Scorcher Mutant in MM/HM/HMX
The scorcher mutant, if exsists should only be won in big events permanently since he is an OP mutant.
He can have the same attacks as a regular mutant, punching, scratching, etc.
Should it be Slug hands or Slug explosion?
G special ability - Stops for a few seconds, then explodes and respawns in his current evolved stage. When scorcher activates his ability, he cannot be shot and there is no recoil. (i.e. like zombie mode)
He can have the same attacks as a regular mutant, punching, scratching, etc.
Should it be Slug hands or Slug explosion?
G special ability - Stops for a few seconds, then explodes and respawns in his current evolved stage. When scorcher activates his ability, he cannot be shot and there is no recoil. (i.e. like zombie mode)
Comments
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The objective of mutants in MM/HM/HMX is infect every single human (in case of HMX, infect and kill the commando).
Scorcher's ability is a killing ability... =/
Assassin's ability does neither, he just pushes everyone off the course. Anyway, dreads, mutants and smokes are in ZM, they have killing ability and their abilities are used in Mutant modes, so what about scorcher?
I finally thought of a tag: Slug Pyro, Beserker Pyro and Titan Pyro.I thought the Scorcher was a modified Dread o.O they both look pretty similar.
Scorchers in CF, creepers in Minecraft LOL
Yes, yes, only difference is that they don't release gunpowder! -
The objective of mutants in MM/HM/HMX is infect every single human (in case of HMX, infect and kill the commando).
Scorcher's ability is a killing ability... =/
The explosion could be biological infection instead of a classical element (Yea IK I speaked nerd, TY Biology class
)
Nd we need less mutants CF full of noobs who cant aim with a gun
Also, when the devs release a new map, they should keep in mind that the players in our version are 'special' and they should make sure the maps are more suitable for soldiers, example in hallways there doesn't always have to be an entry point at the back so you can be blindsided and the puzzling places (like at the back of excavation map where you can jump on walls and go to the giant symbol or w.e) shouldn't let you be mutated easily because high enough.
If they actually carefully plotted these maps, you wouldn't see mutants controlling the room (well at least not when I am in it) -
getting 20$ about every week now, and i should get enough coupons for combat axe out of atleast 2 weeks of that, so i guess i will have atleast one combat axe most of the time. i will shoot the mutants with me dsr then axe them when they are weak.
scorcher= kill soldiers and they respawn as mutants (like when you camp in the fire as soldier) -
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Rand0mTurtle wrote: »The mutant dies AND re-spawns. I would say it loses half of it's HP or turns back to the first evolution.CaLL2DeAtH wrote: »No, it turns into the current evolution, i think. Or maybe you're right so it isn't considered "nooby".
So just keep pressing G and....great.
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