To all those Complaining because they aren't getting a Gold Katana

24

Comments

  • we are thankful for the event. we just wish it was run properly.

    the outrage is big because the prize is big
  • VATAV wrote: »
    Then we just have a repeat of this tourny again.
    But instead of win percent it is Max number of Points able to earn.

    I doubt it, since it would force you guys to play more than 31 GM CWs in a whole month. Chances are you will eventually be defeated.
  • JudgeSims wrote: »
    we are thankful for the event. we just wish it was run properly.

    the outrage is big because the prize is big
    Now, thinking if I wasn't part of OL, I would kind of agree with all of the GM'ers posting here.
  • 'Chaos wrote:
    Oh;2901511']That would mean that potentially a clan with a win loss of 100/1209019821

    could actually win the tournament.
    You don't get any points for losing a cw >.>
  • dooplpk wrote: »
    The current system is not an ELO system. Sorry mate.

    I looked up ELO system and couldn't understand it... I understand that it gives points to worse teams/people when they beat better teams/people, but where would the rankings in an event such as this come from?
    You don't get any points for losing a cw >.>

    But if they play 12012308710231239 matches and win 200, if they won more games they anyone else, they win. Even though they are a terrible clan.
  • You don't get any points for losing a cw >.>

    The time it takes some people to read..

    But clarifying your schematic again:
    Clans only get points for winning and tying.
  • dooplpk wrote: »
    The current system is not an ELO system. Sorry mate.

    Match point system is actually currently calculated based the Elo system. It's a basic form of it but it's there. The formula used to calculate match points is just a basic version of it.

    What we need to do is have everyone set to a specific number to start. Say everyone starts at 1000. And then start moving up and down from there based on your record, to give you a ranking.

    This kind of thing requires a separate page, one that can be automated to be cleared for each new tournament that we hold. Though I hesitate to call it a tournament, because it's approaching more of a league at that point.

    From there we can hold seasons, and wipe the boards clean in between each season.

    Most of this stuff has been drafted up internally, however we are a small team and have limited resources and this kind of thing takes a lot of work to implement. That isn't to say we're not already working on it. But we can't stop running events.
  • iDagnasty wrote: »
    I doubt it, since it would force you guys to play more than 31 GM CWs in a whole month. Chances are you will eventually be defeated.

    All it did was change the games needed from 30 to 300-310 With a max point value of 600-620. True it increases the number of chances of being beaten but we were extremely careful with the tourny and would do the same with this version as well.

    The majority of complaints towards us is how we won and this version doesn't stop the same route of victory, it just makes it a bit harder.

    Edit: This version also means it is more favored towards very active clans or big clans then small ones.
  • Some form of minimum participation is always going to be required for a widespread event like this.

    It is unfortunate that that direct principle was partly the cause of some of the outrage at the final records. It's something that we have to look in to for the next one.
  • JudgeSims wrote: »
    we are thankful for the event. we just wish it was run properly.

    the outrage is big because the prize is big

    I'd like to point out the fact the GM community wasn't asking for a promotional event with a botched-up tournament. What we wanted was handed to us by Talonblaze, but without such an unique reward.

    It's like Z8's event was more about promoting strategy and avoidance rather than further promote honor and skills, and for that you'll win something that no one else can grab.

    I don't know what to say.
  • [GM]Saidin wrote: »
    Match point system is actually currently calculated based the Elo system. It's a basic form of it but it's there. The formula used to calculate match points is just a basic version of it.

    What we need to do is have everyone set to a specific number to start. Say everyone starts at 1000. And then start moving up and down from there based on your record, to give you a ranking.

    This kind of thing requires a separate page, one that can be automated to be cleared for each new tournament that we hold. Though I hesitate to call it a tournament, because it's approaching more of a league at that point.

    From there we can hold seasons, and wipe the boards clean in between each season.

    Most of this stuff has been drafted up internally, however we are a small team and have limited resources and this kind of thing takes a lot of work to implement. That isn't to say we're not already working on it. But we can't stop running events.

    Hmm, that's an interesting idea, Saidin.
    Seasons with basically a large portion of the CF community?
  • The time it takes some people to read..

    But clarifying your schematic again:
    Clans only get points for winning and tying.
    Yeah..
    I wish it could run like the NHL (i like hockey..)

    NHL:
    win = 2 pts
    lose in pp = 1 pts
    lose = 0 pts

    Then top 8 teams go in the series
    Round 1
    Game1: team#1 vs team#8
    Game2: team#2 vs team#7
    Game3: team#3 vs team#6
    Game4: team#4 vs team#5

    Semi-Finals
    Game1: winner of R1game1 vs winner of R1game2
    Game2: winner of R1game3 vs winner of R1game4

    Finals
    winner of SFgame1 vs winner of SFgame2


    Would be same thing for CF but clans instead teams....
  • [GM]Saidin wrote: »
    Match point system is actually currently calculated based the Elo system. It's a basic form of it but it's there. The formula used to calculate match points is just a basic version of it.

    What we need to do is have everyone set to a specific number to start. Say everyone starts at 1000. And then start moving up and down from there based on your record, to give you a ranking.

    This kind of thing requires a separate page, one that can be automated to be cleared for each new tournament that we hold. Though I hesitate to call it a tournament, because it's approaching more of a league at that point.

    From there we can hold seasons, and wipe the boards clean in between each season.

    Most of this stuff has been drafted up internally, however we are a small team and have limited resources and this kind of thing takes a lot of work to implement. That isn't to say we're not already working on it. But we can't stop running events.

    Then why are the clan points from pubs factored into the overall rating?

    TOTAL POINTS 1768

    ├ PLAY POINTS 1698

    └ MATCH POINTS 70

    Also wouldn't you need automated match making system so you are playing people with in some ELO range. I believe that a high rating team could just keep playing low rated teams, and as long as they don't lose they will continue to win points. As I don't believe there is a limit.

    Not like it matters anyways. I don't lose matches!
  • Yeah..
    I wish it could run like the NHL (i like hockey..)

    NHL:
    win = 2 pts
    lose in pp = 1 pts
    lose = 0 pts

    Then top 8 teams go in the series
    Round 1
    Game1: team#1 vs team#8
    Game2: team#2 vs team#7
    Game3: team#3 vs team#6
    Game4: team#4 vs team#5

    Semi-Finals 2
    Game1: winner of R1game1 vs winner of R1game2
    Game2: winner of R1game3 vs winner of R1game4

    Finals
    winner of SFgame1 vs winner of SFgame2


    Would be same thing for CF but clans instead teams....

    So point system and then a bracket, correct?
  • Hmm, that's an interesting idea, Saidin.
    Seasons with basically a large portion of the CF community?

    Our goal is always to find ways to engage the entire gaming community.

    If we can find a way to bridge the gap between casual and competitive players then we're moving in the right direction.


    Automated tournaments IS that direction, a way for everyone to participate and have the opportunity to compete but only the dedicated clans will ever be the ones at the top. This encourages new clans to move up and encourages old clans to stay at the top.


    In an ideal world we would have massive amounts of data, and access to game code and structure and an infinitely sized development team to make this happen. Unfortunately this isn't ideal and we have to work with the tools in front of us. Cross Fire HAS the tools to accomplish these goals, we just have to find the right set of constraints to make it happen. We're never going to be able to do that unless we attempt new things.
  • [GM]Saidin wrote: »
    Our goal is always to find ways to engage the entire gaming community.

    If we can find a way to bridge the gap between casual and competitive players then we're moving in the right direction.


    Automated tournaments IS that direction, a way for everyone to participate and have the opportunity to compete but only the dedicated clans will ever be the ones at the top. This encourages new clans to move up and encourages old clans to stay at the top.


    In an ideal world we would have massive amounts of data, and access to game code and structure and an infinitely sized development team to make this happen. Unfortunately this isn't ideal and we have to work with the tools in front of us. Cross Fire HAS the tools to accomplish these goals, we just have to find the right set of constraints to make it happen. We're never going to be able to do that unless we attempt new things.

    I see, and you plan to stop a huge amount of data with a minimum restriction to be qualified or anything like that. Is that correct, [GM]Saidin?
  • So point system and then a bracket, correct?
    Euhh, yeah?
  • Good thread.. But then again alot of people didn't like playing safe cause they thought they were "good" then they lost and cried... I give props to GodsGunman playing it safe
  • dooplpk wrote: »
    Then why are the clan points from pubs factored into the overall rating?

    TOTAL POINTS 1768

    ├ PLAY POINTS 1698

    └ MATCH POINTS 70

    Also wouldn't you need automated match making system so you are playing people with in some ELO range. I believe that a high rating team could just keep playing low rated teams, and as long as they don't lose they will continue to win points. As I don't believe there is a limit.

    Not like it matters anyways. I don't lose matches!

    Clan Points (Play Points) are merely a measure of clan activity. However it IS a point system we have to use when it comes down to things like a tie-breaker. It's a resource available to us. Yes it does mean that larger clans have a small advantage in some of these cases, but we do like to encourage larger clans to become more active in this kind of thing.

    Match Points are awarded under the following principle:

    The closer you are in ranking the more points are affected.

    What that gives us is the start of an Elo system. The ranking obviously is still based on Clan Points, which is not a skill-based ranking system. However it does give us something that is Clan Server specific.

    Clan Points are affected by the whole game, Match Points are only on the clan server. Sorting the Clan List on the match point side gives you more of an indication of who's active on the Clan Server and what their record might be.

    Because we don't have automated matchmaking, and there is no real restriction on who you can play, your actual RECORD on the Clan Server can be farmed, but eventually it will bottom out to where you won't earn Match Points for farming wins.

    The end result is that the Match Point ladder is more skill oriented than the Clan Point ladder. It's still not ideal but its there. These kinds of points can't be removed because of the incredible backlash we would receive.


    But what we can do is create some sort of third thing, yes I know we're just adding more stuffs but this would be a place where the competitive clans would go, all clans would be given a starting rank of 1000 (tied) and then clans would play and move up and down from there based on who they played. If they played someone outside of this 1000 then the match wouldn't count on the ladder.

    What we might see then is a group of people (larger than say 38 people who play in WOGLP) who are encouraged to seek out other clans and play for stakes on the ladder.

    When we see that then we can base seasons off it and award prizes in a regular schedule, maybe big prizes. Bracket tournaments at the end etc.


    But we need to see the capabilities of the Clan Server with regards to our original Match and Clan point setup first. We have to build on what we have done in March. Hope that helps some!
  • RTOman wrote: »
    Good thread.. But then again alot of people didn't like playing safe cause they thought they were "good" then they lost and cried... I give props to GodsGunman playing it safe

    Lost and cried. I'm a big fan of your condescendence right now.

    People are outraged because they lost to hacker clans, not because they lost to a fairplay clan.
  • "trys to read the full post above me"

    Honestly putting too much time and effort into 1 minded people... I give you props as well sir (Saidin)
  • [GM]Saidin wrote: »
    Clan Points (Play Points) are merely a measure of clan activity. However it IS a point system we have to use when it comes down to things like a tie-breaker. It's a resource available to us. Yes it does mean that larger clans have a small advantage in some of these cases, but we do like to encourage larger clans to become more active in this kind of thing.

    Match Points are awarded under the following principle:

    The closer you are in ranking the more points are affected.

    What that gives us is the start of an Elo system. The ranking obviously is still based on Clan Points, which is not a skill-based ranking system. However it does give us something that is Clan Server specific.

    Clan Points are affected by the whole game, Match Points are only on the clan server. Sorting the Clan List on the match point side gives you more of an indication of who's active on the Clan Server and what their record might be.

    Because we don't have automated matchmaking, and there is no real restriction on who you can play, your actual RECORD on the Clan Server can be farmed, but eventually it will bottom out to where you won't earn Match Points for farming wins.

    The end result is that the Match Point ladder is more skill oriented than the Clan Point ladder. It's still not ideal but its there. These kinds of points can't be removed because of the incredible backlash we would receive.


    But what we can do is create some sort of third thing, yes I know we're just adding more stuffs but this would be a place where the competitive clans would go, all clans would be given a starting rank of 1000 (tied) and then clans would play and move up and down from there based on who they played. If they played someone outside of this 1000 then the match wouldn't count on the ladder.

    What we might see then is a group of people (larger than say 38 people who play in WOGLP) who are encouraged to seek out other clans and play for stakes on the ladder.

    When we see that then we can base seasons off it and award prizes in a regular schedule, maybe big prizes. Bracket tournaments at the end etc.


    But we need to see the capabilities of the Clan Server with regards to our original Match and Clan point setup first. We have to build on what we have done in March. Hope that helps some!
    Will there ever be any way to account for players disconnecting from the Clan Server and not making those games count, [GM]Saidin?
  • RTOman wrote: »
    Good thread.. But then again alot of people didn't like playing safe cause they thought they were "good" then they lost and cried... I give props to GodsGunman playing it safe

    dude...first of all, you are dumb...no offense...we are not crying...we are protesting the fact that they said they would erase the losses to hack clans...and they didn't...if not most of the people you said who thought they were 'good' and lost...would have no legit losses...as they were losses to clans who hacked.
  • Ozman1 wrote: »
    dude...first of all, you are dumb...no offense...we are not crying...we are protesting the fact that they said they would erase the losses to hack clans...and they didn't...if not most of the people you said who thought they were 'good' and lost...would have no legit losses...as they were losses to clans who hacked.

    well what if that clan that you are accusing didn't hack and you were just upset that you lost? there will ALWAYS be a player better then you...
  • RTOman wrote: »
    Good thread.. But then again alot of people didn't like playing safe cause they thought they were "good" then they lost and cried... I give props to GodsGunman playing it safe
    RTOman wrote: »
    well what if that clan that you are accusing didn't hack and you were just upset that you lost? there will ALWAYS be a player better then you...

    i've seen a lot of dumb thoughtless posts in my time... but we're reaching a whole new level now.
  • JudgeSims wrote: »
    i've seen a lot of dumb thoughtless posts in my time... but we're reaching a whole new level now.

    Oh well that's life, Having an opinion
  • .
    RTOman wrote: »
    well what if that clan that you are accusing didn't hack and you were just upset that you lost? there will ALWAYS be a player better then you...

    lmfao.. this is ghost mode we're talking about. for players with alot of experience, its not hard to tell if someone is hacking, be it blatant or not.
  • RTOman wrote: »
    well what if that clan that you are accusing didn't hack and you were just upset that you lost? there will ALWAYS be a player better then you...

    Do you really meant what you just said?...
  • iDagnasty wrote: »
    Do you really meant what you just said?...

    Dag leave him alone.. He's special..
This discussion has been closed.