Ingame Officers from the community for ingame H.ack control
Comments
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One thing about ban powers ingame is liability. How does one place liability on these "Ingame Officers"?Phillybear wrote: »It's true that experienced players can differntiate hackers and legit people better, but it doesn't apply to all experienced players... Many high ranks still call everyone that kills them a hacker.
Are you talking about 12 each day? Or 12 in total. Because 12 hackers each day would add up to watching 240 replays each day....
I wouldn't give them the power to immediatly ban, just a priority report as Bacider suggested. Even if it would take 2 days for a hacker to get banned, it would still be a lot faster than bans happen in the current situation.
- As I said, competitive players might not always be the best persons for this.
- I wouldn't mark the players at all, not during the test period, not after the test period. As a matter of fact, it would even be better if their IGN was kept secret from all other players. (wouldn't be the first F2P game that gave more powers to players under conditions of strict secrecy). This would avoid them getting spammed.
- Don't make them independent... It might take more time to ban a hacker if all of their reports have to be reviewed, but it would guarantee the justness of the bans.
Well, there are some questions, which i cant answer cause i dont have enough information.
Some questions myself ?
If we do a priority report, how many report could the report team handle ?
I thought about 20 players for a tryout, who can max. report 12 h.ackers per Officer. A maximum of 240 h.ack reports through them a day.
Is that too much ? I hope not.
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liability ?, how to choose ?
Well i know enough who can do it
. Well i guess that is not a good answer.
So there has to be some conditions for them. Ingame officer have to get a own Ts Channel for organisation ! They must speak english ! Should come from every country *more languages*.
7 for alpha, bravo, charlie and clan server.
3 for us server, clan server.
10 for uk server.
Be mature, over 18 i suggest, still have honor ribbon, enough experience *no farmer. Must be tolerant and be for a fair competion / can lose without crying against someone better. I hope get what i think. Wants to help legit players not h.ack abusers or himself.
to be continued.. Mod9 what is liability to u? How u choose a mod 4 example?
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2. More independent !
They have to get more independent. U are right mistakes will be happen. They happened already. They are still just humans.
But this will not work, if they dont get more independent after a while . Trust is important. Cause it will take too much time if everytime, everything hast to get doublechecked. The numbers of ingame officers cant be raised under such circumstances, if always 2 have to check a obvious h.ack.
As is said, they have to get a ts client, where they can upload a file, if they have doubts / so they can discuss a issue. Where they can make a organization. And dont forget, that there always had to be a replay file for a ban. No ban without a replay ! So it can always be checked again. I would say a replay file had to be saved about 14 days, before it can be deleted. On the other hand, there should be stats of success. So unable officers can get sorted out.
Well at the beginning ! Just officers for obvious h.acks. Wallshooters, aimbots, no recoil, speed.
I already thought about this on page 1 *some changes made*. Like a badge system
ingame officer grade a can ban obvious h.acks with a higher priority in the report system
ingame officer grade b can ban obvious h.acks for without double check with a uploaded and saved replay file.
ingame officer grade c can ban smart h.acks with a higher priority in the report system.
Ingame officer grade d can ban smart h.acks, after disuss it with other officers, of course they have to upload and save a replay file.
For the smart users of third party, we can still think about, how it can work out. Till then keep it simple. I mean easy to detect. So just speak about a grade a officer.
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3. Dont mark them!
Well a officer grade d i would mark, cause it will give trust to players in a game. So others players see, * oh there is someone in the game, they really do something !* But thats talking about the future of this.
....
So lets talk a bit how to choose one for this job ? How we can he show us liablity, how can it be organized ? How can we test this ? If this got started, how long we have to test it. How we can see the results of it. ... How would it be a intelligent 4 get ride of h.acks in a fair way. -
I don't see why a TS server would be needed, the "officers" shouldn't have to work together. It would be easier to just create an e-mail adress, that all officers send their replays to in the same way as they would file a report: name, kind of hack, replay file and an explanation of when the hacking occurs. If a player has already been banned, the other reports about him can easily be removed.
And you're asking for too much trust with your grade system. There is, right now, no reason at all for Z8 to trust any of us with banning powers. Even after 200 correct reports, it still is a great amount of trust you ask for.... It might be true that things will go slower if every report is double-checked, but as I said, it will guarantee that the bans are just and it will still be faster than the current system.
So if they'd just start with that, it would already be a huge improvement. Like you said, you can't go from 0 to 100 in one step. So focus on the first step now. We can figure out how to give some of them more power if the first step is taken. There should be enough time before that report system also clogs up.
As for letting people know who these officers are, I'd still say it should be kept a secret. You want to give a mark to the people that can ban the less obvious hacks. If they are smart enough to use less obvious hacks and try to hide them, what makes you think they'll use it when someone with that mark appears?
Who to choose for the job?
You'll need someone
- that is active enough
- does not expect a reward for his work (just so you're reporting for the good of CF, not for your own reward)
- has enough in-game experience
- knows the difference between legit people and obvious hacks
- has a certain maturity
- can deal with responsability
- is known on the forum
You might wonder why I added the last one... The problem is not as much what kind of a player they need to take for this, it's more of finding someone that is actually right for it.
They can't know how people behave in game, so they have to see their maturity another way. Forum behaviour could provide this, but I went with people that are known, because they have been on the forum for longer and have more posts, which might give a better image of their (lack of) maturity. -
well, just just discuss this 4 a moment. lets see what a mod says. Every improbement is a improvement.
Btw, my officer grade d is just there to check not obvious h.acks ! And to play ingame, so h.acks can see that officers are around them. To spread the fear ingame, that it is not so easy anymore.
And, yes a Ts has to be given. So Z8 report teamk, mod and so on can get in contact with the officers. Its not just for organisation its 4 Feedback and announcements either. The should team up, so they can control each other either. There is no teamwork without communication ! -
The only idea I know that can be implemented with little change to the current system is some sort of priority system for reports. For example marked players would have higher priority for the GMs to review the reports they send in. In this way, players do not need liability and Z8 don't have to give out ban powers. It would require minimal system change. However the guidelines that Bear mentioned still need to be observerd.Phillybear wrote: »Who to choose for the job?
You'll need someone
- that is active enough
- does not expect a reward for his work (just so you're reporting for the good of CF, not for your own reward)
- has enough in-game experience
- knows the difference between legit people and obvious hacks
- has a certain maturity
- can deal with responsability
- is known on the forum -
And, yes a Ts has to be given. So Z8 report teamk, mod and so on can get in contact with the officers. Its not just for organisation its 4 Feedback and announcements either. The should team up, so they can control each other either. There is no teamwork without communication !
Also a reason for choosing forum users: it's easy to contact them via pm. They usually check the forums multiple times a day anyhow. They could even give them a hidden forum if they'd want.
And why are you so focused on making this "teamwork"? There is absolutely no need for these people to work as a team...It's easy: they see a hacker, they report the hacker according to the rules imposed on them. Report gets reviewed by the right people, hacker gets banned.
Why would you have them control eachother? You are asking for more trust from Z8, but you then say that the players Z8 chooses should be monitored by eachother. Not really a sign of trust huh? You ask more independence, then you say that they have to work together and control eachother. How independent are they if they have to make arrangements with eachother? You ask for more independence and trust, so hackers could get banned at a way higher rate. Now, you want your officers to look at eachothers reports.... They would just be wasting their own time: reports still have to be done by support, even if 5 officers say he is indeed hacking. So what good would looking at eachothers reports do?
Just keep it basic and simple:
1) Z8 picks X players and tells them what to do and what not to do: how to report, where to report,...,...
2) Spot a hacker, make a proper report, it gets reviewed, he gets banned.
3) If he's already banned, report gets deleted.
4) Obvious hacks only (for now)
5) X faulty reports = lose your officer job
And then start at 2) again.
You don't need more than that to get a faster banning method. The responsability for the ban remains with Z8, noone spams your officers, it goes faster than the current method due to a lower amount of faulty reports. -
i have a another opinion to that, well i like to get this started in a simple way. i like what u had written for that start. Anyway it will be like a control group in the beginning.
But if its going to work, there will be more officers than 20. And than it wont work if there are too many priority reports to watched over, again ! Its like the same situation like at the moment, too many reports and less stuff to get them viewed. So if someone proved himself to be very accurate with his reports, he should get more rights. So it can be more effective compared to the situation at the moment. I should be a improvement and not repeating the same mistakes.
And yes its like every democracy, any kind of special power has to be observed. The best way to do it, is to watch each other. These officer dont need to be more than 50 persons at all. To secure the game for now and the future. Its not a trust issue if they watch each other, but i like to say it this way.
power is nothing without control. Compare it to a good ak user .
Its needed to secure the quality of the officers.
If we go with ur point of view, the support is unable to give a normal report enough attention in the future. That cant be fair either. After a period of try and error, trusted officers should get more possibilities to get more effective.
I go along with much u said, and for a try and error period of testing this *priority reports* as u mentioned it are well for me.
In the long run, this shouldnt be the final solution.
Anyway i dont think Z8 is a bunch of idiots, they will go with a solution which is easier for them to handle. has less effort in being controlled and will not increase their cost.
I like to have the vision of a effective help from the community. A double view is slowering down. And someone who proved himself to be fair and exactly in his prediction of a h.ack, should only get double checked, if someone says its was wrong. It would still be a double che.ck but just after it.
I easy can let go of a kick system on sight, but i stick to my opinion regarding this. But well thats my point of view, and i dont want to argue about it. Thx or ur advices and ur opinion.
This is not important 4 a start. I will get important if this first solution will work out and more officers will be recruited. Than in could lowering down the efficiency.
And a hidden forum works for me as well. There is no need for ts, although i think its easier than write and read. -
"In Game Officers" - Seems like a Game Moderator to me.
This would be abused beyond belief, they might trust the wrong person - or they will just kick anyone who they think cheats. Maybe if they added this and picked PROPER people, not just anyone then it could work, but I don't see this happening. -
Or you stick to 20 persons and maintain an amount of reports that can be reviewed daily. (more about that below)But if its going to work, there will be more officers than 20. And than it wont work if there are too many priority reports to watched over, again ! Its like the same situation like at the moment, too many reports and less stuff to get them viewed. So if someone proved himself to be very accurate with his reports, he should get more rights. So it can be more effective compared to the situation at the moment. It should be a improvement and not repeating the same mistakes.
There's also the problem of actually finding 50 (or even 20) people that are fit for this thing. Keep in mind that you may only choose people based on their behaviour in the forum, their rank, account creation time, activity and account history (times banned). As a GM, you don't know their ingame behaviour (unless they have been reported several times for excessive swearing or something), so you'll have to rely on what you can see here. They can see a bit more than us, but I challenge you to find 50 players that are fit for officer.And yes its like every democracy, any kind of special power has to be observed. The best way to do it, is to watch each other. These officer dont need to be more than 50 persons at all. To secure the game for now and the future. Its not a trust issue if they watch each other, but i like to say it this way.
That may sound nice, but the question is how many of the officers will actually take the time to look at the reports of others. And as I said, if they still have to be reviewed by support anyway, there's no point in letting officers watch the replays. If you want to motivate people into cleaning up this game, you have to make it as easy as you can for them. They play the game and when they're done, they take a few minutes to make proper reports. Hardly any effort, hardly any time spent on the reporting. Being an officer will not be a burden for them.
Secondly, any time spent watching replays is time not spent being in game. You have to keep in mind that in the first place they want to play the game. A clean game is no good to them if they just watch replays all day.
Only if we add your idea of raising the amount of officers to it. Let's say we divide the time spent at replays between normal and priority reports into 25 and 75% of the time. So for each hour of reviewing normal reports, three hours are spent on priority reports. If you then calculate how many priority reports can be reviewed on a day, you can adjust the amount of officers or daily reports so it ends up a bit above their maximum capacity. Delays in the priority reports will be minor, because you'll most likely never have the maximum amount of reports on one day and the normal reports can still be reviewed (and those of banned people get dismissed).If we go with ur point of view, the support is unable to give a normal report enough attention in the future. That cant be fair either. After a period of try and error, trusted officers should get more possibilities to get more effective.
Also, if the priority reports are indeed more accurate and a faster way of banning hackers, it might just eliminate a bunch of normal reports, thus making that line shorter (although priority reports will slow the processing of normal reports down)Anyway i dont think Z8 is a bunch of idiots, they will go with a solution which is easier for them to handle. has less effort in being controlled and will not increase their cost.
I like to have the vision of a effective help from the community. A double view is slowering down. And someone who proved himself to be fair and exactly in his prediction of a h.ack, should only get double checked, if someone says its was wrong. It would still be a double che.ck but just after it.
The method that is easier and requires less control is not always the best way to go... Z8 will take the blame for every faulty ban issued by one of the officers. Sure, they can take some action against the officer afterwards, but they will still be blamed for it. Get a few too many faulty bans and your entire officer group will be over.
Secondly, you say that they would choose the solution which is easiest to handle, but you also want to increase the amount of officers, which is harder to handle/control.
Heh, I'm afraid it doesn't work like that....But well thats my point of view, and i dont want to argue about it. -
Anyway.. ;D
We stick on 20 people and a priority report system, to proof their decision.
A hidden Forum for them. And officers will be picked out of the community, who can be trusted and have experience.
Its time a mod says something to this idea, and what their conditions for officers.
And i would like to know, how to measure their success. I want to know, how are they doing.
Btw. i can easy get 12 people, former esl players, which well rounded game sense and experience, who play this game for 2 years. But they are uk channel players, and not active in forum at all. -
' wrote:40;2755541']Will never happen, keep dreaming.
As u can see i am not often in this forum. Is this just a useless bunch of pages ? Where some trolls get their happy place ?
I do not know... i just see many arrogant answers, which can be ironic. But i think, i t sounds like many dont even bother anymore.
Well maybe its really too late for this game.. Idk, but playing in pubs and in some cw is impossible at the moment. And if even here is no help for good adjustements. its sad. -
Phillybear wrote: »- Z8Games doesn't want to give normal players the power to ban.
f*ck what they want or not, we are the customers.Phillybear wrote: »- There is no way to track how often these players kick someone out of a room with their powers or why they kick them.
They could add a way to find out like logging everything. They could make a rule that they have to make replays everytime they kick someone.Phillybear wrote: »- Z8 doesn't know how certain people are in game. I've seen people that appear quite mature and then out of the blue, they start swearing like a little kid with Tourettes.
They could test them and later decide if they are good or not. -
As u can see i am not often in this forum. Is this just a useless bunch of pages ? Where some trolls get their happy place ?
I do not know... i just see many arrogant answers, which can be ironic. But i think, i t sounds like many dont even bother anymore.
Well maybe its really too late for this game.. Idk, but playing in pubs and in some cw is impossible at the moment. And if even here is no help for good adjustements. its sad.
Most people just know that the chance of getting something like this are about as close as you can get to 0. -
What the hell
just seen...
In-Game MODs
As the game gets bigger and bigger MODs become more valuable in-game. As a surveillance tool we help GMs off hours by reporting cheaters, bad-behavior etc.
In-game MODs duty:
- Help with in-game questions and inquires directly.
- Monitor servers for hackers/glitches and general rule breaking that include shout violations and name violations etc.
- Report any suspicious activity at anytime.
MODs will never do:
- Will never ask for your personal account information (such as password, login ID, secret answer, e-mail).
- Will never abuse their power.
- Will ban you for no reason.
Moderators have no powers in-game at this current time. As instead, we have direct contact with GMs 24/7. All violations WILL be taken care of at time.
How MODs look like in-game:
It's not hard to spot an in-game MOD. We are all in the "CF MODS" clan and we have special name cards given to us
just seen on Z8 page...
But what i am more curious about is that small list of gm erverything which take care of. hacks ...
holy crap no wonder u have no chance... -
as I have posted before in a similar thread.
I'd be happy if they chose reliable people and just looked at their reports first, just to speed things up. I only report the obvious wall cheaters which there is no question at all about that they are cheating, those are the people that need to be taken care of right away. But they get so many reports because people don't understand the game or are just angry. I'm sure the number of reports that get sent in really slows down the whole process. They are sent in lacking information, or the person is not cheating etc. If a player has proven to report acurately and with all the require information, then theirs should be looked at first and the rest go to the end of the list. This way we well get a maximum benefit for the time the mods have to look at reports. Unless I'm way off and there is no back log on the reports. Are the reports all compeleted with in 48 hours lets say? If they have no problems keeping up with the reports then all these threads are not needed. -
Some people just call you a hacker for being good, in that case just ask them what hak they think you use.
If they say aimbot you can tell them how a aimbot works. Someone who use a aimbot never miss his enemies.
If they say you use a 1 hit hack then you can show him the dmg you made. I am sure you guys don't do 100dmg every round. Sometimes you make only 60 or 80 dmg.
If they say wallhak, tell them to fck off. -
Where some trolls get their happy place ?
I do not know... i just see many arrogant answers, which can be ironic. But i think, i t sounds like many dont even bother anymore.
Well maybe its really too late for this game.. Idk, but playing in pubs and in some cw is impossible at the moment. And if even here is no help for good adjustements. its sad.
Your posting your suggestion, and we are giving your constructive critisism and feedback. It will never happen, there are to many people in this community untrusted, and so on. -
Your posting your suggestion, and we are giving your constructive critisism and feedback. It will never happen, there are to many people in this community untrusted, and so on.
Thats right, at that moment of time i just liked to see a mod with some consrtctive critism, or what he thinks of it and not just some troll, who say @ will not happen, and gibe no reason for it.
From a ingame thread, about ingame mods, who picked up some of this idea.
Thx to shadowro, who gives a interesting pointy of view how it also can work.TheShadowRo wrote: »A police patrol of honest players is not so immposible to assemble.
All u need is to think about recruiting condition and the rules those police players have to obey (they can be randomly time verified by gm's to see if they respect those rules)
SOME EXAMPLE (inspired from other servers i was playing mmo games - and they din't have any kind of program protection against hackers):
As a police player must play like a normal player daily/or a minimal nubmer of hours weekly watching for any players who is obviously hacking like shooting through walls (most common hack those days) any players who are suspicious to hack but hard to detect on game will be reported in normal way - save report and submit to GM's.
IF the police player spot an obvious hacker of those type (shoot through walls)- announce on chat >>hackID will be kicked or banned for "reason"<<< and kick or ban that player, when game finish police player must save replay and make a topic to a dedicated ban section on forum where he write the id of hacker and attach the replay he saved as a proff for his action - in this way all kick or bans can be verified by any GM or any player who pretend his ban was injust. As rewards police players can get some ZP or GP or any other crate / weapons all that z8 consider will be a motivated reward per month to keep police player team running. IF any police player brake that simple rules and make some injust kick or ban - player who get kicked make screen shot in game and complaind on forum about the abusive action of that police player - resulting in removing that police player from team even ban his account for abusive action and the account of that player who was unfair kicked or banned will be restored.
This is a point to start but if those police team will become true think about the amount of reports will decrease - GM's will only have to rewiew only suspicious replays.
Don't tell me a hacker who shoots through walls will complaind if he get kicked or banned
i don't see that anywhere. Worst case he try again under another account but after 2-3 fail attemps he quit hacking or quit playing.
p.s. I hope to live to see those days when you will have to search to spot a hacker all servers
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Another day another story.
Well our clan has some former esl players, through the massive amount of h.acks they didnt train anymore and dont compete at the moment. Well some still join us in clan wars and give us newbies and semi pros some advices, strategies and so on.
Well, at the moment some of them even quit this for weeks, cause they cant stand the h.ack situation anymore. Our clan was one of the first clans in crossfire u can say the first one out of germany. One player was unbeaten over half a year in the esl.
They really like to compete in a fps and really liked the game. Those guys cant play in a pub, cause they will get kicked quick just 4 beeing god, but now they even cant play in a cw anymore. Yesterday was just like a horror story for a legit player. Wallshooters, aimbots .. god damn we had every h.ack u can even think of facing us. One comes back after 2 months just played one game and left immediately after that. No because he lost against someone better, just because a m700 boter appeared. I dont want to QQ about it, but it again shows med that unmarked officers are needen.
Even a ingame mod cant control the clan wars and through the new clan list it also gets flooded with h.ackers. *if someone want some replay files, i can give u a lot*. Some reports of obvious h.acks were reached in 4 months ago, and these players still compete.
Of course it gets u mad, but what really annoys me was listening to their storys about the last 2 years. That these legit pro gamers lost their ribbon cause they couldnt stop themselves raging about the situation and lost their ribbon cause they insulted a mod at some time. well i can undestand that u cant take it for such a long period and everyone has a bad day. And now they have no honour anymore ? Wtf.. Thats is no honor, if u cant stand it once in a while after 2 years ?
Everyday there is a new thread about h.ackers since the last 2 years. And all i can read is report them and it will get better soon - as response to it. Man i see the few mods, and i also think man these guys have a thick skin to take the rages every day, cause i believe they do what they can do - to get this situation better. But with 20 mods against all h.ackers and the plenty work they have to do, they dont have a chance either.
But on the other hand i still can not understand, why they dont even response to some given solutions and have trust issues, for example for ingame officers who just want to help out with obvious h.acks. Their work could be so much easier, they care more about what happens if a ingame officer makes a false decision then some h.acker who cruel so many players ingame all day.
I really dont understand it.. if it is just 1 percent * as i read recently* which get banned not through the xtrap system, than there is something really wrong about the report system at the moment. Why dont they just admit that it dont work ? Why ?
A big problem for many legit players is that they think, that a h.acker really dont have to bother anything. They just lose their ribbon, can create a new account, their name or the clan will not shown anywhere for abusing, it takes a long time to get a ban, thez can play free in any pub or cw without bothering to get watched.
This situation causes so much trouble, that even old players and high ranks start to h.ack, cause they wont let their kd down for this known issue. Its like a circle which make the situation worse every day. Cause mods or z8 cant protect them against h.ackers, they protect themselves. Guess how ?
Today i got kicked several times, cause i used a m700 4 fun, cause everyone is supicious. I can understand it.. All comes down to one thing, its trust issues. The mods dont trust the players, the players dont trust the mods, and players dont trust other players. Kick here kick there. Cry here cry there. QQ, anger and no fun all the time.
Help , help, HEEEEEEELLLLP legit players and this game. Dont protect the h.ackers anymore. Zes i reallz think of it that way. So many possibilities to bust them, non of it is allowed. In cf chines u can see ingame, which player got banned once. INGAME !! Damn how I want this!
Use some of the possibilities u havent tryed yet, get over ur trust issues Z8. There will never be a xtrap update that will fix this problems. Trust players, and they will trust u. Work together will help, anything else just is a devils circle, from day to day till anyone is used to it or a new fps will get the advantage of it. -
I have played over 3 years and have never seen a GM in a game. With all the money they received over the years from me, and others, it would be nice to see one in a game and they ban someone. If there where GM's in the games, at different times of the day, kicking and banning the cheats, this would be nice......It´s a good idea -
I am a zp buying noooble could u at least answer me mod, gms
Short summary ~!Phillybear wrote: »I don't see why a TS server would be needed, the "officers" shouldn't have to work together. It would be easier to just create an e-mail adress, that all officers send their replays to in the same way as they would file a report: name, kind of hack, replay file and an explanation of when the hacking occurs. If a player has already been banned, the other reports about him can easily be removed.
It might be true that things will go slower if every report is double-checked, but as I said, it will guarantee that the bans are just and it will still be faster than the current system.
So if they'd just start with that, it would already be a huge improvement.
As for letting people know who these officers are, I'd still say it should be kept a secret. You want to give a mark to the people that can ban the less obvious hacks. If they are smart enough to use less obvious hacks and try to hide them, what makes you think they'll use it when someone with that mark appears?
Who to choose for the job?
You'll need someone
- that is active enough
- does not expect a reward for his work (just so you're reporting for the good of CF, not for your own reward)
- has enough in-game experience
- knows the difference between legit people and obvious hacks
- has a certain maturity
- can deal with responsability
-.
Its just to start this ingame police, for a tryout. To see if it can work or not. At the moment the support has the problem of many false reports, this take some extra time. Experienced player can better difference between h.ack or not. So this can be a first test for the ingame police, and the people who actually do it. A more effective way of reporting. U are right if u say, even this can get too much, but the number of officer can be limited, even their reports per day can be limited. Such a group can better be organized and will work more effective !
Well a little step, will get us further. To start with special reporter could be a beginning.why think that big at the start. To begin with a small group *20 players* as i mentioned, can still be watched through gms. I already said if officers just report obvious h.acks on a faster report system, maximium 12 each, which isnt that problem to find / it will already have a impact on the situation. It would be enough to test it and to experiment the problems with it. Additionally the report management can prove the work of these officers right away.
As i said i dont want mods to do it, i want competetive and fair player to do it. to increase the number. To get some fear in to the h.ackers ingame. And the chat can be turned off in the options, so it wont be a problem, if they get spammned. For this test period i wouldnt mark these players. They should be no difference to other players. So a h.acker doesnt turn off.
In the beginning their reports just get a higher priority than others, so the quality of their attempts for a ban can be proved.
And thats all i get from a mod.... liability... we just talk about 20 ingame officers, which reports shall get a higher priority. Nothing has to be changed, u can see if these people have liabilitz cause u still habe all control. U can even limit the amount of reports of them.
These officers just reports obvious wallshooters.!
Please i am a zp buying customer give me a better explanation some more words than this.. Why it is so impossible to increase the number of active action against the h.ackers. Especially the annoying wallshooter !One thing about ban powers ingame is liability. How does one place liability on these "Ingame Officers"?
i do not even talk about ban powers anymore. Just a higher priority of these reports. Maybe a email address or a skype number for them. Just to increase the number of ingame mods, though some assistents. Just to have a faster report system for the obvious noobs, so they can be sorted out faster. -
Just to have a faster report system for the obvious noobs, so they can be sorted out faster.
Even this.
The problem with Crossfire is that even though we have many many hackers it always looks a lot worse than it is simply because 1 hacker causes grief continually from room to room.
Imagine how many games get spoiled by a single hacker? And how many people see him and get hacked on by him, in say a day?
It would be really good if some of these guys could either be spot banned or fast-tracked through a working and effective report system.
It would improve the game considerably not only from a players prospective but it would also deter hackers from hacking, once they know they do get banned rather swiftly. -
Most regular players don't have the critical thinking required to make a rational call on cheating/not cheating.
You look for legitimacy, not cheating.
(this sounds wrong, but whatever)
Being able to trust them would require that they go through the same steps mods do, and first of all being eligible for that.
The screening process would be the same if not harder than for moderators, which is a huge time consuming process during which GMs could ban a couple more cheaters. -
Most regular players don't have the critical thinking required to make a rational call on cheating/not cheating.
They don't, the evidence is in game chat.You look for legitimacy, not cheating.
(this sounds wrong, but whatever)
Hrmm I'm not sure, legitimacy should be constant so I look for things out of the ordinary first.Being able to trust them would require that they go through the same steps mods do, and first of all being eligible for that.
I don't think so if it's just fast-track reporting and not banning, because even if you submit a lot of crap they can just remove your rights and there is no real harm done.
Moderators could use their powers to ruin the forum i.e deleting threads on mass.
But finding the right players for this would be an advantage as it improves the game and work load of Z8.The screening process would be the same if not harder than for moderators, which is a huge time consuming process during which GMs could ban a couple more cheaters.
I disagree even if it took a long time to screen the candidates in the long run it saves Z8 time and improves the game dramatically, over banning a few hackers, because in the long run the reporter or in game mod would ban so many more than just the few. -
There is no way a regular user will ever be trusted enough to tell a GM "This guy is cheating and needs a ban".They don't, the evidence is in game chat.
Hrmm I'm not sure, legitimacy should be constant so I look for things out of the ordinary first.
I don't think so if it's just fast-track reporting and not banning, because even if you submit a lot of crap they can just remove your rights and there is no real harm done.
Moderators could use their powers to ruin the forum i.e deleting threads on mass.
But finding the right players for this would be an advantage as it improves the game and work load of Z8.
I disagree even if it took a long time to screen the candidates in the long run it saves Z8 time and improves the game dramatically, over banning a few hackers, because in the long run the reporter or in game mod would ban so many more than just the few.
So GMs would still have to go through the same reviewing process they do right now, with no benefit at all. Just a third queue the reports come in through.
This discussion has been closed.
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