neck hit box & damage system.

alright so for the past year even i think we've all noticed the followed reoccuring numbers.

22,24,28,30,31,33,34 & the amazing 56.

some of you are probably wondering what these numbers mean or where did i see these numbers hmmm well lets think you know your head his stuck on something and its attached to your shoulders hmm its called a neck.

for the past year now ive done the same amount of bloody damage when i 1 click someone i have to litterally hit the top of the guys helmet or forehead before they will recieve a headshot anything lower just seems to be a neck shot.
22,24,28,30,31,33,34 are the number ive come to know from 1 tapping someone in the face.
56 is a double tap to the face so the result is bassically a double neck shot, now i dont know about you guys but me personally its ****ing me off, for someone who aims for the head A LOT and only doing such little damage it is really frustrating..

I was in a clutch situation the other day against Frag Genius I took down 4 of them but then when I shot the last guy in the face and I mean close range right between the eyes it only did 28 so competitively i think this kind of thing is well game costing, if that was a league match the hit box would of cost me the round... and possibly the game but it wasn't and we won but still...AND so for this part of the thread bassically..

have you guys had it happen to you? if so are you getting ****ed off the same way as me? & do you think the neck hit box deserves some sort of two hit and a kill mark maybe? so it requires 1 more hit than a 1 click to the head? or just a simple revamp of damage?


NOW on to the damage system since the patch i think a lot of people have noticed the same damned number OVER and OVER and OVER 99...

4-8 bullets in the chest for 99.. hmm ok...
head shot someone... 99.....
I even shot someone 3 times through a box the other day and did 90 fcking 9.

what the hell man? seriously... someone explain this to me, what the hell happened with the damage?

So these two topics, Discuss/

/side note, i do lag in echo 8 yes but even in my own server the UK servers its the same and i barely even reg there, also the damage done was dealt by M4 Regular, AK regular & deagle & anaconda Regular and the AWM regular.
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Comments

  • Same, bad reg for headshots... Cant even single shot decently now, have to hit in the forehead, doesnt hs in the face.
  • I've never actually aimed to get headshots (except with afk people), I just run around and shoot, and I occasionally get a headshot by accident.
  • GoPancakes wrote: »
    I've never actually aimed to get headshots (except with afk people), I just run around and shoot, and I occasionally get a headshot by accident.

    well for me i think its good practice as i do lag a lot in echo 8 but i enjoy playing with NA's and NA teams but i lack the reg for spray downs(most of the time) so Headshots are the thing i have to go for a lot of the time it works but its getting a little stupid now its like the neck hit box covers the entire face.
  • Neckbox ****es me off, it shouldn't be there, just as annoyingly I hate doing 99 when I 1deag someone between their eyes.
  • Leg1tSkill wrote: »
    Neckbox ****es me off, it shouldn't be there, just as annoyingly I hate doing 99 when I 1deag someone between their eyes.
    Desert eagle damage from:
    ~~45 meters Headshot~~
    Headshot: 99, 99.

    You are aware that the 99 damage headshot is due to the distance of the shot being taken right?(sometimes helmet). All guns lose damage over distance, take m16 for example, 100 damage headshot at close range, 99 and less from long. Go try it in monaco and see for yourself or check gods' weapon guide.
    ____________________________________________________________________________
    As far as this whole neck hit box, yes neck does seem to do the same damage as legs, but no it does not cover the lower face. Infact, if the bullet touches the outline of the heads hit box, just the outline, not actually go through the hit box, it registers as a head shot. There are plenty of sources if you don't want to test it yourself, let me know if you would like one.
  • I agree something needs to be done about the reg on headshots.
    if im honest tho i dont have too many problems with it, ussaly i find my shots reg, unless i dont notice when its not regging. but if its as bad as people say it is then. i suppose id hit more headshots etc.
  • Yeh reg is bad i thought neck do at least 80 because It's close to the head -.-
    it does 24 for me which is Bs ....
  • i use m4 reg and i get 24 a lot.. and i could of swore i hit the head ( i could of hit neck tho.. but still swear it is the head im hitting). Its pretty frustrating tbh..

    neck damage should be the same the as chest damage..

    tbh i dont even know if other games use a neck hit box >.>??
  • It has happened to me too, but VERY rarely (in competitive situations), like only a few times. Since I also am more of a 1shot type it gets me aggravated a bit. In clutch situation you notice it the most because you are very focused on getting the first shot hs. In pub rooms i just don't care for them.
    ...BUT you know that even if you stand still, sometimes even the first bullets goes I don't know where, it's rare but it happens. and i think it's related to that bug. It has happened the most with m4 for me, now i use AUG and it seems to be more reliable, can't beat AK though.
  • iTotoro wrote: »
    i use m4 reg and i get 24 a lot.. and i could of swore i hit the head ( i could of hit neck tho.. but still swear it is the head im hitting). Its pretty frustrating tbh..

    neck damage should be the same the as chest damage..

    Same i use m4 and reg ak but when i use Ak camo for some reason i get alot more
  • There is no neck hitbox.

    The chest/arms hitbox extends all the way to right underneath the head. Its center is in the lower gut of the character. What does this mean? This means that aiming for the head and missing, due to poor aim or bad hitbox movement, will result in VERY low numbers in comparison to shooting the gut.

    CF has weird hitbox movement and bad coding in general. Every time sauce and I 1v1, we each hit the other multiple times in the head, confirmed by the other hearing the noise made when you are hit by a head shot, yet it does not register as a headshot.
  • U lag? The target lags? I got the same problem at the hospital (place of work). Sometimes the antivirus is lagging CF like hell, it's a corporate registered antivirus, so it consumes a lot of resources. Ping stays the same, because the internet connection stays the same, it's just lagging because of lack of RAM (1 Ghz). When you're making frames your crosshair is pointed in the right direction, but in real your damage is registered wrong. At home I don't have any problem with HS. The only trouble is when I miss the head, and obviously I get killed, but it's not just the head, face is included. In here (Romania), a short burst right in the face is registered as a headshot. Always has been, since 2009 when I started playing. I can tell you this because I'm always aiming at the head, the normal kill from me means I failed the shot, I hit the wrong hitbox.
  • Sometimes I can't just differentiate between Golden Headshots and normal headshots. It sometimes changes for me on different days, different servers/channels/rooms, and on different players. :(
    That's my little beef with the reg.
  • reg is terrible. @ awm shots to the face about 30 feet away. Zero damage lol.

    Face shots close range 22 with m4cus.

    Experienced it yep.

    i see 99 frequently as well. Even with AWM mid range to chest.

    Reg is teribad in this game.
  • MrSi*** wrote: »
    reg is terrible. @ awm shots to the face about 30 feet away. Zero damage lol.

    Face shots close range 22 with m4cus.

    Experienced it yep.

    i see 99 frequently as well. Even with AWM mid range to chest.

    Reg is teribad in this game.
    Tell Me About It When I Use The m4 I Fail ( I Can Burst Like A Pro)
    I Have To Use The Qbz Because Of Its Tremendous Firepower :/
  • I've noticed this too, only shooting the top of the head like the eyes and above gets a headshot.
  • U lag? The target lags? I got the same problem at the hospital (place of work). Sometimes the antivirus is lagging CF like hell, it's a corporate registered antivirus, so it consumes a lot of resources. Ping stays the same, because the internet connection stays the same, it's just lagging because of lack of RAM (1 Ghz). When you're making frames your crosshair is pointed in the right direction, but in real your damage is registered wrong. At home I don't have any problem with HS. The only trouble is when I miss the head, and obviously I get killed, but it's not just the head, face is included. In here (Romania), a short burst right in the face is registered as a headshot. Always has been, since 2009 when I started playing. I can tell you this because I'm always aiming at the head, the normal kill from me means I failed the shot, I hit the wrong hitbox.
    MrSi*** wrote: »
    reg is terrible.

    Reg is teribad in this game.

    You read this? There is nothing wrong with the hitboxes (from Romania)! Romania is very far from US! I have many reasons to be p.issed off, but NO wrong damage registering is going on right now. Aim better.
  • ixneD wrote: »
    There is no neck hitbox.

    The chest/arms hitbox extends all the way to right underneath the head. Its center is in the lower gut of the character. What does this mean? This means that aiming for the head and missing, due to poor aim or bad hitbox movement, will result in VERY low numbers in comparison to shooting the gut.

    CF has weird hitbox movement and bad coding in general. Every time sauce and I 1v1, we each hit the other multiple times in the head, confirmed by the other hearing the noise made when you are hit by a head shot, yet it does not register as a headshot.

    ok thanks that explains it a bit more clearly helped me understand a few things then, so i guess the solution we need then is a remeasure of the size of the chest and arm hit boxes and how they move, i tested it earlier even when standing still it extends right up to the eyes, i tested this with my friend try hard, it isn't due to poor aim i don't think im amazing but MOST of my frags are Headshots and i rarely miss an easy 1 click etc, its just i aim sort of up but like not exactly on the forehead as i use Type C i place the cross-hair on their face and shoot, its just a pain in the arse tbh.
  • You read this? There is nothing wrong with the hitboxes (from Romania)! Romania is very far from US! I have many reasons to be p.issed off, but NO wrong damage registering is going on right now. Aim better.

    lol most romainians i know either got busted on ESL or play CF EU now. lol most supposed "good ones" anyway.

    and its not a matter of aiming better its a matter of other hit boxes over lapping it seems as another person stated above.
  • xeNIzKing wrote: »
    so i guess the solution we need then is a remeasure of the size of the chest and arm hit boxes

    No, the solution is to stop measuring and remeasuring the size of hitboxes. Learn to aim.
  • Wouldn't a shot to the neck be considered an automatic death? In real life if you get shot in the chest 1-3 you will die, so the neck would definitely be a kill. Also I agree the hitbox for the neck is very large and expands all the way to the nose basically. So yes it's almost entirely to get a headshot unless you have perfect aiming or you just spray and pray.
  • xeNIzKing wrote: »
    lol most romainians i know either got busted on ESL or play CF EU now. lol most supposed "good ones" anyway.

    and its not a matter of aiming better its a matter of other hit boxes over lapping it seems as another person stated above.

    I didn't. Also, learn to spell/write, because English is your native language, not mine.
  • GoPancakes wrote: »
    I've never actually aimed to get headshots (except with afk people), I just run around and shoot, and I occasionally get a headshot by accident.

    You will.

    As you get better, that is.
  • Wouldn't a shot to the neck be considered an automatic death? In real life if you get shot in the chest 1-3 you will die, so the neck would definitely be a kill. Also I agree the hitbox for the neck is very large and expands all the way to the nose basically. So yes it's almost entirely to get a headshot unless you have perfect aiming or you just spray and pray.

    well that was my point, if we had some sort of kill mark and damage system that actually portrayed the damage that should be allocated for certain area's of the body not half arse jobs on hit box movement and letting them over lap etc then that would be perfect.
  • I didn't. Also, learn to spell/write, because English is your native language, not mine.

    off topic/

    you trolls are so predictably childish, if you can't participate in a simple discussion without trolling then simply don't participate at all. funny how you try to intellectually insult me with the "your native language" line when even the best writers make typo's. so nice try.

    On topic/

    The point of this thread was not to say how good my aim is or tell people to aim better, it was simply a discussion about the size, movement and damage ratio of the game itself & whether or not the hit boxes should be change and the damage system revamped as even people who aim better than me come across the same issue.

    if you want to go troll go join the rest of the trolling EU "kids" on the SG forum.

    I use "kid's" as a form of stereotype as most adult's on this game and forum do not EVER act their age, from what I've seen anyway.
  • U lag? The target lags? I got the same problem at the hospital (place of work). Sometimes the antivirus is lagging CF like hell, it's a corporate registered antivirus, so it consumes a lot of resources. Ping stays the same, because the internet connection stays the same, it's just lagging because of lack of RAM (1 Ghz). When you're making frames your crosshair is pointed in the right direction, but in real your damage is registered wrong. At home I don't have any problem with HS. The only trouble is when I miss the head, and obviously I get killed, but it's not just the head, face is included. In here (Romania), a short burst right in the face is registered as a headshot. Always has been, since 2009 when I started playing. I can tell you this because I'm always aiming at the head, the normal kill from me means I failed the shot, I hit the wrong hitbox.

    ive been playing since the beta to and i only noticed the 28 damage etc around about a year ago, prior to the beta i played source for a few years so yeah i know how to aim for the head and it ain't the ping or lag that bothers me its the fact that anything below the eyes doesn't count as a headshot.
  • No, the solution is to stop measuring and remeasuring the size of hitboxes. Learn to aim.

    No, there is a problem with the hit boxes for many people; myself included sometimes (not always, just sometimes).
    I'm sure there are plenty of players with decent aim that will agree.
    I didn't. Also, learn to spell/write, because English is your native language, not mine.

    You expect everyone to spell & write properly in English on the internet?
    Some people can be slower at typing than others, and some simply like to shorten it down a bit; don't be stupid.
    Wouldn't a shot to the neck be considered an automatic death? In real life if you get shot in the chest 1-3 you will die, so the neck would definitely be a kill. Also I agree the hitbox for the neck is very large and expands all the way to the nose basically. So yes it's almost entirely to get a headshot unless you have perfect aiming or you just spray and pray.

    Really the neck shot should be in between chest damage & head shots, you don't exactly want to make it a hell of a lot easier than it already is to head shot, but you don't want to have the problem too.
  • the bottom of the head hitbox is interior to the chest hitbox

    hence why the neck doesn't kill in 1 hit even though its part of the head hitbox

    the bullet hits the chest hitbox first and that is where the damage comes from even though they overlap.
  • kSteal wrote: »
    No, there is a problem with the hit boxes for many people; myself included sometimes (not always, just sometimes).
    I'm sure there are plenty of players with decent aim that will agree.



    You expect everyone to spell & write properly in English on the internet?
    Some people can be slower at typing than others, and some simply like to shorten it down a bit; don't be stupid.



    Really the neck shot should be in between chest damage & head shots, you don't exactly want to make it a hell of a lot easier than it already is to head shot, but you don't want to have the problem too.

    gj alex :) SHUT DEM DOWN MANG! haha jkjk

    but yeah i agree with what kopped said, bassically i wouldn't mind either a damage vamp or something if changing or resizing and changing the animation of the characters is to much hassel, however i don't think it would get any easier, it would just revert back to how it used to be before a lot of us started doing 28 etc -_- lol
  • dooplpk wrote: »
    the bottom of the head hitbox is interior to the chest hitbox

    hence why the neck doesn't kill in 1 hit even though its part of the head hitbox

    the bullet hits the chest hitbox first and that is where the damage comes from even though they overlap.

    yeah someone explained this to me earlier, why i don't get is why they didn't check for over lapping in the model testing because i mean even i did over lap checks back in college when i was studying animation. they should of spent more time on the models to be honest -_-.

    especially when this game is supposed to be like 4+ yet the women look like ******s or Gothic barbies lol
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