Ghost Mode Extreme
Comments
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CaLL2DeAtH wrote: »It's basically like Ghost mode but it's harder.
One player is randomly chosen as the Master Ghost, he has Master Blades, they do 1 hit headshot and he has, say either 500 - 1000 HP.
Now the GRs really need to use teamwork!Great idea, but...
...No...
In regular Ghost More, it is extremely rare that you can get the entire GR team to work together to fight BL. 1 sprayer is enough to get the entire team killed, and this will be even more so if you introduce a master ghost. Sometimes you will only be able to hear a ghost at the very last minute, having just enough time to do 100 damage. No way you are going to do 500 to 1000 damage to a ghost who is a skilled bunny hopper. And some players tank damage so much in GM, its like they have 500 to 1000 HP. Especially when the player is using a shovel, or during jump or 4th gen bunny hop attacks, because the hit-reg isn't entirely in sync in those situations.
So no, this would be too one-sided to work. -
Great idea, but...
...No...
In regular Ghost More, it is extremely rare that you can get the entire GR team to work together to fight BL. 1 sprayer is enough to get the entire team killed, and this will be even more so if you introduce a master ghost. Sometimes you will only be able to hear a ghost at the very last minute, having just enough time to do 100 damage. No way you are going to do 500 to 1000 damage to a ghost who is a skilled bunny hopper. And some players tank damage so much in GM, its like they have 500 to 1000 HP. Especially when the player is using a shovel, or during jump or 4th gen bunny hop attacks, because the hit-reg isn't entirely in sync in those situations.
So no, this would be too one-sided to work.
Best answer , I have abt a 2sec react and 1sec is aim at the head a bunny hoper with lets say double blade would be double kukri like in HMX , with 1000Damage thats 10Hs + sprayers + Recoil and gun spray , is imposible unless u get a whole team (cw's) but usualy ur stuck with noobs that QQ then Kick. -
I would say -1. Like Frecklez said, even with normal ghosts it's really difficult to win when you have even one sprayer. It's a good idea, but the only way I would see it to be not one-sided is if it were a CW-exclusive mode where teams have more teamwork.
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Great idea, but...
...No...
In regular Ghost More, it is extremely rare that you can get the entire GR team to work together to fight BL. 1 sprayer is enough to get the entire team killed, and this will be even more so if you introduce a master ghost. Sometimes you will only be able to hear a ghost at the very last minute, having just enough time to do 100 damage. No way you are going to do 500 to 1000 damage to a ghost who is a skilled bunny hopper. And some players tank damage so much in GM, its like they have 500 to 1000 HP. Especially when the player is using a shovel, or during jump or 4th gen bunny hop attacks, because the hit-reg isn't entirely in sync in those situations.
So no, this would be too one-sided to work.
+1
msg2short -
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Good argument there Loli. How about restricting the master ghost? Whenever you are the MG, breathdown stops functioning if you have any.Great idea, but...
...No...
In regular Ghost More, it is extremely rare that you can get the entire GR team to work together to fight BL. 1 sprayer is enough to get the entire team killed, and this will be even more so if you introduce a master ghost. Sometimes you will only be able to hear a ghost at the very last minute, having just enough time to do 100 damage. No way you are going to do 500 to 1000 damage to a ghost who is a skilled bunny hopper. And some players tank damage so much in GM, its like they have 500 to 1000 HP. Especially when the player is using a shovel, or during jump or 4th gen bunny hop attacks, because the hit-reg isn't entirely in sync in those situations.
So no, this would be too one-sided to work. -
Good argument there David. How about restricting the master ghost? Whenever you are the MG, breathdown stops functioning if you have any.
Maybe, but there could be a hunter which has more hp than soldier (say from 250 - 750 HP) with extra ammo or power to the weapons. -
Good argument there David. How about restricting the master ghost? Whenever you are the MG, breathdown stops functioning if you have any.If you grow tired of playing this game and want to get banned for good, then keep calling me "Dave" or "David", EmoTiiVe. I'll happily report you for harassment each time.
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If you grow tired of playing this game and want to get banned for good, then keep calling me "Dave" or "David", EmoTiiVe. I'll happily report you for harassment each time.Cool it with the David shiz bro.
Chill. I'm only annoying to Lolli because she's often annoying to me. I'll find another way to pi''ss her... Umm, sorry. Him off.
Oh and since when thinking that a player is a guy instead of a girl is against the rules Rex?.. -
Chill. I'm only annoying to Lolli because she's often annoying to me. I'll find another way to pi''ss her... Umm, sorry. Him off.
I'm chill and I understand your "love-hate" relationship.
But if you two want to be annoying to each other, this is not the place.
When I am asked by someone to deal with someone else for certain things like this I do it, it's my position to do so.
On Topic:
I like the idea, but you should go more into it, make it even more interesting. Some changes to GR, some unique items, etc. -
crystal2011 wrote: »Actually, if you're a skilled GR then it won't matter if there's a sprayer or not.
I use in GMs either M16 or K1A, and no, I'm not a noob, and most of the time, I'm ace.
So, I like the idea, and if you're skilled, it won't be OP
+1
Yeah but I don't spray that much but I don't use a silenced gun.
And all these people say they're pro at GM and they see this thread they're like "what the heck?"
This mode is for GM Pros only. -
How about the master ghost being bigger than the other ghosts?

I'd love to be a giant ghost.
Well, not too big, how about the size of a zombie captain or a bit bigger than that.
Don't forget, that master ghost has to fit through the door! -
CaLL2DeAtH wrote: »Yeah but I don't spray that much but I don't use a silenced gun.
And all these people say they're pro at GM and they see this thread they're like "what the heck?"
This mode is for GM Pros only.Alas, this game will not draw the attention of GM pros only. It will be played by just as many noobs that spray and cry hack as the original.
Plus, you have pros on both sides. And if you are going to hand one side a massive perk like this, the other side won't stand a chance. -
CaLL2DeAtH wrote: »Well, not too big, how about the size of a zombie captain or a bit bigger than that.
Don't forget, that master ghost has to fit through the door!
Pfft doors.
He should be able to smash through walls.
On a serious note,
I'm just thinking that some kind of difference so that GR can tell them apart. Since ghosts are usually invisible and bunnyhop, you don't pay much attention to their features, so a size difference, even a slight one, could give GR a little extra help there when calling and such. -
Pfft doors.
He should be able to smash through walls.
On a serious note,
I'm just thinking that some kind of difference so that GR can tell them apart. Since ghosts are usually invisible and bunnyhop, you don't pay much attention to their features, so a size difference, even a slight one, could give GR a little extra help there when calling and such.
Paint-ball gun with infinite ammo and a slow reload?
So they shoot BL and the ghost becomes visible for a few seconds?
For Ghosts it would be cool to have a nade that releases "Fake" BL ghosts running in various directions. Simply to confuse GR players, without causing any damage.:p -
Maybe a different breath sound could help in the terms of differentiating and eventually taking down the master ghost.Pfft doors.
He should be able to smash through walls.
On a serious note,
I'm just thinking that some kind of difference so that GR can tell them apart. Since ghosts are usually invisible and bunnyhop, you don't pay much attention to their features, so a size difference, even a slight one, could give GR a little extra help there when calling and such. -
KingstarKB wrote: »Paint-ball gun with infinite ammo and a slow reload?
So they shoot BL and the ghost becomes visible for a few seconds?
For Ghosts it would be cool to have a nade that releases "Fake" BL ghosts running in various directions. Simply to confuse GR players, without causing any damage.:p
See, now you guys are getting creative!
This is the kind of stuff I know that I personally pass on when we're asked to suggest certain suggestions.
Be creative, and be fair to both sides. Though, still try to keep in mind that it's still a military fps.Maybe a different breath sound could help in the terms of differentiating and eventually taking down the master ghost.
Now that's a good realistic suggestion. I'd personally love to have the deep-hard creeper-phone breath.
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