Layout
[x] Awesome Sky box :cool:
[x] Textures that look like the game
[x] Original "Sam" coaching system ;)
[x] Animated HUD
[x] Easy One-click setup file


The game-start popup:

popupnb.jpg



The Scoring system:


On the Left of the Head Up Display, You will see your jumping frequency results:

+ 2 points (Green) if you're within 10% of the jump frequency.
+ 1 ( Yellow) point with 20%.
- 5 (Red) points for anything else (When I was playing the game, I found it not too difficult after a bit of practice to get consistent +2's - which shows the program works. Sort of. :P)

The scores are animated as such, they appear and move up the screen similar to the effect in Call of Duty game.

On the right of the HUD, you will see you accuracy on how long space is pressed.
"Good" (Green) is within 10% of GodsGunman's 103.5 ms.
"Okay" (Yellow)is within 20%.
"Sloppy" (Red) is anything else

ingame1h.jpg

.

I tried to vary the map layout to make it more interesting. There are a few solid crates to practice dodging around. (Which can't be jumped on sorry! I tried, but you would either fall through it, get stuck or though my efforts to stop the previous two problems, glitch out of the map when you touched a wall.) I also added a section of the map with had corners in it, so you could practice different directions.


Ranks:

There are 12 possible ranks ranging from "Beginner Bunny" to "Bunny Addict". Post a screenshot when you hit the top... ^^

"Level Up"


levelup.jpg



Installation Instructions:

1) Download the setup from here:

http://www.filebox.com/omdf6cbj1bm9

2) Extract the file using win-zip, 7zip or a similar program.

3) Run the file called "Setup" and you will get this screen:

setupk.jpg


4) Click install. The Setup may need to download the XNA redistributables so the program can work on your PC. Just let the setup do its thing, and it should work.

5) Play :D




Virus Scan (for all you skeptics out there ;)):

(I would post the source code, but I thought this would be a better option considering how long that would make the post... :))

https://www.virustotal.com/file/9fd6c9ae1757951e9a666da619f185e86a089151c1e655b57576b10c85909820/analysis/1343508172/

I have never taken any coding lessons, this is all self-taught in my spare time. This has been a little project in which I have learned loads!

Let me know what you think!
Mat



Read the original thread and program development here:
http://forum.z8games.com/showthread.php?t=216703


Credits:

Original Idea and timings - GodsGunman
The "yellow grating", the "concrete wall", "the hands" and "the shed" textures - Created using in-game screenshots from Smilegate's Crossfire.
Sounds - FreeSound.org and sfxr

P.S:
Please do not re-release any of this without first sending me a PM.
Thanks
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