Please your Opinions.
Comments
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depends in what mode also you use it.If it is for gm.i wouldnt say that you use it there unless you want to be kicked.
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Thank you for answering, i appreciate it. : )
I don't play GM that much, i picked it up and i fell in love with it, then i went to the shooting range and fell even more for it .
I really hope that its useful for SnD. But yeah, maybe that depends on me. -
GoPancakes wrote: »If you don't like the M16, you won't like the M16A2.
If you like the M16, you'll like the M16A2.
It's the exact same thing, just with an ammo boost. (and possible damage boost, but I don't feel like checking it on God's guide)
M16A2 is waaaay better than the normal M16, and he's asking about M16A3, the MG.
M16A2 has a better spray pattern, at least 3-4 damage points stronger, and looks better. xD -
Multi_IDGAF wrote: »Pls, I use the M16A3 all the time when I can pick it up. It depends on how you use it. Don't spray unless you need to, or the ocasion occurs. Power=Headshots. So burst or tapping is also allowed. It's an overall good MG.
aff rack. -
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MGs are for modes where there are more than 8 people coming at ya. In modes like SnD and GM is just a bother. Stealth is required in these modes, and MGs are loud weapons used for spraying. You will just be a hinder to your team with a gun like that for it gives away your position and that of your team mates, and in GM you take away your team's ability to hear ghosts breathing.
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MGs are for modes where there are more than 8 people coming at ya. In modes like SnD and GM is just a bother. Stealth is required in these modes, and MGs are loud weapons used for spraying. You will just be a hinder to your team with a gun like that for it gives away your position and that of your team mates, and in GM you take away your team's ability to hear ghosts breathing.
This exactly what i needed to read(hear).
I managed to leave my noobness for a while and bought a m4a1 instead.
Thank you everybody.
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