Cross Fire Server Maintenance - June 13 @ 11pm EDT
Attention Soldiers!
The Cross Fire Servers will be down from 11pm EDT Wednesday June 13th for approximately 1-2 hours for a server side update.
THERE IS NO NEW CONTENT IN THIS UPDATE.
This update includes some stability fixes to help with a recent HGWC 99% Load problem that some users have found. This also helps improve some of the HGWC service and stability in general which means we can continue to improve the anti-hacking measures within Cross Fire.
Thanks everyone for your patience and understanding during this maintenance. It shouldn't take too long!
Once the patch is up you can download it automatically through the launcher, or you can go to http://crossfire.z8games.com to download the latest version and update from there.
For technical issues you can post your problems and computer specs in the technical support forums for troubleshooting help!
The Cross Fire Servers will be down from 11pm EDT Wednesday June 13th for approximately 1-2 hours for a server side update.
THERE IS NO NEW CONTENT IN THIS UPDATE.
This update includes some stability fixes to help with a recent HGWC 99% Load problem that some users have found. This also helps improve some of the HGWC service and stability in general which means we can continue to improve the anti-hacking measures within Cross Fire.
Thanks everyone for your patience and understanding during this maintenance. It shouldn't take too long!
Once the patch is up you can download it automatically through the launcher, or you can go to http://crossfire.z8games.com to download the latest version and update from there.
For technical issues you can post your problems and computer specs in the technical support forums for troubleshooting help!
Comments
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AbdouDevil wrote: »No more Hackers -_- Thanks GM
You always The best ^^
There is no one Hate Hackers like me -_-
X-trap patches happen on an irregular and unannounced basis. This maintenance patch doesn't necessarily involve an update to x-trap.
OT: glad that error is going to get fixed.
This discussion has been closed.
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