Difference between regular and gold hs?
Comments
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yes
head hitbox is made of two concentric spheres
the "gold" one is about half the size of the other one and does 1.2x damageItem 1 _ModelType (uint32): 0 _ModelNodeName (string): M-bone Head _DamageFactor (float): 1.2 _Priority (float): 1 _Dimension (string): 8.0 8.0 8.0 _ObjectColor (string): 1.0 0.0 0.0 1.0 _RelativePos (string): 21.5 0.0 1.5 _ModelNodeType (uint32): 1 _Radius (float): 8 Item 2 _ModelType (uint32): 0 _ModelNodeName (string): M-bone Head _DamageFactor (float): 1 _Priority (float): 1 _Dimension (string): 17.0 17.0 17.0 _ObjectColor (string): 1.0 0.0 0.0 1.0 _RelativePos (string): 21.5 0.0 1.5 _ModelNodeType (uint32): 2 _Radius (float): 17
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It might give more Exp.
I know headshots give more EXP then normal kills, but I don't know if a golden HS gives more Exp then a normal headshot.
Can't really see developers making a different type of headshot (different picture and trigger) if it didn't do anything different then a normal one. -
thnx for the info, i didnt knew the differenceyes
head hitbox is made of two concentric spheres
the "gold" one is about half the size of the other one and does 1.2x damageItem 1 _ModelType (uint32): 0 _ModelNodeName (string): M-bone Head _DamageFactor (float): 1.2 _Priority (float): 1 _Dimension (string): 8.0 8.0 8.0 _ObjectColor (string): 1.0 0.0 0.0 1.0 _RelativePos (string): 21.5 0.0 1.5 _ModelNodeType (uint32): 1 _Radius (float): 8 Item 2 _ModelType (uint32): 0 _ModelNodeName (string): M-bone Head _DamageFactor (float): 1 _Priority (float): 1 _Dimension (string): 17.0 17.0 17.0 _ObjectColor (string): 1.0 0.0 0.0 1.0 _RelativePos (string): 21.5 0.0 1.5 _ModelNodeType (uint32): 2 _Radius (float): 17
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