Bio Facility is a black list map
In my opinion, bio facility is strongly in favor of black list. Huge open areas for bhopping and the ability to get to the GR spawn withing 15 seconds of the beginning of a round (get behind the enemy).
I have yet to lose a game as BL on this map.
What do you guys think?
I have yet to lose a game as BL on this map.
What do you guys think?
Comments
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I tend to disagree, there are many choke points GR can cover that easily shut down the BL height offensive. Unlike Lost Relics.
Plus, GR get to both sites much faster than BL can being basically right beside it. Also alot of areas where GR can hold with some height to cover both the higher sections and be safer from ground assaults. -
Blindkilla22 wrote: »In my opinion, bio facility is strongly in favor of black list. Huge open areas for bhopping and the ability to get to the GR spawn withing 15 seconds of the beginning of a round (get behind the enemy).
I have yet to lose a game as BL on this map.
What do you guys think?
Actually if u really count it take them like 10 seconds to get to base and plant lol -
Daggystyle wrote: »I think my both scores of 50-6 and 53-6 tell another story, and yes, there were bhoppers with breath down.
And half of them kills were made with AWM, so easy to pick them outta their spawn, A side.
My vbest 42-1 I stayed at "A" site cause they never switched were to plant -
Daggystyle wrote: »Agreed, the map is GR oriented in my book so far, just the OP probably played against non-PP'ers who just sprayed around inaccurately.
Well, granted, good ghosts can easily master this map, but currently Ghosts are just far too predictable.
I think its a pretty balanced map in such a case. -
Well, when using AWM, you can either camp further up front, aiming at A site ramp leading to middle upper A site. Or you can sit back a little in spawn, get slightly to A, aim at the ledge to upper A bombsite, and pick people if your aim is quick enough.
If using a rifle, you can quickly budge to B site, sit in the vents (you will always be safe there, but you'd be camping too), or go against the wall, facing upper B and get ready to pick whoever comes roaming in upper B ledge.
If you're feeling like rushing, you should have plenty of time to rush the BL spawn but be wary of eager spawn campers waiting to roll the dice on you, usually not a problem unless you're facing a motivated and skilled bhopper.
There are also ways to intercept incoming ghosts on A site, like lower and upper side. Just be aware that this will only help you pick any rushing BL, once 30 secs have passed, things should even out, and might turn ugly if your team unsuccessfully guarded A site, as the ghosts can be on 3 different levels, depending on the location. B site should be a no-go for BL unless A site is stacked. Way easier to stall A than B.
But practice makes perfect, new strats will be devised and implemented as time goes by. -
@Dagg seems to be most people's strats and seems to work out for them.
Mine tends to vary though, For B site, I tend to go to the very opposite end of the door onto the blocks. Gives a perfect view of anyone above and below in both directions. Perfect for defending with either a sniper or rifle and still have a slight defense against bhoppers since there's a blockade for you to safely maneuver when breath is heard.
For A site, I usually keep an eye above like most do. When using a sniper, i usually si near the stairs of A for a perfect view of anyone trying to get up top.
Otherwise I continue down that path to make my way up top and flank any ghosts there. Plus gain a perfect height advantage against ghosts who need to plant below. With little danger to oneself.
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