Various bugs from the latest patch
This is here just to make everyone aware of the latest bugs from the recent patch (That have been found and posted):
random1803jr; The player random1803jr has yet to be patched, please get around to fixing this one, top priority. /joke
Plenty more out there, find any and I'll add them.
Zombie Mode Scorchers do not explode; Once gotten to the point where they'd normally explode, they stand still and act like a DC'd player for a few seconds. (So go get some ZM wins while it's a little easier)
Green Mutants legs do not move when they're running(Zombie Mode); Purely visual, has no effect on Zombie Mode or the mutants.
DDB can't be sold: When trying to sell the Dual Double Barrel it gives you an error, "Item purchase failure."
AK-Knife seems to be releasing a spent casing when you hit someone with the knife; Again, purely visual, has no effect on the performance of the weapon.
Speed Defuse not working for planting(Might just be me); Speed defuse will work perfectly while defusing, however when planting it acts like it's not turned on, and takes the regular time to plant ~Also to be working alternating between functioning an non-functioning regardless of planting or defusing~ ~killerhXD~ =Fixed according to the below post=
Goliath seems to have developed a rash on his chest; The Goliath will itch at his chest when released during a boss fight. Again purely visual to my knowledge.
R93 T2 sound; As it stands the R93 T2 has no sound from shooting, bolting, or reloading. =Fixed=
R93 T2 shows +5 ammo; R93 T2 is displaying as a +5 ammo weapon, but only has 4 bullets total per mag. -Credit to ChickenBoss-
Nightmare seems to depressed; Nightmare attacks more rarely now, and no longer does the blinding ability. -Credit to M1600wner
MP5 Sound stops; For the last 5-10 rounds of the MP5's magazine the sound cuts short, once again no real effect on the weapons performance. -Credit to xy7s-
DSR-1 Rusty rusty is still bugged; When watching in third person someone using the DSR-1 Rusty their body seems to shake.
Bomb defused by dead player (Not sure on it's authenticity); If a player on Global Risk dies next to the bomb they can still defuse it, only for the EXP though.

-Credit to Mugen_Yu-
Ghost Breath being harder to pinpoint; Not sure if this is a bug, or an intended fail mechanic like the visibility of the ghosts a while back, but it has a definitive effect on Ghost Mode gameplay.
Green Mutants legs do not move when they're running(Zombie Mode); Purely visual, has no effect on Zombie Mode or the mutants.
DDB can't be sold: When trying to sell the Dual Double Barrel it gives you an error, "Item purchase failure."
AK-Knife seems to be releasing a spent casing when you hit someone with the knife; Again, purely visual, has no effect on the performance of the weapon.
Speed Defuse not working for planting(Might just be me); Speed defuse will work perfectly while defusing, however when planting it acts like it's not turned on, and takes the regular time to plant ~Also to be working alternating between functioning an non-functioning regardless of planting or defusing~ ~killerhXD~ =Fixed according to the below post=
[GM]Saidin wrote: »It should be working just fine, but as noted in this thread it just looks like it's longer.
This has been reported and we expect it to be fixed in the next update! (edit, yesterday wasn't so much of a patch as "turning things on"). We expect the next actual game update to contain many bug fixes, though this isn't an exact science.
Thanks for your post and patience!
Goliath seems to have developed a rash on his chest; The Goliath will itch at his chest when released during a boss fight. Again purely visual to my knowledge.
R93 T2 sound; As it stands the R93 T2 has no sound from shooting, bolting, or reloading. =Fixed=
R93 T2 shows +5 ammo; R93 T2 is displaying as a +5 ammo weapon, but only has 4 bullets total per mag. -Credit to ChickenBoss-
Nightmare seems to depressed; Nightmare attacks more rarely now, and no longer does the blinding ability. -Credit to M1600wner
MP5 Sound stops; For the last 5-10 rounds of the MP5's magazine the sound cuts short, once again no real effect on the weapons performance. -Credit to xy7s-
DSR-1 Rusty rusty is still bugged; When watching in third person someone using the DSR-1 Rusty their body seems to shake.
ChaosPedooo wrote: »If you have a female char on and have ak scope in the hand, the finger on the ak looks like if its broken i will upload a ss
Edit: Here it is
Bomb defused by dead player (Not sure on it's authenticity); If a player on Global Risk dies next to the bomb they can still defuse it, only for the EXP though.

-Credit to Mugen_Yu-
Ghost Breath being harder to pinpoint; Not sure if this is a bug, or an intended fail mechanic like the visibility of the ghosts a while back, but it has a definitive effect on Ghost Mode gameplay.
random1803jr; The player random1803jr has yet to be patched, please get around to fixing this one, top priority. /joke
Plenty more out there, find any and I'll add them.
Comments
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RequiemZero wrote: »Speed Defuse not working for planting(Might just be me); Speed defuse will work perfectly while defusing, however when planting it acts like it's not turned on, and takes the regular time to plant.
for me it is sometimes working, sometimes not, on both, planting and defusing. -
\I have also noticed all of these bugs, but forgot to write them down. all except for the ZM boss bugs. i always die on purpose @ 250k points to get 2 silver crates (going for the kris)
the slugs feet dont move, they come at you like someone with the no-motion hack
the scorchers not exploding, the mp5 sound, and the new snipers soundless....
i wonder how ONE patch could mess up so many things... -
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Shouldn't this be in Tech issues section?
Anyways, yeah. A lot of bugs with that last patch. Hopefully itll be fixed soon xD cant tell where ghosts are :P
No, because I'm not asking that they be fixed. I'm simply posting them to make the general population aware of what problems have been caused by the patch. -
RequiemZero wrote: »No, because I'm not asking that they be fixed. I'm simply posting them to make the general population aware of what problems have been caused by the patch.RequiemZero wrote: »No, because I'm not asking that they be fixedRequiemZero wrote: »that they be fixedRequiemZero wrote: »fixed
Ahhh the progression from insanity to clear logic.
Anyways, a lot of these that you're making the public "aware" have been reported to the devs. They are working on a hotfix patch that will resolve a good portion of these patch bugs. -
Ahhh the progression from insanity to clear logic.

Anyways, a lot of these that you're making the public "aware" have been reported to the devs. They are working on a hotfix patch that will resolve a good portion of these patch bugs.
My logic is that I shouldn't have to ask that they be fixed, simply make others aware of them. ._. And it's not to make the devs aware, it's so that the players are aware and know what's wrong when something happens. Hopefully reducing the amount of threads created on each specific issue.
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