CF police
my proposal: create a new team of game moderators. Let's call him a "police" etc. The name isn't important.
The functions of this group:
They must play at least 5 hours per day in different modes and rooms. The main task - search and destroy hackers online.
They must have a access to special functions - kick from the any room any player without voting, but that kicking must be confirmed by replay of game, ban any account (except MOD''s and GM''s) for a 60 days. If that moderators kick|ban without replay - they must get a 3-day ban account and 1 warning. If moderator have 3 warnings - he must removed from the moderator group permanently. User, which banned in-game moderator,for a 60 day have a right to appeal. If he don''t do it or his appeal rejected - he must get a permanent ban of account.
That moderators can''t be kicked from room by voting or directly by room owner.
I think - that can help to all to kick hackers from game.
The functions of this group:
They must play at least 5 hours per day in different modes and rooms. The main task - search and destroy hackers online.
They must have a access to special functions - kick from the any room any player without voting, but that kicking must be confirmed by replay of game, ban any account (except MOD''s and GM''s) for a 60 days. If that moderators kick|ban without replay - they must get a 3-day ban account and 1 warning. If moderator have 3 warnings - he must removed from the moderator group permanently. User, which banned in-game moderator,for a 60 day have a right to appeal. If he don''t do it or his appeal rejected - he must get a permanent ban of account.
That moderators can''t be kicked from room by voting or directly by room owner.
I think - that can help to all to kick hackers from game.
Comments
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This is not possible due to legal ramifications. These "CF flatfoots" would be considered employees. And employees require payment of some sort.
But not to worry. There are already undercover GMs playing among us, doing a lot more for us than we know of. -
This is not possible due to legal ramifications. These "CF flatfoots" would be considered employees. And employees require payment of some sort.
But not to worry. There are already undercover GMs playing among us, doing a lot more for us than we know of.
Both are true here. We are in game a lot and try to get as many "live" hackers as we can. The auto system does an awesome job of policing the game too. More so than one might assume.
Though we are exploring the possibility of having a secondary squad of players who can help expedite the hack report process by catching and reporting hackers to us directly.
This is still in a concept stage, though, as there is a lot involved in an idea like this. -
[GM]Saidin wrote: »Both are true here. We are in game a lot and try to get as many "live" hackers as we can. The auto system does an awesome job of policing the game too. More so than one might assume.
Though we are exploring the possibility of having a secondary squad of players who can help expedite the hack report process by catching and reporting hackers to us directly.
This is still in a concept stage, though, as there is a lot involved in an idea like this.
Glad to hear that you guys are at least toying with the idea of a 2nd wave so to speak of catching cheats. I may not be on the game 5 hours a day but I don't report people by way of "I think so", I report people by way of "I know so". If there's any way I can help with banning hackers more efficiently than now, please let me know... Unlike mod dot, there's hardly a game I play that doesn't have a hacker.
(Note: Not to say mod dot is a bad moderator but I'm not gonna live him down for making a remark like that.) -
Players would just stop hacking when the "Police" join the room which makes it no use.
sometimes i join at game before when i can play. And i can see different hackers in game and fix they hacks. So - if "CF police" can remove ONLY wallers, one-shot killers and speeders, i think, game will become more clear. -
[GM]Saidin wrote: »This is still in a concept stage, though, as there is a lot involved in an idea like this.
dear GM, you must do something more faster, imho, because last week was a paradise for different hackers at CF. And don't forget, more of that noobs use "multihack" software, for example mix of wallhack (can see and shoot) + auto-aim (never missing) + "long knife" (terror of players in HM and MM rooms). -
my proposal: create a new team of game moderators. Let's call him a "police" etc. The name isn't important.
The functions of this group:
They must play at least 5 hours per day in different modes and rooms. The main task - search and destroy hackers online.
They must have a access to special functions - kick from the any room any player without voting, but that kicking must be confirmed by replay of game, ban any account (except MOD''s and GM''s) for a 60 days. If that moderators kick|ban without replay - they must get a 3-day ban account and 1 warning. If moderator have 3 warnings - he must removed from the moderator group permanently. User, which banned in-game moderator,for a 60 day have a right to appeal. If he don''t do it or his appeal rejected - he must get a permanent ban of account.
That moderators can''t be kicked from room by voting or directly by room owner.
I think - that can help to all to kick hackers from game.
The "police" or "in-game-mod" is not a good solution. Those player has to have life. How could you expect them to play 5 hours a day?
Vote kick is a powerful tool if all the players are aware how the hacker will ruin their game. And it is the real time protection.
I would like to see a honer system: every account just accumulate 1 honer point for correctly reports a hacker, that will saved with the account; if he did something wrong reports, the penalty is 5 points -- this is a simple way to let players know building a thing is much harder than ruin it.
Based on the honer point, a player can start as many as log2(points) + 1 votes. And everyone's vote is weighted by 1.05^points. If someone is "infamous" in hacking issue (like -10000 points), his vote is weighted to nothing in the game, because either he can not distinguish a hacker from legit or he do it wrong purposely.
A player can also lose his honer point if someone submit a request for review on a wrong hacking kick. The starter of the vote will lose 5 points, and the other wrong voter lose 4 points. Upon a hacker report, if possible, for those who has in game for a minute and vote no to kick a proven hacker, he lose 5 points, for those who have played more than 1 minutes and would not vote to kick a proven hacker, if the hacker is not kicked, they get 5 points penalty. If hacker kicked already, he may also lose 3 points.
A room can mark with a bar with the host's honer indicator. A host can choose to kick players during game. But if the one being kicked has submit a ticket with replay to prove that the kick is not correct, then host will lose 7 honer points.
A room can filter players, say, only allow players with non-negative points to join. So if you decide that you don't care about wrongly kick, just keep doing it and till you find no room to play.
If a player started a vote against a hacker, and reported the issue, he can gain another honer points.
With this setting, we can know that a room is filled with fair players, and it will encourage (or force) every player to fight against hacker.
Also, if z8 can void any daily mission GP if a hacker is reported at that game and the hacker has made 10% of all kills, players would start to think if they should vote to protect their game.
This system sounds good, but need many database improvement.
Currently the most reasonable improvement for this game is to add a respawn confirm button. If a vote is going on, you have a choice to switch to the 1st person view of the hacker. And you can also waiting for the vote kick finished and hacker is gone. This is a simple but efficient way to protect a legit player from the hacker, and will force the other side to start a vote if they still want to play.
And current vote system also last too long, you will notice it a 10:2 vote has to wait the time runs out.
Another improvement, please let the friend list of the host be a white list to the passworded room. It will make things easier. If someone in the list do hacks, just remove them from the list.
And I still see the chatting flushed by urls. And it reads funny, free hacking code .... I mean this is a FREE game, and is it reasonable to ask hacker to pay for the hacker codes?
But I think there should be a way to check who posted it and ban their ip, because I suspect that the ad like chat is from the hack code itself.
Final words: to fight against hacker is not xtrap or z8 or smilegate's work only. Use the vote and benefit from it. -
Actually, mods have no in-game powers. o:Already been suggested for ingame mods, and current mods already have ingame functions/obligations.
And there was also another thread regarding ingame mod powerz.
Thanks for your suggestion though! -
I'd be happy with being able to kick players from the servers. ;<But then you would have to be a Game Moderator ([GM]), rather than just a Forum Moderator ([MOD]). Giving you that much power would not be healthy. Next thing you know, you'll be planning to take over the world.
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But then you would have to be a Game Moderator ([GM]), rather than just a Forum Moderator ([MOD]). Giving you that much power would not be healthy. Next thing you know, you'll be planning to take over the world.
with the fly power too?O.o -
This is not possible due to legal ramifications. These "CF flatfoots" would be considered employees. And employees require payment of some sort.
But not to worry. There are already undercover GMs playing among us, doing a lot more for us than we know of.
i dunno, i know a decent amount of people that would do it for free, if we already take the time to report we could do that -
Naw, that wouldn't be necessary.But then you would have to be a Game Moderator ([GM]), rather than just a Forum Moderator ([MOD]). Giving you that much power would not be healthy. Next thing you know, you'll be planning to take over the world.
Some kind of failsafe would be though - take a screenshot before disconnecting the user, and signing an agreement.
All easily done. -
aExtinction wrote: »i dunno, i know a decent amount of people that would do it for free, if we already take the time to report we could do thatThey wouldn't be allowed to do it for free, even if they wanted to. They are given a task, the tools and the responsibility to use them properly. Legally this makes a person employed, even as volunteers, thus by law should receive compensation.
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Thats not how it works..They wouldn't be allowed to do it for free, even if they wanted to. They are given a task, the tools and the responsibility to use them properly. Legally this makes a person employed, even as volunteers, thus by law should receive compensation.
We're doing the exact thing now - performing a task with tools supplied and responsibility.
That its suddenly a JOB when it happens in-game doesn't make sense at all. -
Thats not how it works..
We're doing the exact thing now - performing a task with tools supplied and responsibility.
That its suddenly a JOB when it happens in-game doesn't make sense at all.And you don't get any compensation for being a volunteer moderator on the forum? -
Some ZP.
Could just as well be 50 GP, its still compensation.In other words, you do get paid something for doing your job.
And yes, even 50 GP would qualify as a form of compensation. However, whether or not its a fair compensation, is a different matter. -
Practically free for Z8. :>In other words, you do get paid something for doing your job.
And yes, even 50 GP would qualify as a form of compensation. However, whether or not its a fair compensation, is a different matter.
So thats why it needs a binding agreement, to keep the user responsible and G4s back free.
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In other words, you do get paid something for doing your job.
And yes, even 50 GP would qualify as a form of compensation. However, whether or not its a fair compensation, is a different matter.
However, I don't see how that invalidates the argument any less. We aren't technically working for the company, but we get compensation. Why would that change if we (or anyone else) got to do so in game?
Metin2 has already put this into practice. I'm sure the mods there don't work at the office. -
They wouldn't be allowed to do it for free, even if they wanted to. They are given a task, the tools and the responsibility to use them properly. Legally this makes a person employed, even as volunteers, thus by law should receive compensation.
Quick clarification on this. If you volunteer willingly then you can get around that.
While chosen specifically by us, Moderating is strictly a volunteer position.
Also to clarify, it is slightly confusing there are two GM acronyms. One is a Game Master and one is a Game Manager. It really doesn't matter though since the goal of our team is to improve all of Cross Fire from all points, no emphasis is put on titles.
Since this seems to be a relatively hot topic I'll add this. We are in no means ready to open up this kind of thing. One of the large issues, which touches on legalities previously discussed is the fact that someone who does not work for G4Box or Z8Games or Cross Fire ultimately ends up deciding the fate of an account. A moderator for example will never be able to close/delete/ban an account from the actual game. Permanently at least, because there are a lot of "rights" and agreement issues that aren't currently documented in any of the Terms or Policies we have.
Not to mention it would be a nightmare of he-said-she-said.
What we are exploring is the possibility of someone who isn't necessarily a forumer, or a regular on these forums or who doesn't have the time to moderate forums but who plays the game on a regular basis who might be able to help us with the hack reporting process.
Ultimately decisions on who gets banned has to come from an official source, being us, and not from any other user. Despite how obvious a hacker may be. It just can't work any other way.
The problem with this process is we do not need ANOTHER list of hackers. We already have a list of hackers that comes in on a daily basis through our report system. And we have a list of hackers that gets banned on a daily basis through us and our detection methods.
Additionally, redundancy is an issue we deal with all the time. An incredibly high % of the hackers that get reported are in some way dealt with by the auto ban system. Even if it's their first offense. To do the work to find out the user is already handled is a problem of time management that makes further discussion of yet another list of hackers that may or may not have already been handled incredibly inefficient.
So as you can see there is a lot more going on here than just saying "Oh we, like this guy he reports hackers lets ban the next 100 people he says are hacking".
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