Hero Mode
Lets Just Say....This Is A Sort Of A Rage Thread But In A Well Mannered Civilized Way
As You All Know Hero Mode Is Divided Into 3 Steps:
1- Smoke The Whole Place So Your Team Loses Faster
2- Flashbang The Person Standing Miles Away Trying To Escape The Flashbang
3- Camp , Lagg , Hak , Armor Your Way To Victory
So I Was Thinking Of Changes That Could Perhaps Make Things Smoother
1-Option To Disable Smoke / Flash From Hero Mode ( About 75% Of The HM Players Would Be Mad As They Would Have To Actually Try)
2-No Fal Camo Stray ( Aka Noob Tube) Or Limit It To 3 Nades
3-More Realistic Reach ( For Example When You Punch Someone With Your Mutant And You Miss By Inches It Should Actually Connect Like With The Shovel)
Thats Pretty Much It
As You All Know Hero Mode Is Divided Into 3 Steps:
1- Smoke The Whole Place So Your Team Loses Faster
2- Flashbang The Person Standing Miles Away Trying To Escape The Flashbang
3- Camp , Lagg , Hak , Armor Your Way To Victory
So I Was Thinking Of Changes That Could Perhaps Make Things Smoother
1-Option To Disable Smoke / Flash From Hero Mode ( About 75% Of The HM Players Would Be Mad As They Would Have To Actually Try)
2-No Fal Camo Stray ( Aka Noob Tube) Or Limit It To 3 Nades
3-More Realistic Reach ( For Example When You Punch Someone With Your Mutant And You Miss By Inches It Should Actually Connect Like With The Shovel)
Thats Pretty Much It
Comments
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If you've ever actually played HM or MM with 200-300 ping, you'd realize there really isn't much problem with player distance, and the only reason you get hit from "far away" is because of latency.
If the player had had 20 ping, he may have been closer, but odds are he would have hit you wayy before he did with higher ping.
When my friends and I played on japanese Crossfire for MM, it took maybe 20 hits on someone for one to actually connect, and you had to be practically behind them to compensate for the horrible latency. -
NH3Destroyer wrote: »1-Option To Disable Smoke / Flash From Hero Mode ( About 75% Of The HM Players Would Be Mad As They Would Have To Actually Try)
2-No Fal Camo Stray ( Aka Noob Tube) Or Limit It To 3 Nades
1- Just wait for it, CF Korea have it,
2- What about not refilling the grenades but only the ammo? -
NH3Destroyer wrote: »
2-No Fal Camo Stray ( Aka Noob Tube) Or Limit It To 3 Nades
What do you mean? You think that 9 grenades are too much? How about a mutants regeneration ability?
I feel HM is pretty balanced, obviously not including the flashbang/smoke bs. -
-
numbers corrisponds to suggestions aboveNH3Destroyer wrote: »So I Was Thinking Of Changes That Could Perhaps Make Things Smoother
1-Option To Disable Smoke / Flash From Hero Mode ( About 75% Of The HM Players Would Be Mad As They Would Have To Actually Try)
2-No Fal Camo Stray ( Aka Noob Tube) Or Limit It To 3 Nades
3-More Realistic Reach ( For Example When You Punch Someone With Your Mutant And You Miss By Inches It Should Actually Connect Like With The Shovel)
Thats Pretty Much It
1- agreed, too many idiots these days smoke and flash for no reason or at the wrong time and location
2- unless the mutants' HP gets nerfed too, that would be really unfair. either way, hero isnt that hard to be mutated; he can just get back reaped and the person who mutates him gets 5 free points.
3- never heard of this issue before -
Aproclis53 wrote: »numbers corrisponds to suggestions above
1- agreed, too many idiots these days smoke and flash for no reason or at the wrong time and location
2- unless the mutants' HP gets nerfed too, that would be really unfair. either way, hero isnt that hard to be mutated; he can just get back reaped and the person who mutates him gets 5 free points.
3- never heard of this issue before
3 Is Not Really Important , Just Pointing Something Out
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