What Happens When Guns Break

I'm thinking about breaking my Micro Galil Scope before it expire so I can get money. But I broke about a 1/3 of it and it said "The Weapon Performance Will Be Degraded". How does the performance get degraded, is the degraded gun worth playing with, and what happens when the gun breaks? Answers please and thank you.

Comments

  • Bu11ish wrote: »
    I'm thinking about breaking my Micro Galil Scope before it expire so I can get money. But I broke about a 1/3 of it and it said "The Weapon Performance Will Be Degraded". How does the performance get degraded, is the degraded gun worth playing with, and what happens when the gun breaks? Answers please and thank you.

    The recoil get's crazy...and it's extremely hard to aim when it gets damaged really badly. When a gun breaks, "well technically"you get more gp/exp when playing with a broken gun.
  • pRaze wrote: »
    The recoil get's crazy...and it's extremely hard to aim when it gets damaged really badly. When a gun breaks, "well technically"you get more gp/exp when playing with a broken gun.

    Thank you.

    What did you mean by "'well technically'"?
  • Bu11ish wrote: »
    I'm thinking about breaking my Micro Galil Scope before it expire so I can get money. But I broke about a 1/3 of it and it said "The Weapon Performance Will Be Degraded". How does the performance get degraded, is the degraded gun worth playing with, and what happens when the gun breaks? Answers please and thank you.
    Degraded guns have less accuracy, broken guns barely have any, it becomes a relic of what it was aiming wise. And the recoil becomes alot worse.
  • Pros for breaking a gun:

    - You gain gp. You gain more than other guns since you don't repair it.

    Cons for breaking a gun:

    - The recoil gets out of control.


    It's probably best if you break a temporary gun or a gun that you know you'll never use again.
  • Temporary guns take no effect on gun damage, until they are 100% broken. Thus allowing you to virtually have a gun not needing repairs, increasing your GP income quite a few.

    Permanent weaponry degrades it's aiming/control gradually, performing worse and worse the more broken it is.

    Both temp and permanent weaponry become quite useless once fully broken.

    Scar Light is worth to be broken since it allows you a little nice trick ... Won't talk about it much tho.
  • Thank you. Its ok for me as long as the damage and firing rate is still the same.
  • A broken M16 used to be my troll gun for GhostMode. And I actually did pretty good with it too... just have to use it like a winchester (or go all out spray when someone is rushing you). And the best part was I usually still ended up being Ace.

    So... you can still play with a broken gun, but like everyone else has said, the recoil and accuracy for any sustained fire is terrible...
  • You don't "gain GP" by not repairing a weapon.

    You save on GP that otherwise would have been allocated by the player to repair the weapon... giving the illusion that you are gaining more.

    My pro-tip is to always repair a weapon. You will still make out a net profit of GP per game.
  • [MOD]9 wrote: »
    You don't "gain GP" by not repairing a weapon.

    You save on GP that otherwise would have been allocated by the player to repair the weapon... giving the illusion that you are gaining more.

    My pro-tip is to always repair a weapon. You will still make out a net profit of GP per game.

    But once you completely break it meaning it can't go further then 10k for a permanent weapon, then you earn GP since it cannot go passed 10k GP.
  • But once you completely break it meaning it can't go further then 10k for a permanent weapon, then you earn GP since it cannot go passed 10k GP.

    It's all about point of views. In my opinion, you save GP.
  • You SAVE GP, you don't get GP, you save it by not repairing the weapon.