[DISCUSSION] Top 3 Over Powered Guns.
Comments
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All we're saying that ZP crate guns SHOULD BE OP, as you spend real money to get them. There's no reason to cry about OP ZP crate guns as many people do. That's what we're talking about.LeagueOfLoCF wrote: »Some people on this thread are saying because the gun is a zp gun or from the Blackmarket means it does not count as a OP gun ? HOW STUPID CAN U BE being a gp or zp or any kind of gun if its OP its OP how low are ure IQ's 20 ?? -
All we're saying that ZP crate guns SHOULD BE OP, as you spend real money to get them. There's no reason to cry about OP ZP crate guns as many people do. That's what we're talking about.
Ninja'd
:Pm16, m700, m9
Shut up...
This thread is one of the easiest ways to spot the dumbasses around here -
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If you know how to use it you could call nearly every gun OP.LowLifeNerdz wrote: »LOL with skill, the m700, m16 and m9 are OP
A gun is OP if it's easy to use even for the worst player in this game. Thus it needs to have a low recoil and the stuff that someone already pointed out on another thread.
This should clarify what an OP gun has /needs to have to be considered over powered.M12 has:
Next to no Recoil.
High Accuracy.
Tight Spray pattern.
Fast Fire rate.
Fast reload.
High damage for a SMG.
Light weight.
No Damage drop off.
Above average mag size. -
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Easy
1ST: M14EBR
2ND: M4A1 Patriot
3RD: Gatling Gun (Overpowered but heavy -.-)
Have to disagree with the Gatling gun.
I use mine all the time and it very hard to do decent with.
In TDM your a still target that can't move well shooting. Making you a headshot target.
In SND you need to be able to move to one of the sites fast and you can't move and be ready to shoot.
In FFA your going to constantly get killed from behind.
In ESC its pretty decent on GR side but useless on BL.
In GM the lack of mobility makes you a easy target for B hoppers, a decent b hopper can get to you and kill you before you even know hes there.
In MM/HM/ZM is where it starts to shine but it requires a very good defensive position or great team mates to do well.
3 things balance out the Gatling Gun.
1. It is the heaviest gun in the game. Your run speed with it out is horrid.
2. It takes a full 1 second of charge time before you can shoot with it. Meaning if someone ambushes you well your not shooting your dead.
3. Well shooting or pre-spinning the barral your movement speed is reduced even further and you can't jump at all. (pre-spinning is a way to make it so you can shoot sooner by tapping the fire button so the barrel is always spinning but not shooting. You can't move at all well doing this so your a still target) -
for me,it depends on the player...there are many type of guns for you to choose from what's the most comfortable to you..even if you are using m16,it will be powerful + specially,your "SKILL"
this guy knows whats up...
it depends purely on what a player is used to using...i.e. i can get a better score with an m16 then i can with an m12 in snd most of the time, as i prefer to do long shots in bursts of 2 or 3...and it has higher damage per shot...
but then in td, m12s would get a higher score probably...
the factors it depends on are too large to give a definitive answer...
bt my opinion:
1. Thompson
2. minimi-m249-gold
3. SL-RD -
tommy is useless at 35 meters and out , m12s works all the way till 50 metersthis guy knows whats up...
it depends purely on what a player is used to using...i.e. i can get a better score with an m16 then i can with an m12 in snd most of the time, as i prefer to do long shots in bursts of 2 or 3...and it has higher damage per shot...
but then in td, m12s would get a higher score probably...
the factors it depends on are too large to give a definitive answer...
bt my opinion:
1. Thompson
2. minimi-m249-gold
3. SL-RD
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