Make Player Contact No-clip
I've gotten Client Error messages maybe 5 times the past 3 hours I've played the game. Every time I walk next to someone, and they move over a little, I get pushed through the wall and disconnected.
Make the player contact no-clip. That's the only solution, besides removing the errors themselves.
Please? ^-^
Make the player contact no-clip. That's the only solution, besides removing the errors themselves.
Please? ^-^
Comments
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Honestly, the stupid errors lately are more of a problem than hackers in my opinion.
Just slightly getting pushed into a wall when you immediately run away from it shouldn't cause a disconnection. Obviously I know why it exists, but it hurts more than it helps.
I'd rather not freeze on loading screens, fail to connect to host servers, or be disconnected due to detected "hack tools," though. -
Honestly, the stupid errors lately are more of a problem than hackers in my opinion.
Just slightly getting pushed into a wall when you immediately run away from it shouldn't cause a disconnection. Obviously I know why it exists, but it hurts more than it helps.
I'd rather not freeze on loading screens, fail to connect to host servers, or be disconnected due to detected "hack tools," though.
I haven't had any of those errors lately. o-o -
I'd have to agree with this if it didn't mean reworking the game engine.
The only affects player clipping has is blocking someones path and allowing players to reach higher places with teamwork. The first is only used for grieving (enemy players will simply kill you) and the second is a rarely used tactical advantage tactic that also has the risk of Client Erroring one. -
It could be worse, it could have noted every instance of the error as a hacking/glitching attempt and instead of a simple kick into the lobby it would outright close the account for a certain # of days.
It is probably a known issue, but more pressing matters have arisen that took precedence over it.
Speculation & uninformed opinion:
It isn't that hard a fix I think, just push the invisible solid wall closer to the textured wall to reline it with the auto-detection wall.
^Speculation and uninformed opinion^ -
It's a problem, it doesn't need a "glass half-full" context. Who cares if it could be worse, it needs to be fixed.It could be worse, it could have noted every instance of the error as a hacking/glitching attempt and instead of a simple kick into the lobby it would outright close the account for a certain # of days.
It is probably a known issue, but more pressing matters have arisen that took precedence over it.
Speculation & uninformed opinion:
It isn't that hard a fix I think, just push the invisible solid wall closer to the textured wall to reline it with the auto-detection wall.
^Speculation and uninformed opinion^ -
It's a problem, it doesn't need a "glass half-full" context. Who cares if it could be worse, it needs to be fixed.
Got experience with companies such as this? Why not actually help them yourself by applying for a job there.
You say glass-half full, but obviously it is glass-half full/empty.
I would rather be a little more optimistic than pessemistic.
And there are problems with a priority in order. Not ALL problems will be solved, nor ALL at once. Take a number and wait in line. -
Got experience with companies such as this? Why not actually help them yourself by applying for a job there.
You say glass-half full, but obviously it is glass-half full/empty.
I would rather be a little more optimistic than pessemistic.
And there are problems with a priority in order. Not ALL problems will be solved, nor ALL at once. Take a number and wait in line.
Please, I'd like this to be a clean thread, for once.
I said there was no need for glass half-full context meaning there was no need for any elementary comparison. Saying the problem could be worse does nothing.
And you sound like you know EVERYTHING there is to know about this game and how it's people work.
Honestly the "take a number and wait in line" is pointless, seeing as this thread is only making a suggestion. The thread was asking for nothing more than a "I support this" or a "this is stupid" response. -
Honestly, the stupid errors lately are more of a problem than hackers in my opinion.
Just slightly getting pushed into a wall when you immediately run away from it shouldn't cause a disconnection. Obviously I know why it exists, but it hurts more than it helps.
I'd rather not freeze on loading screens, fail to connect to host servers, or be disconnected due to detected "hack tools," though.
I have this every game were I bhop
Some nubs walks infront of me and I bhop around them but for some reason the thought lets go that way and he walks in to me against the wall
And BOOOOOOOOOM DC DC DC
it's driving my crazy.
So annoying and just ridiculous. -
It does happen to me a few times, only annoying in clan wars though.. I don't see a problem with it. I'd rather prefer having it over getting shot by someone camping in the wall.
This and "client error " when u join a game happens every other game for me , so compare that to how many ppl i got shot by who were glitched in a wall is not even close, before this i rarley seen glitchers , most glitch points were patched and drained HP an that stopped alot, if the amount of glitchers was camparable to the amount of d/c due to error codes then i would happily put up with it but IMO glitching was not a huge problem , getting d/c every other game is.. hope they decide to fix it ! -
It was the developers attempt at fixing the long list of glitches Giggletron, Aero, and I came up with. (every map to that point, with every corner, replayed, screenshotted, and circled) (with some help from Denxi on certain spots).
While they started fixing some with their normal damage spot routine long ago when MM came out, they later tried this. It has been noticed, and I will be sure to ask Saidin to have that noted when we send the next list in. (If he hasn't done so already, and he most likely has).
In the end, there are much more appropriate ways to handle the glitches, especially with all the information we directly provided them. The error with walls and player models is just causing more harm, and I notice that.
(This post is referencing if the errors really were their attempt in fixing it, which I'm pretty sure it is because of how they started with trying to fix corner glitches, however i'm about 95% sure this "error" was to try to "fix" the glitches).
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