Why does Crossfire use RTP and ICMP?

When i lately looked up the logs of my network monitor i noticed that crossfire does not only uses TCP and UDP - no it uses RTP sometimes too

thats weird to me since CF does not have voice chat or anything else

here is one of the captured packets to show what i mean...
(*** is my IP)

1353 00:27:30 10.11.2011 72.9951170 109.203.116.203 ***.***.***.*** RTP RTP:PayloadType = 1016 Audio, 8000Hz [1 Channel], SSRC = 24655872, Seq = 1519, TimeStamp = 2186176856, Mark

anyone who can explain why it does this?

and the other thing is that i noticed the crossfire client tries to send and recieve ICMP packets especially after games

anyway obviously its not necessary to play since my network does not allow to send or recieve any ICMP packets at all

i guess this is for statistics about ping...?
( http://forum.z8games.com/showthread.php?t=166381 )

im a bit confused about this - please enlighten me :)

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