Who has questions about guns?
Comments
-
Meaning it kills them after 70metres with one shot? Or implying that the m4 doesn't kill (or only at close range) one shot to the head when opponent is wearing armour? Also would be interesting to find about other the guns AK etc.GodsGunman wrote: »(although you're mistaken on the 70m thing)The m4 doesn't one shot kill someone with armor even if they're right beside them.
We will see if gods can hopefully clarify this. -
MisterMunzta wrote: »Some say FR-F2 is always 100% accurate, even when you QS while moving, do you know if it's true?
Im not sure, but I don't think it 100% accurate if you are running and trying to QS. Many people who QS run until they see their target, then they just before they QS, they stop moving for a split second allowing the shot to go straight to where they want, otherwise it'll stray off and completely miss. If there is an amazing QS'er, you can see they stop for less than a second (to allow the shoot to go off) and they keep on moving after. -
I never noticed that the SL8, MSG90 and the PSG1/Red-dragon have such a terrible accuracy. (Well, okay. They dont have like pinpoint accuracy but i never would have thought it was THIS bad.) Bad thing is - I just bought the SL8 some weeks ago.
Keep up the good work. -
thisgameowns wrote: »He would take all, as long as he had a buddy to help him get the answer. Ahem, that person is apparently me :P. Tell VATAV no QQ'ing about this
Why would I QQ? I help because I want to be helpful, not because I want credit or glory.
If your helping your helping, I like it when people help.
And well were on the subject, when a have I ever QQed? I do support and shared my ideas on the hacking situation and the rebalancing of some weapons. But I never QQed ingame.
On topic:
I like to know the max running speed of players ingame. Have found no info about it yet. -
I would like to know how does armor/helmet affect the damage of weapons. Especially I'm interested in SMG's / pistols / nades and HS, if someone is using a helmet. Would love to see it as additional information to any available gun in the game.
The other thing is the stability of a gun while moving, for example a M4 has 1 bullet, which exactly goes to the point of aim, the others go in crazy directions, the K2 seems to have 2. Would like to know, which gun is most stable while moving.
The last one is: what is the range and damage of all the available melee weapons.
The very last thing: a "benchmark" of all available weapons with a zoom on it ( like AK47-scope / SG552 / AUG / TAR 21, not snipers).
FZ6N8UJR76V7 -
RussianRtl wrote: »I would like to know how does armor/helmet affect the damage of weapons. Especially I'm interested in SMG's / pistols / nades and HS, if someone is using a helmet. Would love to see it as additional information to any available gun in the game.
The other thing is the stability of a gun while moving, for example a M4 has 1 bullet, which exactly goes to the point of aim, the others go in crazy directions, the K2 seems to have 2. Would like to know, which gun is most stable while moving.
The last one is: what is the range and damage of all the available melee weapons.
The very last thing: a "benchmark" of all available weapons with a zoom on it ( like AK47-scope / SG552 / AUG / TAR 21, not snipers).
FZ6N8UJR76V7
From the times that I had armor thanks to missions or badges.
The Vest only lowers damage by about 3-5 for chest shots with most weapons and lowers the damage from grenades dramatically. Turns 3 hit kills into 4 hits and 5 hits into 6-7 hits.
Very useful in ZM tho, do to the zombies doing about 5-20 damage a melee, it lowers it down quite a bit.
The bullet proof helmet lowers the damage for most 1 shot headshot weapons down to about 60. (exceptions being mostly snipers) So it can save you from a random headshot once. -
Im not sure, but I don't think it 100% accurate if you are running and trying to QS. Many people who QS run until they see their target, then they just before they QS, they stop moving for a split second allowing the shot to go straight to where they want, otherwise it'll stray off and completely miss. If there is an amazing QS'er, you can see they stop for less than a second (to allow the shoot to go off) and they keep on moving after.
That's usually what everyone does with the awm, but people told me that you don't need to stop at all with the FR-F2, and I wondered whether it's true or not -
MisterMunzta wrote: »That's usually what everyone does with the awm, but people told me that you don't need to stop at all with the FR-F2, and I wondered whether it's true or not
I can say that u dont need to stop with dsr...u believe me?
This is a general rule =>it applies to all snipers -
How to improve your quick sniping
Not regular fast sniping, Im talking about right when you scope you just shoot.
And mabye some tips to beginners which modes give the best combos of gp and exp.
make sure you release your movement keys
as long as you do that you can press your scope button then shoot button right after with no hinderance on accuracy.
also dont "quick switch" it takes longer than if you just let the gun reload itself -
Why does the Alaska PSG seem to get 100 dmg beyond 18-19m? I get the "kick hecker...1 hit PSG kill" a lot. I would like to be able to explain it to them.
thx
Are you certain that you're doing 100 damage to them? I think you may be mistaken and killing them from ~19 metersWhats the differnece between C.Axe and C.Axe christmas?
Nothing as far as I can tell. -
Categories
- All Categories
- Z8Games
- Off-Topic - Go To Game OT Forums
- 1 Z8 Forum Discussion & Suggestions
- 16 Z8Games Announcements
- Rules & Conduct
- 5.2K CrossFire
- 955 CrossFire Announcements
- 950 Previous Announcements
- 2 Previous Patch Notes
- 1.4K Community
- 122 Modes
- 602 Suggestions
- 85 Clan Discussion and Recruitment
- 274 CF Competitive Forum
- 19 CFCL
- 26 Looking for a Team?
- 705 CrossFire Support
- 52 Suggestion
- 116 Bugs
- 29 CrossFire Guides
- 166 Technical Issues
- 47 CrossFire Off Topic
