A Suggestion for CF Client Error.
We actually do all suffer from CF client error that always force us to lose our scores so here is a suggestion for this issue.
Once player x get a CF client error and get kicked he can be automatically joined to the room once again with the same score.
It might solve this problem instead of just getting kicked out and losing your score.
Thanks for reading
Regards,
Gromor.
Once player x get a CF client error and get kicked he can be automatically joined to the room once again with the same score.
It might solve this problem instead of just getting kicked out and losing your score.
Thanks for reading
Regards,
Gromor.
Comments
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Hello all gm and mods. I appeal to you. now I want to get rid of this error. now hurry up. leaping from the game at any time
I hope any GM or even Mod look after this issue or at least this error get explained and how we avoid getting it. -
I hope any GM or even Mod look after this issue or at least this error get explained and how we avoid getting it.
Want to know why you get it, and how to avoid it?
Client error, the client error you describe is the 24_0, 24_1, 24_2, 24_3 or 24_4.
Well it doesn't matter...
Client error with one of those codes for example 24_3 was made in order to block hackers, this was never made to stop glitchers.
Why to stop hackers and legit people still get the error???
Well it's simple, the client thinks you are using some sort of hack, whether it's walk through walls (no-clipp), fly hack, teleport hack, spawn hack, animation or movement hack. The client will automatically try to disconnect the user. If you walk through a corner, a wall or even an object/character you will more than likely get this client error. This is not because the game sucks or the game is trying to annoy you, it's simply to stop hackers and it f..ked everyone up, including glitchers and legit players getting randomly pushed into a wall.
Anyways, the client errors are not leaving and they are here to stay, they are also on every single crossfire version.
To avoid this error, simply don't get to close the walls, nor jump into every single object/edge you see.
The spawn-client error one, you can't avoid it and it's the same thing. You spawn inside another character known as a (object prop) so it's the same thing and you will still get the client error. -
It makes ZM pretty much unplayable. I've lost so many med from being disconnecting at round 28-29 ... perhaps they could make it so when you leave ZM, for whatever reason, your score is counted and you get the appropriate crates. that way 'everyone' wins, in the sense that hackers are still blocked, but we can get some prizes.
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