compensation for a kick from game
Comments
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as we know, now there are a lot of kickers-noobs in every server and channel.. yesterday i was kicked from different rooms as Ace (or hacker), idk.
My proposal - when player get kick from a room, he must keep his score and bonuses (exp, gp etc.)
Yeah.
And if you are sure they hack and don't want them to reap these benefits = Report (like they are supposed to do anyway) -
Oh please, don't make me laugh.
LOL
Even if they get EXP/GP does it really bother you? You wanted them gone and they got kicked.
It's not like kicking works anyway and all hackers are going to be instant kicked from every game in every server and never are going to gain any EXP/GP or even kills. -
LOL
Even if they get EXP/GP does it really bother you? You wanted them gone and they got kicked.
It's not like kicking works anyway and all hackers are going to be instant kicked from every game in every server and never are going to gain any EXP/GP or even kills.
Will see lots more 2nd Lt hackers, who will get away with it because of their rank. It sometimes takes months/years to ban a ha'cker.. Look at SHELBY from ROM USA... -
thisgameowns wrote: »Can we please keep this on topic and not hackusate or complain about hackers here?
OT: Think about this one concept: would we want the hackers to be compensated every single time they got kicked out of a game? No?
SO that is the loophole in this suggestion.
or the reverse;
would we want the legits to be compensated every single time they got kicked out of a game? Yes?
SO that is the loophole in this argument. -
All the guys I reported got banned expect one guy and I reported a lot. I even reported some guys for insulting me and they lost their honorable soldier ribbon.
But lets go back to topic, I think it is a good idea. I remember one game, my score was 70-15 or something like that and I got kicked. It was a sniper match and I need my badge.
This would also help to annoy farmers, because they always kick each other so they don't have all the deaths. -
as we know, now there are a lot of kickers-noobs in every server and channel.. yesterday i was kicked from different rooms as Ace (or hacker), idk.
My proposal - when player get kick from a room, he must keep his score and bonuses (exp, gp etc.)
I'd agree to keeping the Kills and Deaths so they count.
If it wasn't for the insane amount times I get kicked in this game I'd easily have 100,000+ more kills. Being kicked 30+ times a day with usually around 12/1 scores would really add up over time.
I'd disagree with EXP and GP being kept tho.Well this would promote ha'cking... Think before you suggest. Duh.
Your talking like hackers get kicked. Most of the very obvious hackers I see rarely ever even get put up for vote kick and most of time they do it doesn't pass. -
You know whats good about games like Counter Strike or Modern Warfare.
Hacker joins the server -> Admin Bans him permanent -> Hacker can't join-
Report the hacker -> Hacker is banned from online gaming, he has to re-buy the game to play online again.
In Crossfire you have to wait for them to kick the hacker, mostly they don't do it because they need him to win. If the hacker is banned he can create a new acc and play on that one again. -
So far as I recall farmers don't kick eachother, they simply leave when it says Mission Failed.BadMonkey666 wrote: »
This would also help to annoy farmers, because they always kick each other so they don't have all the deaths.
Anyways. Of course it would be somehow a good idea to get some exp for the people being kicked without a real reason.
But I wouldn't want the ha-ckers to get a benefit for hacking. Hence: No. -
They kick each other so they don get the 0-149 score. Just try to get into a password secured room. They always play 1vs2. The guy who plays alone plays against the 2. He only shots one of them, the other one runs around. When the score is 0-149 he kicks him and his score doesn't counts and he makes the last kill on the second person.
Farmers score = 150-0
Farmer2 = 0-149 (score doesn't counts because he is kicked)
Farmer3 = 0-1
If the scores would be counted even after you get kicked they couldn't farm like that anymore. -
They get banned with Z8 super duper ban policy, which includes perma ban for a report!
Well, if you use that kind of logic, we might as well give all hackers automatic Marshall rank and infinite ZP, because they're going to be banned anyway. -
Devil's advocate:
If a hacker gets kicked with his 100+ score in a tdm after unleashing hell...
Nuff said.
If they get kicked. I rarely ever see obvious hackers get kicked out of a room unless the room has a lot of low ping players. High ping players simply refuse to kick other high ping players.GoPancakes wrote: »Well, if you use that kind of logic, we might as well give all hackers automatic Marshall rank and infinite ZP, because they're going to be banned anyway.
Why give them anything? The logic is "They are going to get banned eventually so it doesn't matter what they get" not "They will lose it eventually so it doesn't matter if we give them everything".
This about something that annoys longtime legit players.
Who cares about the hackers KDR, it will mostly be at 6.0+ anyways from the games they aren't kicked from.
Allowing players that get kicked everyday to keep the kills and deaths would be a nice gesture from Z8. Hacker always get banned eventually and they expect to lose their accounts, but it is the legit players that get punished the most from the kicking.
A way for the punishment to be less painful for legit players is all we ask. -
If they get kicked. I rarely ever see obvious hackers get kicked out of a room unless the room has a lot of low ping players. High ping players simply refuse to kick other high ping players.
Why give them anything? The logic is "They are going to get banned eventually so it doesn't matter what they get" not "They will lose it eventually so it doesn't matter if we give them everything".
This about something that annoys longtime legit players.
Who cares about the hackers KDR, it will mostly be at 6.0+ anyways from the games they aren't kicked from.
Allowing players that get kicked everyday to keep the kills and deaths would be a nice gesture from Z8. Hacker always get banned eventually and they expect to lose their accounts, but it is the legit players that get punished the most from the kicking.
A way for the punishment to be less painful for legit players is all we ask.
Which would take some time to incorporate, wouldn't it? -
thisgameowns wrote: »Which would take some time to incorporate, wouldn't it?
Not really, they just need to remove or change the lines of code that say kicked players don't keep the games kills or deaths. It be no more then maybe 2-4 lines of code.
It mostly likely a Yes/NO variable that simply needs to be changed. -
Not really, they just need to remove or change the lines of code that say kicked players don't keep the games kills or deaths. It be no more then maybe 2-4 lines of code.
It mostly likely a Yes/NO variable that simply needs to be changed.
Yes/NO variable based on legitimacy? Or how/why the player was kicked? -
thisgameowns wrote: »Yes/NO variable based on legitimacy? Or how/why the player was kicked?
Many ways to program it.
The easiest would be to simple have everything that happens at the end of a game be a Yes/No variable.
Basically it is a check list the game refers to at the end of a game or when someone leaves.
It checks how they left (Kick vote, Client error, Left, Disconnect, Banned, ect..)
Then it would check to see the conditions.
Simplified example: No Idea if it is programmed this way.
(This is in Pseodocode, written down code programmers use as a guide to what they want to do, not a real programming code)
[SubModuleKickVote]
If KickVote == Yes
RemovePlayer
KillsAdded == No
DeathsAdded == No
MatchAdded == No
GPAdded == No
EXPAdded == No
BadgeKillsAdded == No
If KickVote == No.
End Module KickVote.
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