Increase the complexity to build a permanent account
Because of the easiness to build a new account, hackers are really happy. They can create another one if the previous account banned or blocked.
What if for a new account, you can not set your own password, and every day the new password (generated) sent by email as well as some basic tutorial, like what is vote kick, how to start it, etc. A new account can set its password after reach a certain level, or be up and active for 1 month, which ever is longer.
A hacker can still create a new account, but as the account is bond with an email address, he need to create an new email address (going through all the registration). And he has to check the email very often, till some point they feel the complexity to recreate an account is not affordable (imagine one can have 100 email accounts, but every account needs 1 months to be settled, if he has 10 accounts at the same time, he has to maintain all the 10 to acquire the password every day).
Normal player who bond the account with their frequently used email will not affected very much.
What if for a new account, you can not set your own password, and every day the new password (generated) sent by email as well as some basic tutorial, like what is vote kick, how to start it, etc. A new account can set its password after reach a certain level, or be up and active for 1 month, which ever is longer.
A hacker can still create a new account, but as the account is bond with an email address, he need to create an new email address (going through all the registration). And he has to check the email very often, till some point they feel the complexity to recreate an account is not affordable (imagine one can have 100 email accounts, but every account needs 1 months to be settled, if he has 10 accounts at the same time, he has to maintain all the 10 to acquire the password every day).
Normal player who bond the account with their frequently used email will not affected very much.
Comments
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Because of the easiness to build a new account, hackers are really happy. They can create another one if the previous account banned or blocked.
What if for a new account, you can not set your own password, and every day the new password (generated) sent by email as well as some basic tutorial, like what is vote kick, how to start it, etc. A new account can set its password after reach a certain level, or be up and active for 1 month, which ever is longer.
A hacker can still create a new account, but as the account is bond with an email address, he need to create an new email address (going through all the registration). And he has to check the email very often, till some point they feel the complexity to recreate an account is not affordable (imagine one can have 100 email accounts, but every account needs 1 months to be settled, if he has 10 accounts at the same time, he has to maintain all the 10 to acquire the password every day).
Normal player who bond the account with their frequently used email will not affected very much.
This seems rather annoying (the process) then effective. It will land-slide, or "affect" the players that actually play the game - shouldn't have to check your e-mail "very often" to play on your account, I'd hate doing that simply because I'm lazy when it comes to the internet. -
I think this would be a good idea. Increasing inconvenience by maintaining an email account would certainly discourage a bunch of hackers as it's simply not worth it anymore.
As for the comment that it will affect regular players, it will, but only for the first month, so if your account is older than that you have nothing to worry about (unless you make a new account). -
This seems rather annoying (the process) then effective. It will land-slide, or "affect" the players that actually play the game - shouldn't have to check your e-mail "very often" to play on your account, I'd hate doing that simply because I'm lazy when it comes to the internet.
For a new account, you are annoyed for 30 days or till you get a certain level. After that, you use your own password.
It will prevent lots of alts and dead accounts. And it is ok to have multiple account, but once they are banned, you have to get through a lengthy and inconvenient process to set up a new one. If hacker will feel the same way as you think, we have achieved our goal. -
I think this would be a good idea. Increasing inconvenience by maintaining an email account would certainly discourage a bunch of hackers as it's simply not worth it anymore.
As for the comment that it will affect regular players, it will, but only for the first month, so if your account is older than that you have nothing to worry about (unless you make a new account).
A little correction. It also counts the time you have played. So I think 30 days is minimal, another condition must be fulfilled is rank achievement. -
So you think that making 3 clicks more each day is going to stop hackers?
1) Create a new mail account
2) Let your browser automatically log when you go to the page
3) Next day: open browser, click the bookmark for your mail, click the relevant mail.
Then repeat step 3.
I'd say you're going to cause a lot of inconvenience/discouragement among new players instead of stopping hackers from making new accounts. -
Phillybear wrote: »So you think that making 3 clicks more each day is going to stop hackers?
1) Create a new mail account
2) Let your browser automatically log when you go to the page
3) Next day: open browser, click the bookmark for your mail, click the relevant mail.
Then repeat step 3.
I'd say you're going to cause a lot of inconvenience/discouragement among new players instead of stopping hackers from making new accounts.
you missed some steps.
4) you need to click inbox
5) you need to find the email
6) you need to find where the new password is
And it is so easy to increase the clicks and required input, for example, lead them to a page, where an image of letters and number are given to prevent a bot, ask them to input the username (or they can copy), and get the result.
Roughly, every single more step will increase the complexity. For a user who need to go through all of these for 50 times, would he finally think it is not that happy to create a new account? (You also forget the effort to register a workable email account).
Also, if all the player has go through this, he would consider if the hacking code is worth downloading.
There can also be another way, which might be harder for Z8: all the cf downloads will encrypted with an ID, which is issued during registration. And installation will be bonded with the id, so that one download can only be used for the corresponding account to be installed. So the problem becomes a 1G download for each hacking practice. -
you missed some steps.
4) you need to click inbox
5) you need to find the email
6) you need to find where the new password is
And it is so easy to increase the clicks and required input, for example, lead them to a page, where an image of letters and number are given to prevent a bot, ask them to input the username (or they can copy), and get the result.
Roughly, every single more step will increase the complexity. For a user who need to go through all of these for 50 times, would he finally think it is not that happy to create a new account? (You also forget the effort to register a workable email account).
Also, if all the player has go through this, he would consider if the hacking code is worth downloading.
There can also be another way, which might be harder for Z8: all the cf downloads will encrypted with an ID, which is issued during registration. And installation will be bonded with the id, so that one download can only be used for the corresponding account to be installed. So the problem becomes a 1G download for each hacking practice.
Last one would definitely be a good one. The file automatically deletes itself if the associated account is banned permanently would be good too. Would definitely make hackers want to hack less. -
Would be so annoying. Increasing the complexity will increase it for everyone. Consequently leading new players to stop playing and new player to quit.
I don't think so, if you really want to play a game you will comply with this since it's only a minor thing.
Once you have your account in order it stays that way and there is no longer anything 'annoying'. -
you missed some steps.
4) you need to click inbox
5) you need to find the email
6) you need to find where the new password is
There can also be another way, which might be harder for Z8: all the cf downloads will encrypted with an ID, which is issued during registration. And installation will be bonded with the id, so that one download can only be used for the corresponding account to be installed. So the problem becomes a 1G download for each hacking practice.
4) Some email providers take you immediately to your inbox as soon as you get logged in
5) It's a newly created email, just for CF. How many new emails do you think there will be in his inbox? 1
6) Ctrl + F: 'pass'.
The ID-idea might be better, it doesn't annoy new players.
If you really want to play this game while hacking, you will also comply with it. Besides, don't you think new accounts already have enough to put up with? Hackers, various bugs and errors.I don't think so, if you really want to play a game you will comply with this since it's only a minor thing.
Once you have your account in order it stays that way and there is no longer anything 'annoying'. -
Phillybear wrote: »If you really want to play this game while hacking, you will also comply with it.
Sure, the point is though to tick them off, again, again and again every time they make a new account.
Along with temp bans and account closures, kicks this can be very annoying I would imagine.Phillybear wrote: »Besides, don't you think new accounts already have enough to put up with? Hackers, various bugs and errors.
The majority of hackers are new account holders. -
Sure, the point is though to tick them off, again, again and again every time they make a new account.
Along with temp bans and account closures, kicks this can be very annoying I would imagine.
The majority of hackers are new account holders.
First thing I don't like about this is the premeant account, they all last forever when u make them, and you can't because you would overflow their system, They can't even add a patch without crashing picture 1,000,000 phone numbers -
I think you are on the right track, however I would take it in a different direction. The rewards for levels and ribbons should be higher so if you lost one or the other it would be a real loss. Currently there is no real reward for length of time played, rank or ribbons so getting an account banned is just a minor annoyance (unless you actually spend zp) to deal with the farming issue you change the way exp works, cap it like clan points per day or tie it in with time played, this should help control farming a little bit. Regardless having a high rank should mean something and there are ways to limit farming but I don't think the developers are really concerned with this aspect of the game. (Here's an example from another game, if you kill the same person more than 10 times you no longer receive any exp from killing that person for that day) You could even use a trophy system. Well anyway I agree loosing an account should be made more of a loss, and made in such a way that people don't want to loose them.
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Phillybear wrote: »4) Some email providers take you immediately to your inbox as soon as you get logged in
5) It's a newly created email, just for CF. How many new emails do you think there will be in his inbox? 1
6) Ctrl + F: 'pass'.
The ID-idea might be better, it doesn't annoy new players.
If you really want to play this game while hacking, you will also comply with it. Besides, don't you think new accounts already have enough to put up with? Hackers, various bugs and errors.
a. If someone has to use many emails, he can not expect every email is so simple to use.
b. Many email will send some welcome, *** message to user.
c. A sentence let the user password is in line 7, the 3rd word would be fun.
d. The ID idea is nearly infeasible. It is impossible to host so many downloads. And to create a new download for each download attempt will increase the server load dramatically.
Remember the program need some what hard code with an id. Otherwise, the installation is final and workable, they will have no effect. -
Although this is a very "annoying buisness" it would also help stop some farmers as well because they would have to check all their emails everyday for their cows for a month at a time which wouldn't be worth it to them unless they are going farm for hours and hours.
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Which does not automatically mean that the majority of new account holders are hackers.The majority of hackers are new account holders.
a. Why would they use different email-providers? Just pick an easy one and make several accounts there... It'll always be as easy to use.a. If someone has to use many emails, he can not expect every email is so simple to use.
b. Many email will send some welcome, *** message to user.
c. A sentence let the user password is in line 7, the 3rd word would be fun.
d. The ID idea is nearly infeasible. It is impossible to host so many downloads. And to create a new download for each download attempt will increase the server load dramatically.
Remember the program need some what hard code with an id. Otherwise, the installation is final and workable, they will have no effect.
b. Yes, they send exactly 1 welcome email right after creating the account. A mail that usually gets deleted without being read.
c. They need to make it clear enough what the password is, so people can actually log in. So it is still not going to take a lot of time to find the pass. -
Phillybear wrote: »Which does not automatically mean that the majority of new account holders are hackers.
And everyone has to go through the process so what is your argument?
One minute you say it would be easy peasy for hackers to do this, then make out it's a mammoth task for everyone else, when the reverse is true, normal people make only 1 or a few accounts whilst hackers are always making them. -
Although this is a very "annoying buisness" it would also help stop some farmers as well because they would have to check all their emails everyday for their cows for a month at a time which wouldn't be worth it to them unless they are going farm for hours and hours.
Hi, about farmer, I think the community realize that they are not do harm to any others now, real annoying problem is hackers. The complexity will decrease the farming of course, but there is another simple solution: a soft button on screen to confirm respawn or ready to start next round that need mouse point and click.
This solution, in my own eyes as I am the proposer, is perfect. When hackers are in game and vote can not pass, legit players just stay dead (but can chat to keep you safe from idle kick). Those who can continue playing with hackers are normally two kinds of player --- 1. they are not a victim, or they don't care be killed by hackers, therefore, you can not expect them to vote; 2. hackers; So if the game is ruined, let them fight, hackers against hackers, or hacker slaughter "i don't care players", I don't care, I would just watch how long it could last. And how much it would be a fun that a hacker found his code is not stronger than the other.
Of course, a third possibility now is the one used up his limited vote. For these case, they can understand why other side would not back to game while keep chatting.
And as you know, this button will make the farming a terrible experience. Also it will protect you when you are in bathroom.
Isn't it simple to be implemented?Phillybear wrote: »Which does not automatically mean that the majority of new account holders are hackers.
a. Why would they use different email-providers? Just pick an easy one and make several accounts there... It'll always be as easy to use.
b. Yes, they send exactly 1 welcome email right after creating the account. A mail that usually gets deleted without being read.
c. They need to make it clear enough what the password is, so people can actually log in. So it is still not going to take a lot of time to find the pass.
Good point but can be solved with a dirty solution:
1. Limited to certain well known free email provider, like hotmail, gmail, yahoo..... Where user need to input lots of information to create an email account. And even there might be some action to prevent one person to make too many account.
2. Z8 can consistently send ADs, tutorials, and other promotions about the game.
3. Let them play a game, like find the password by playing this small game:
(1,4), (2,4), (3,6), (4,1)....
0 1 2 3 4 5 6
1 A C a 9 3 2
2 T e b S l L
3 M n o O 0 a
4 x y t r S e
5 w W 4 B 8 :
6 8 * % @ $ Q
which should be
(1,4) 9
(2,4) S
(3,6) a
(4,1) x
......
After enjoying this kind of games, hacker's IQ might be increased and can consider to stop hacking.
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Just pointing out that your assumption that the majority of hackers have a new account is completely irrelevant to the annoyance caused to legit new players.And everyone has to go through the process so what is your argument?
One minute you say it would be easy peasy for hackers to do this, then make out it's a mammoth task for everyone else, when the reverse is true, normal people make only 1 or a few accounts whilst hackers are always making them.
Please quote the place where I say that it is a "mammoth task for new players". I merely pointed out that the current state of the game already holds enough annoyances for new players. Secondly, calling something easy does not mean that it can't be annoying. Taking out the trash is something easy, but ask a teenager that wants to game to do it and he'll be annoyed. Checking your email is easy. Let a teenager that wants to game do it, he'll be annoyed.
Before you say "Then why wouldn't it stop hackers?" Most hackers on a new account have been banned before (just because you only get hacks/cheats after you get your ass handed to you repeatedly), so they already have the hacks, they like hacking on CF, so they put up with it. They also know about the current state of the game. Players that are entirely new to CF are looking for a good F2P FPS. They don't know how CF is, they don't feel that same urge to play CF. Like I said, they already have to put up with hackers, bugs and errors; you want to add a daily password change to that.
Don't believe me? Do a little thought experiment:
Situation 1: would you put up with it if Z8 changed your password each day for the coming month? We're talking about this account now. Your answer will most likely be "yes". Why? You like playing CF.
Situation 2: you have to choose between 3 F2P FPS. You have no experience with any of the 3 games, but in the description of one of the games is stated that you need to check your email daily to be able to play that game. How big is the chance that you take exactly that game?
Are you trying to stop all new players from staying in CF? I can hardly see anyone putting up with that just to play a game they didn't even pay for.Good point but can be solved with a dirty solution:
1. Limited to certain well known free email provider, like hotmail, gmail, yahoo..... Where user need to input lots of information to create an email account. And even there might be some action to prevent one person to make too many account.
2. Z8 can consistently send ADs, tutorials, and other promotions about the game.
3. Let them play a game, like find the password by playing this small game:
(1,4), (2,4), (3,6), (4,1)....
0 1 2 3 4 5 6
1 A C a 9 3 2
2 T e b S l L
3 M n o O 0 a
4 x y t r S e
5 w W 4 B 8 :
6 8 * % @ $ Q
which should be
(1,4) 9
(2,4) S
(3,6) a
(4,1) x
......
After enjoying this kind of games, hacker's IQ might be increased and can consider to stop hacking.
Also, hotmail accounts can be created in a minute, they don't really need "lots of information".
The only good thing I can ever see from this suggestion, be it with an easy to find pass or a hard to find one, is that the new people that are too dumb to understand that they're pass changes daily don't log on after their 2nd day.
Besides, don't log out of CF and you don't even have to check your email. (although someone that keeps CF opened for 30 days is quite unlikely) -
Phillybear wrote: »Are you trying to stop all new players from staying in CF? I can hardly see anyone putting up with that just to play a game they didn't even pay for.
Also, hotmail accounts can be created in a minute, they don't really need "lots of information".
The only good thing I can ever see from this suggestion, be it with an easy to find pass or a hard to find one, is that the new people that are too dumb to understand that they're pass changes daily don't log on after their 2nd day.
Besides, don't log out of CF and you don't even have to check your email. (although someone that keeps CF opened for 30 days is quite unlikely)
A. With the current big hacker population, new players still come. What if there is little hackers? If players find hackers is out of control, they will join this heaven, even with complexity.
B. I feel it cumbersome to create a new email account, especially when I seldom check it.
C. If you are inactive for too long, you are first kick off the room, then you are kicked off the system. I experience that before. After answering a long phone call and get back to my computer, my game closed. -
A. With the current big hacker population, new players still come. What if there is little hackers? If players find hackers is out of control, they will join this heaven, even with complexity.
I'm just gonna put this here again:Phillybear wrote: »Do a little thought experiment:
Situation 1: would you put up with it if Z8 changed your password each day for the coming month? We're talking about this account now. Your answer will most likely be "yes". Why? You like playing CF.
Situation 2: you have to choose between 3 F2P FPS. You have no experience with any of the 3 games, but in the description of one of the games is stated that you need to check your email daily to be able to play that game. How big is the chance that you take exactly that game?
The person in situation 2 does not know the current situation of the game, he would also not know the situation if there would be less hackers. They also don't know whether CF is actually fun or not. But if he knows that he'll have to check his password each day for a full month, he's more likely to just pick on of the other F2P FPS, because they don't give him that annoyance. -
Phillybear wrote: »I'm just gonna put this here again:
The person in situation 2 does not know the current situation of the game, he would also not know the situation if there would be less hackers. They also don't know whether CF is actually fun or not. But if he knows that he'll have to check his password each day for a full month, he's more likely to just pick on of the other F2P FPS, because they don't give him that annoyance.
The number of hackers in a room is a more repelling factor for any other reason. If you go to some review site, you would see many comments like "bs game, full of hackers".
I was once very additive to warrock, till a point the hacker is out of control. The fact is, their hacking power seem much weak when compared with hackers inside crossfire right now.
I had gone back to check warrock several times before I totally lost my patience. Now in cf, because we still can vote out some hackers, and we still have some mode with less hacker, and we still have patches that can control them for a period of time, I still keep my hope. But if when I quit warrock I see so many hackers in it, I would never want to save the User name and password in my file.
NO MATTER HOW FUN CAN CF BE, HACKER CAN RUIN ANYTHING.
But the point you made is also reasonable. A daily password change would not be frustrating and to some extent, not helpful. Maybe a better idea is that for a rondom time, the password is changed and login page willl ask the user to check his register email. A hacker might already forgot what email account he used for this. -
The idea is look okay to me, but there are some inconvenience for me too, because I got spam like 400 mails/ days and i have to find the email of Z8. In addition, Z8 looks like spam system for everyone who play crossfire.
But I encourage you, thinking of the way to anti-hack. -
well finally i thought of this idea before ... but it's not possible any logical way cuz it's f2p on www. the best were to have somekind of kssn ... but it's not korea ... wich not affected on government. ... best what i can think off ... that x-trap autoban permanent on tryout of an created acc ... time related or rank related tryout ... but it will finally again a fail suggestion ... cuz noone will spend his time to do work wich doesn't defend cheat issue at 100% ...
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