A respawn / ready button
I did suggest this many times, but have not find a reason why it can not be implemented.
The idea is just a button that need a mouse click before spawn.
Basically, this button will prevent my underwear from getting wet when I want to p.
Additionally, farmer will need to find out a way to farming.
And more, a hacker can cause the players' attention and more likely someone will start to kick him.
And if there is no one to kick him, hacker will get bored when he found another team are all dead and he can not kill his teammate.
And even more, z8 can put some ad, declaration, help in game. That would convert the popularity into some real money like radio or tv advertisement.
Many improvement can be added into this small change, like the ability to switch to spectator mode when vote is going on, change gears and so on.
If one have not click the button for quite a long time and there is no other activity (like chatting), kick the player out of the room.
In a SnD, start a game when the certain amount of players are ready or it is not quite out numbered in one side.
Add a kick option for kick the player stay dead all the time (he is just chatting?)
The idea is just a button that need a mouse click before spawn.
Basically, this button will prevent my underwear from getting wet when I want to p.
Additionally, farmer will need to find out a way to farming.
And more, a hacker can cause the players' attention and more likely someone will start to kick him.
And if there is no one to kick him, hacker will get bored when he found another team are all dead and he can not kill his teammate.
And even more, z8 can put some ad, declaration, help in game. That would convert the popularity into some real money like radio or tv advertisement.
Many improvement can be added into this small change, like the ability to switch to spectator mode when vote is going on, change gears and so on.
If one have not click the button for quite a long time and there is no other activity (like chatting), kick the player out of the room.
In a SnD, start a game when the certain amount of players are ready or it is not quite out numbered in one side.
Add a kick option for kick the player stay dead all the time (he is just chatting?)
Comments
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The reason they probably wouldnt implement this is because lets say one team is winning in a clan match and then "boom" they all just decide to wait out the time and not respawn.
It would be unfair to players in clan matches and games where the kick button is not implemented. -
But then you would have a bunch of noobs "not readying" for the round because they think someone is hacking when they are just cry babies.
So I guess this would force out even more legits as the noobs will all say "I'm not coming out until you kicka racker". -
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The reason they probably wouldnt implement this is because lets say one team is winning in a clan match and then "boom" they all just decide to wait out the time and not respawn.
It would be unfair to players in clan matches and games where the kick button is not implemented.
It is simple, if a match can NOT continue because of no one respawn, it means the other side give up.
For a time limited game (like the TDM) or score limited match, the winning would not give up so easily, only the losing side would choose to stay dead, however, no everyone would use this way to handle a losing condition. AND in fact, THIS WOULD NOT AVOID A LOSE. It finally leads to a lose, but if they really think it is because of hacker, they should send a report, otherwise, they have give up the game.
Consider another situation, in a clan war, you find a hacker, and your choice can be stay dead, then to report the hacker.
Or in another condition, in an open room, you find a hacker, and you can choose not to respawn. You might have teammate choose to respawn, but soon he will find it is not good to respawn. Then the hacker side player would think why this happens.
Consider the probability it will be abused, I believe it will very low. What you will find will be, even most of the player will reject to spawn, there are still someone who will try.
AND I WOULD SAY, MOST LEGIT PLAYERS WOULD BE GRACEFUL PLAYER WHO CAN ACCEPT A LOSE IN FAIR PLAY. -
AND I WOULD SAY, MOST LEGIT PLAYERS WOULD BE GRACEFUL PLAYER WHO CAN ACCEPT A LOSE IN FAIR PLAY.
But in most games? Frankly it's bad enough being kicked like 40-60% percent of the time.
Without out a bunch of noobs holding the opposing team ransom with threats of not re-spawning until a decent player is kicked. -
vMiamiRain wrote: »yeah.... It doesn't work well.. If that would happen, I would switch to a different game.. It's bad enough we have cheaters and it's a little worse when I have to stop to click YES to respawn just to end up dead again within 5 seconds (tdm time).
With a hacker inside a game, (the waller who shoot thru walls), normally you can not hold 5 second before you need to respawn next time.
And click the OK to confirm ready to respawn takes less than 1 seconds.
And in this period, you can try to persuade other side to kick the hacker, or just wait all the players to finish the voting before you decide to leave the game.
And still you probably have the choice to check if the person under vote is really hacking by switching to spectator mode.
And it is really a good time to show some flash like advertisement of progressive, state farm, or McDornald, subway, even metin.
Compared to the normal play, the difference is just 1 click which takes 0.5 second for most of the players.
Also if necessary, some room can choose to disable it, like inspected clan war.
Just to your heart, is that too hard to click a respawn button? Or would you stay dead if you know other team is just good instead of hacking? -
But in most games? Frankly it's bad enough being kicked like 40-60% percent of the time.
Without out a bunch of noobs holding the opposing team ransom with threats of not re-spawning until a decent player is kicked.
Because there are too many hackers recently (or some days earlier). To be frank, most of time I need to quit a game than to make others to notice that I can do good.
When there are too many hackers, even a vote started by the hacker have the chance to pass, I noticed lots of hackers enter a game then start a vote against someone. At beginning I think they are afraid that guy would vote kick him, however, many times you would not see the victim be active to kick a hacker (he never start a vote). The hacker simply needs the time out period to finish their game. While the victim can be kicked because many has noticed there are hackers in game, and have no time to know who it is.
You can be kicked in this way, no matter if you are good or not. In this case, isn't a chance to let everyone to check if you are really hacking a better way?
AND JUST REMEMBER, EVEN WITHOUT THIS BUTTON, YOU CAN STILL BE KICKED.
ON THE OTHER HAND, WHEN THE HACKER IS PLAYING AGAINST YOU, DO YOU JUST WANT TO QUIT A ALMOST FINISHED GAME? OR DO YOU REALLY CHOOSE TO ANOTHER ROOM, WITH THE HOPE THAT NO ONE HACKS IN THE WHOLE PROCESS? Are you the superman that be able to fight them? If so, I would also consider to kick you.
Without any protection against hacker, the only choice you can have is to keep changing room, and wish god's bless to provide a room without hacker. You can evaluate it, would you be kicked more if we have this button?
Or would you urge yourself or someone else to kick a hacker if he is in your team.
If I was host, I normally kicked all the other team member that have never started a vote if the game finished with hacker not being kicked. This is not to say that you would not kick hacker, sometimes players are busy with playing and can not pay attention to others, however, this game really need everyone's effort to make it fair. -
Agreed IF a player gets auto kicked from room if he doesn't respawn within max 2 min.otherwise ppl join a room,die,don't respawn until the end and just get exp and gp for doing nothing.(i know there would be others who try to kick them,but noobs would just f12)
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DerMaimensch wrote: »Agreed IF a player gets auto kicked from room if he doesn't respawn within max 2 min.otherwise ppl join a room,die,don't respawn until the end and just get exp and gp for doing nothing.(i know there would be others who try to kick them,but noobs would just f12)
I think exp is gained by how many you kill or shoot at the target. To stay dead to gain exp is the slowest and most boring way. Most player would not choose to do that.
If a player has no activity at all, he should be kicked automatically. If someone keeps dead by typing and chatting, he can be vote kicked. If his team thinks he is helpful their side by just chatting, they can choose to keep him. -
ON THE OTHER HAND, WHEN THE HACKER IS PLAYING AGAINST YOU, DO YOU JUST WANT TO QUIT A ALMOST FINISHED GAME? OR DO YOU REALLY CHOOSE TO ANOTHER ROOM, WITH THE HOPE THAT NO ONE HACKS IN THE WHOLE PROCESS? Are you the superman that be able to fight them? If so, I would also consider to kick you.
Well personally I wouldn't leave any room just because hackers are there (unless it was totally pointless like being spawn killed), even then if the game was near the end I still wouldn't leave.
Many hackers are no better than good players, speed crouchers, invisible ghosts and even aimbotters for example are not unbeatable, yeah you have to try hard but you can kill them.
It's funny you said kick those that kill hackers because I often get kicked for doing just that. I remember during the last spat of speed crouching just after they fixed the upright speed hack - I was in game and a speeder killed everyone including me by surprise, nobody kicked and the next round he did this again, it was clear they wasn't going to kick.
So what I ended up doing was camping the lower pipe in lab and killed the speeder and everyone else a few rounds and my stupid team kicked me.
And not so long ago I got kicked about 6-8 times for killing 100% invisible ghosts (the hacking type) usually after the hacker QQed. -
Well personally I wouldn't leave any room just because hackers are there (unless it was totally pointless like being spawn killed), even then if the game was near the end I still wouldn't leave.
Many hackers are no better than good players, speed crouchers, invisible ghosts and even aimbotters for example are not unbeatable, yeah you have to try hard but you can kill them.
It's funny you said kick those that kill hackers because I often get kicked for doing just that. I remember during the last spat of speed crouching just after they fixed the upright speed hack - I was in game and a speeder killed everyone including me by surprise, nobody kicked and the next round he did this again, it was clear they wasn't going to kick.
So what I ended up doing was camping the lower pipe in lab and killed the speeder and everyone else a few rounds and my stupid team kicked me.
And not so long ago I got kicked about 6-8 times for killing 100% invisible ghosts (the hacking type) usually after the hacker QQed.
We know hackers are not good. I also know once he equipped either aimbot or waller, or several others, you get no chance. No matter how good you are, you response can not be better than the human limit. While a cheap cpu works in over GHz, and might finish over 100 aims in one second.
I feel I am just too noob to say I can beat aimbotter, but I guess give 100 times to try 1 on 1 vs a aimbotter, you might die 98 times. You feel you are better only because that program has not chosen you are its target before you shoot him down. However, 1 on 1 will make you the only target.
I just saved two replay today, to show how the hackers can not get kicked and see how faster my report would be processed. That is the reason a respawn button should be there. With the fact that a human being can not beat a computer in speed, you just keep dead and make those who would take advantage from hacker in his side realize he need to do something. -
I'll carry this over from the other thread since I mistaken that thread for yours lol:Go play with a hacker, you know why you need it.
Everyone has played against and with hackers in Crossfire, including me, as it's kinda hard not to. However you don't see me supporting your idea because it is seriously flawed.
I get kicked enough due to amount of idiots on CF, it's bad enough that noobs can kick me and others for no reason and other noobs can switch team and kick as well - without giving those players a system where they can not only kick you and request you be kicked but also hold others ransom to get the results they want.
Also you have not addressed the fact that it would be widely abused (as is kick vote), nor have you explained how this would help at all esp in your predicament of "players not kicking hackers to win daily mission games".
I mean do you really believe this would be used mostly legitimately:
when most of CF can't even tell what an hacker is?
When they kick everyone or request everyone be kicked that plays even remotely decent?
Do you think with this system in place they would kick obvious hackers? - You already said they get a win by default if the others wouldn't ready.
I don't even think you know what your talking about tbh you think only of the benefit and ignore everything else which is more important than any supposed benefit.Maybe yes or no, you can always find someone better. If no, ask them to scan your game. You brother or sister or niece might left something there
It not about finding people better as if that proves your point. The fact is in CF the majority of the players are noobs, so it's hard not to play with them and so your suggestion fails.Did you really know what a hacker is? Can you kill a waller, or even aimbotter. If you do, please make a video for us to show how could you do that, please remove your brother or sister or niece's third party plugin before you game. Or do you really beat a hacker, or just someone you think hacking?
I am confident that I can spot more actual hackers than you - I was thinking of doing a guide on these forums about identifying hackers with 100% certainty and also giving tips for killing them (not 100% of the time but you get the idea) - I do need to know though whether the staff would accept such a guide (I do intend to ask, and maybe you can ask for me).
Hackers are not unbeatable, not even the noobs that shoot through walls - Don't tell me you never killed one of these? And aim.botters and wallers are definitely killable, sometimes difficult or even very difficult but still nonetheless killable.
And I am in the progress of collecting data such as replays of not only killing hackers but killing QQing hackers along with SS's of their QQ:DIN FACT, THIS IS MOST DISGUSTING PART OF SOME FORUMERS, YOU NEVER KNOW WHAT IS THE REAL SITUATION OF HACKER AND GIVE COMMENTS.
I have checked your profile and I have played a little longer than you and if that is your only account played many many more games than you and on a daily basis I would guess play longer than you:pAlso, did leaving a game solve the problem? Entering another room you will find other hackers. If there is no methods to block them, they can be anywhere. Leaving a game, z8 said there is a punishment on it. Even it is just a honor system that we should be suggested no care any more, but what is the ****ing point to make it happen?
Sure there are that is why I always suggest improvements to the hacking situation and criticise strongly Z8/Xtrap.
This game compared to others sucks because of the amount of hackers, there is no argument there.
But you should only quit when the situation is untenable, if you finish a game with an hacker and only have a 1 kdr then GG, it's no loss.I don't expect you can understand if this idea is good or not. All you can do is to mention to beat hackers. Do it in TDM, SND, and make me respect...
TDM esp Egypt is the best place to kill botters:p -
However you don't see me supporting your idea because it is seriously flawed.
That is what we are discussing about now.
I have following reasons:
1. Is there anything that can not be abused? Vote kick, report system?
2. It provides some other functionality, for example, a chance to answer a phone, a method to let no one wait in the SnD, a possible message box to remind a vote, a first person inspection mode, can increase the difficulty to farm. z8 can put its announcement, advertisement and things like that in a commercial break time. The first person view will be very useful.
3. you have to believe there are still some one played fair and treated others fair. Otherwise, all the human interactive system is useless, we need another game instead another anti-hack solution.
Remember, If any player in the opposite side thinks you are legit, or don't care if you are legit/hacking, the game would not stale. Through inspection or conversation, others would know that you are not hacking, you have to believe only a small part of player would stay dead ---- No one is to come this game to stay dead;
Also the player who thinks you are cheating have the right to refuse being killed by you.
It turns out that those who start hackaccusation is not "noobs", they are normally a group of players who believe they are best and can not take the fact being defeated, or even a single head shot. And it is a minority, you have to believe. Except every one in his team are the same kind of players, the game would not stale.
And ONE VERY IMPORTANT CONCEPT, IT IS THE HACKER WHO SHOULD LEAVE THE ROOM, NOT A VICTIM.
When you think of how many much you have with the limited vote and incapability to persuade other side to start a vote or press f11, or even you find no hope when there are more than 1 hackers inside, you would think of something can prevent this from happening. One major aspect is stop the fun of the hacker. But you can not do this by simply choose another room, because you don't know if you will another hacker, or the same one choose to follow. The idea is, if you don't have a method to expel a hacker instead of quit yourself, you lose the game to hacker, because everyone would believe that hacker would not be ruled.
Yes, almost every one has the experience being kicked. I would say, that is a partial gift from hackers, because of them, players lost trust between each other. Also, how bad would it be for being kicked? Losing experience? You really care about ranks?
So what if a game is dead because you are too good?
Change anther room, just as you find a waller.
And ask yourself, if this happens, does that mean you are likely to be kicked too?
Also remember, the rule can be adjusted, like if a while team keep dead for 30 seconds, the game ends. Dead side lose it (even they have higher score).
One of my suggestion can be used, when a player is kicked as hacker, he can send a report if he think it is unfair, which cause the wrong or personal's honor going down.
And add another kick option, "too good for us", so that you can join another game with the exp and satisfaction.
I can feel your pain of being kicked, but comparatively, it is really nothing that you find every 1 minutes you need switch a room. You can try please more in open pub, and you will soon realize what it looks like. -
I get kicked enough due to amount of idiots on CF, it's bad enough that noobs can kick me and others for no reason and other noobs can switch team and kick as well - without giving those players a system where they can not only kick you and request you be kicked but also hold others ransom to get the results they want.
Are you sure you have not wrong kicked someone? Or you never press f11?
I purposely kick the player in hacker side who never started a vote.Also you have not addressed the fact that it would be widely abused (as is kick vote), nor have you explained how this would help at all esp in your predicament of "players not kicking hackers to win daily mission games".
If we suppose everything corrupted, then there is nothing can save the game. Do you think the law system can be follow? Why don't you think what if every one in Jury had taken money?
When a game is stale, there is no count in daily mission. And once a player kicked, all his score is taken away. That is to say, if there is hacker in opposite side, the victim side can stay dead to avoid increasing the desertion or mess the kdr; however, to shield off hacker need everyone to stay dead. That is hard, but because normally opposite would have no chance to kill more when hackers are around, they can start to inspect, some one would start a kick.I mean do you really believe this would be used mostly legitimately:
when most of CF can't even tell what an hacker is?
When they kick everyone or request everyone be kicked that plays even remotely decent?
Do you think with this system in place they would kick obvious hackers? - You already said they get a win by default if the others wouldn't ready.
If they think there is a hacker, there should be a hacker report. If not, they accept the result.
The button mainly protect the victim, and partially reduce the fun a hacker hold the fire button to kill.
Just tell me, except a rage quit, or the capability to kill hackers in certain map when their aimbot choose your teammates as first several target, how could a normal player protect themselves?
Do you really think most of CF don't know what a hacker is?I don't even think you know what your talking about tbh you think only of the benefit and ignore everything else which is more important than any supposed benefit.
When one problem is overwhelming, you need to handle that first.
And that statement can be applied on you judgement also.
If there is no step forward, you can not change the current periodic hacker outbreak.... And because of more and more hackers each player meet every day, more and more will be kicked as hacker, until a point people no more think about it and no more care about it.It not about finding people better as if that proves your point. The fact is in CF the majority of the players are noobs, so it's hard not to play with them and so your suggestion fails.
If you have to play with a room a player that can not compete you, choose another room. Most of player would not reach your level, but there are someone that can compete, the fun is there are some play with you.
If you think you can only meet noobs in the game, then the interest to stay in the game would die soon. You might choose another game. Or quit.I am confident that I can spot more actual hackers than you .
I would not argue this, that would make both childish.I was thinking of doing a guide on these forums about identifying hackers with 100% certainty and also giving tips for killing them (not 100% of the time but you get the idea) - I do need to know though whether the staff would accept such a guide (I do intend to ask, and maybe you can ask for me).
This, I have suggested 1 year ago (my forum addiction before last), they would not listen. The idea of button, honor system are also the old content. The earliest is two years old. Nothing happens, we have crystal m4a1, pink vooz, more bugs and more hackers. The only suggestion of mine (but many shared it) is to improve the replay system, but they have not add the report button yet.
It is not only the speed or resource, I was trying to post some screen shot to show it, but I got warning because of the player name, they think it is another QQ thread, and many said, we already know.
It is just a fact, forumer knows more than a normal player. So a thread here totally is garbage, unless z8 can provide link in the game to ask everyone to read. This, unfortunately, would against Saidin's work, they are trying to make this game looks good.
But if you can write a nice guide with properly PSed screenshot, I am sure it will be a good resource. Remember to update it frequently (I had not seen waller and zombie 2 years ago), and we can ask the community to persuade Saidin to read it. But you should be ready for the disappointment:
1. There must be some one think it is useless
2. There is no way Saidin would put it in the most eye catching area so that every one read.
Then another imagination (because it will never happen), is in training case, show players who to tell what is normal, what is suspectible, what is for sure a hacker.Hackers are not unbeatable, not even the noobs that shoot through walls - Don't tell me you never killed one of these? And aim.botters and wallers are definitely killable, sometimes difficult or even very difficult but still nonetheless killable.
And I am in the progress of collecting data such as replays of not only killing hackers but killing QQing hackers along with SS's of their QQ:D
They are killable, then what, can that prove that you are strong than them? Two years ago when I head shot aimbotters, I posted that this is just luck, it is totally depends on who is first and who is the second on the shooting list. When you are listed not the first several, you have chance to shot, but mostly, before you see a head, bullet already go through the wall.
Do the calculation, how fast is your response, and what is missing rate of you aim? Can you really beat computer programs?
And what is point of killing them 10 times? How many times would you die, and how many they did killed? In a 16 player 150 kill game, you can see the score of 98:5. Would you think you beat the hacker because you have killed him 5 times. Would it be a little childish to make your above statement.
You have not do much affect on hackers, they are still having their fun. They might even not really that you did change their kdr.
Even sound childish to say this: As long as the fps, there is no way you can play longer than me. In CF, yes. I occasionally quit game, or play another title because of different reasons. So my play time would not beat you either.I have checked your profile and I have played a little longer than you and if that is your only account played many many more games than you and on a daily basis I would guess play longer than you:pSure there are that is why I always suggest improvements to the hacking situation and criticise strongly Z8/Xtrap.
That I don't know, I've think you are the z8 side.This game compared to others sucks because of the amount of hackers, there is no argument there.
Ok, I agree, AVA is better now, at least in the case of hacker.
And many other new title are f2p now. If there is no quick and efficient solution, cf will fade off.But you should only quit when the situation is untenable, if you finish a game with an hacker and only have a 1 kdr then GG, it's no loss.
I don't know, most of time, the only hope is that they get kicked. Otherwise, you might have no chance to see a target to shoot. So I am really noob to keep a 1 kdr in this case. You might can do it.TDM esp Egypt is the best place to kill botters:p
Make it one on one, and win it. Remember, kill them one or two times means nothing. You have to make them to feel painful to play with you and finally quit, otherwise, above sentence is just a show off, and all you complain about vote system would be meaningless. -
Very good idea, but as I read the arugments up there I'm starting to thing this isn't a good idea anymore, I agree with what other had said
So where you are convince, list it please, I want to see if I can persuade you.
The whole point, when a hacker found and you want avoid further damage, you can stay dead till a vote finished. Otherwise, you have no choice but increase your desertion count. And hacker will leave with their goal accomplished.
The flaw can be abused, but consider how hard it can be abused, and how pain when no one kick a hacker.
If the honor system I suggested can be build up, this idea might be not necessary, but with it, you still have other benefit, at least no one would kill you twice if you have to go to bathroom.
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