Your thoughts on vote kicking in MMs and FFA

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Comments

  • FrankieUK1 wrote: »
    Thats kinda pathetic and sad.

    It's funny ass hell hearing them rage when you tell them you kicked them haha
  • kevingates wrote: »
    14 I just do it cause i get kicked from gm...

    I probably kicked you from GM tbh I kick nearly everyone for a laugh:)
  • INV0KE wrote: »
    I personally think its a good implication, but a bad one that the fact everyone can use it, including QQers, and otherwise uncivil players. This will get abused. I personally want them to put a rank restriction of voting in free modes, but thats just me.
    any thoughts?

    Suppose a system like this:


    Each player has counters to count:
    #a. Wrong kicks -- vote started by the player and reported by the victim
    #b. Wrong votes -- vote started by other player and reported by the victim
    #c. Wrong hacker reports -- replays sent to z8 team for review but turned out to be apparently wrong.
    #d. Number of reports sent (about hacker)

    And each player's responsibility in the game can be evaluated by a formula like this:
    RES (Responsibility score) = #d - 5 * #c - 4 * #a - #b
    CAP (Percentage of Correct Reports) = 1 - #c / #d

    So lets say, whether a player can start a vote can be limited by RES or CAP, based on room requirement. And then a players' vote is weighted by 1.2^(RES * CAP), change CAP to 1 when RES < 0, what will happen?


    Ok, we have 10 players in the room. 1 QQer start to vote kick you. 6 are just newbies and don't know what to do, so 5 pressed f11. And another 2 (not include you), 1 with good REP, say 10 and CAP 1; another 1 with -2. Both you and vote starter has 0 REP. Now because the one with good REP take more weight, if he thinks you should not be kicked, you are likely to be safe to play --- 1.2^10 = 6 for your convenience.

    So you might think what if the one with 10 RES would abuse it?

    To score 1 RES he needs report 1 hacker (before hacker being banned), while he can lose it in several ways, some are 5 or 3 times faster.

    So here are the points:
    1. It is very likely that such a player would abuse it when it is so hard to achieve it.
    2. Even if he abused it, you can report it, and he will soon become a 0 RES player.
    3. Because this rule will call everyone's attention on the responsibility of their votes (reports), they will become careful and responsible.
    4. Those who don't care this RES will some accumulate negative points, and no longer can create any effect on vote. (Imagine someone with 10 RES -- he has two correct reports and only 3 abuse of vote), his vote is only weighed to 1/6 of normal players. AND he might not be allowed to start a vote.


    z8 will receive more hacker reports?
    By setting a deadline of the hacker and abuse report (like 3 days after the event happens), problem can be simplified.
    A program can scan the reports to find if they player has been banned recently. If so, it simple increase the report count. Otherwise, z8 review the hacker reports and if it is apparently wrong, increase the wrong report count. When they are not sure, discard it.

    Basically, in the beginning, they will receive probably more reports because players try to score the responsibility points. But 3 factors will stop this tendency.
    1. less hackers in the game because of the effort of xtrap and z8
    2. hackers are reported and banned very quickly.
    3. most player might not report when the hacker is kicked by high RES players.

    And during the dark age when the xtrap is overwhelmed by hackers again, z8 can choose the reports from players with high RES first, because more likely their report is carefully reviewed before submission. If it is proven, reports are filtered so that many similar ones are skipped (but the reporter gain 1 reports score).

    z8 will receive more complain reports?
    First of all, would a hacker complain being kicked and submit a replay?
    Secondly, would every players be so rage that have to go through the lengthy report for a wrong kick?
    Thirdly, when everyone uses the vote very carefully, would a wrong kick be common?

    What if a hacker has a very high RES
    Can you imagine how could it happen?
    Say, someone reports lots of hackers (very carefully, or just report his alts), and gained the RES, should he gain RES for his effort?
    Then he start to hack himself? Oh, someone feel unfair and report the kick or even hack, then if reviewer has not made any mistake, he is BANNED. Will those number in this account mean anything more?


    So I think it is the final solution to the vote system.


    Another thinking, Z8 can create zp item to reset the number for the account. Don't blame me for this, they need some way to keep the cash flow to run the game. And remember, you can only reset it zero, which means, money can only makes you remedy your fault, but can not provide any advantage. The players' RES is mainly accumulated by continuous effort to report hackers. AND it reflects the ingame responsibilty.
  • blocker problem is gone but i think u should remove it from hmx.hm.mm
  • Chimpzz wrote: »
    15-1 was denied post patch, it was impossible to get kicked. At first people thought the percentage was higher but it wasn't, it just didn't work.

    The now working kick voting in FFA/MM/HM/HMX is just the same as the other modes and requires the same threshold to be met for a successful kick.

    Oh ok. Thanks for the info, homie. Can't believe i wasn't kicked with an 86/38 score in an FFA after they fixed it. Not that the score is that epic but I was doing a hell of a lot better then anyone else.
  • I was strongly against it when I saw the idea, but it isnt as bad as I thought it would be (I still get kicked sometimes) and yes there should be a rank limit to it.
  • I think kicking in hm/mm should be only possible be a higher vote percentage like 13/3 or 12/4 If people do get good scores on the 17th round its possible to kick them just out of spite meaning a waste of upto 45 minutes of playing for no exp/gp.Personally i haven't played mm/hh for quite a while but would be interested to hear how this vote kick is affecting legitimate high scoring players.

    Edit Having just read chimps statement is that true that all players must vote against to enforce the kick?
  • Edit Having just read chimps statement is that true that all players must vote against to enforce the kick?

    It was broken/bugged so even if everyone voted f11 that person wouldn't get kicked, however it is now fixed and requires 10 f11's in a full room - So it's the same as other modes.
  • Chimpzz wrote: »
    It was broken/bugged so even if everyone voted f11 that person wouldn't get kicked, however it is now fixed and requires 10 f11's in a full room - So it's the same as other modes.

    So on mm when i used to have all the zp/gp stuff nade/damage down/mut ammo/magazine/maiden/axe along with the rpk gold if the kick option was available then i don't think i would of lasted very long.

    Now I can imagine in round 17 getting kicked i would be pretty cheesed off.

    Luckily for me all the temp stuff ran out and I haven't played mm/hm for months.
  • INV0KE wrote: »
    I personally think its a good implication, but a bad one that the fact everyone can use it, including QQers, and otherwise uncivil players. This will get abused. I personally want them to put a rank restriction of voting in free modes, but thats just me.
    any thoughts?

    It is simply the nature of the beast so to speak.

    Kicking in MM/HM/HMX/FFA has been needed since those modes have long been hacker havens, in which they can operate their illegitimate actions without impunity.

    The risk of being kicked for no good reason has existed in other modes and those modes still haven't become unplayable (generally) and just as those other modes there are ways to get around getting kicked, like playing with friends/clan mates.

    All in all the kick system is still a good thing despite the possibility of its abuse.
  • DeadLikeMe wrote: »
    Kicking in MM/HM/HMX/FFA has been needed since those modes have long been hacker havens, in which they can operate their illegitimate actions without impunity.

    These modes are not even real modes, the only thing you get from them is GP / Exp, not kills nor deaths and it's just monster crap. Something to do when your bored.

    It didn't matter if there were 4 hackers in a room.
    DeadLikeMe wrote: »
    The risk of being kicked for no good reason has existed in other modes and those modes still haven't become unplayable (generally) and just as those other modes there are ways to get around getting kicked, like playing with friends/clan mates.

    In other modes your playing as a team, it's not even comparable to a FFA type game mode such as FFA/MM/HM/HMX.

    And couldn't have people just played with friends/clan mates to avoid hackers? and leave everyone the eff alone with their kick voting bs?
    All in all the kick system is still a good thing despite the possibility of its abuse.

    No it's not. You can join many many games and see kicks left right and center, many being approved and guess what? There are no hackers.
  • DeadLikeMe wrote: »
    It is simply the nature of the beast so to speak.

    Kicking in MM/HM/HMX/FFA has been needed since those modes have long been hacker havens, in which they can operate their illegitimate actions without impunity.

    The risk of being kicked for no good reason has existed in other modes and those modes still haven't become unplayable (generally) and just as those other modes there are ways to get around getting kicked, like playing with friends/clan mates.

    All in all the kick system is still a good thing despite the possibility of its abuse.

    This. Agree completely, but have no idead how you reworded it so long.
  • Haven't read all the replies, but here goes - hopefully its related.

    As a new member of "The community" I started playing Crossfire today, properly. I played TDM, Ship I think it was and got a positive score (only person on my team), new round, got kicked. So I tried to go for my daily challenge, did an escape mode. Finished top of my team, by no means any great score (31:14) - yet, start of a new round, got kicked.

    During these rounds, there was constant, and I mean *constant* QQ, mud slinging, insults, etc about "Omg you hack!" , no omg you said I hack, you must hack!

    Now, while I played, there was a few questionable shots I put down to luck. I got a few myself (the recoil/aim does seem rather peculiar in this game) but I certainly wouldn't have said anyone was hacking. As a former CS player, I have an almost "natural" ability at this game because they seem so similar, hence being a nub who can aim straight.

    As a result, anyone who thinks in the slightest (or just keeps dieing a lot) votes people out in frustration, people then (judging by the speed they agree) don't read they just vote and 90% of the time, its agree, Its a terrible system.
  • Chimpzz wrote: »

    80% of the community? really?

    That "80%" is just mentally challenged players that came to the forum only to vote or complain about someone they thought was hacking or believed it would be a good idea if they can kick all the good players.

    Well i never said something about the mentality of those 80%. Fact is there were 80% voting in favour. If G4 didnt add the vote kick those 80 % would be crying that there is no kick vote.
    People wanted a kick vote in those modes, there were numerous forum threads about it. They probably didn't think long-run, but still, I would prefer getting kicked every once in a while rather than playing with hackers. At least FFA is playable now.
  • i hope they remove kick vote in MM/HM/HMX...
    that's annoying when kids kicked you in last round :(

    vote kick in ffa yes but in hmx no because when i eleminate all mutants with dual kukri i get kicked....
  • A_Anderson wrote: »
    vote kick in ffa yes but in hmx no because when i eleminate all mutants with dual kukri i get kicked....

    Actually kicking makes more sense in MM/HM and HMX as you are kinda playing as a team sometimes, in FFA it is everyone for themselves and they will naturally kick competition.

    I mean kicking the top guy makes sense if you wanna win and are no where near 30 right? I see this again and again.
  • I know that kick gets abused in the mm and ffa games but it's better then dealing with wall hackers and botters the thing I see know is tankers. In strate games with no tankers I can easly get up to 30 kills but when the room has a team of tankers and botters if I can get ten kills I am doing good. I can tell you to WATCH OUT FOR [ODIAC HE IS A WALL HACKER and [x][l.o.v.e] eather the player is a speed and wall hacker or a new hack allows the player to spown in oppisit spown.
  • I was for FFA kick but now I regret it with all my heart. It's hard for me to finish a game without being kicked anymore. :(
  • I feel like it's kinda stupid. The fact that the kick ratio is the same as other modes is just idiotic. I voted for the kick I believe, hoping it was going to be somewhere along the lines of 12-4 for a kick, and the ratio right now is just getting everyone kicked, legit or not.
  • While ago I replied to a similar topic, I said :

    "Every actions has it's consequences, If the community wasn't spamming/suggesting on these forums about adding "vote kick" in the 1st place, then we wouldn't be here complaining about this issue and cry about it"

    Simple? "I blame the community for this, Not the Dev's".

    I'm just stating the fact. Don't like it? w/e
  • "The community is not only to imature to handle votekick, but to shortsighted to realise that adding it to yet more modes is a bad idear"


    - i believe this is what i said when the poll are out asking for it.
  • Kick vote hurts a lot more than it helps. The ratio of when I get kicked to when a hacker in my room gets kicked is infinity/1. The kick vote has yet to kick a hacker in any room that I am present in, yet I get kicked 85% of the time ( luckily, it is mostly in the first or second round).
  • Very Simple Solution...

    Let us players decide. When a Host start's a room. Give Him/Her the option to turn Kick Voting On Or Off... It's that simple...
  • Let us players decide. When a Host start's a room. Give Him/Her the option to turn Kick Voting On Or Off... It's that simple...

    I would support this.

    Then the whiney girls and supporters of kick vote (because it is beneficial to them removing legits) can go play in there own bs rooms and leave normal people alone to play in peace.
  • I voted no because I knew it was going to be abused. Anyhow, democratic wins.
  • i like it in mm modes cause i hate those buttthole blockers
This discussion has been closed.