removing kills done by hackers.
if the game manages to find a hacker, because of the web forms or just because of your antihacksystem, the game removes his account and that's all, maybe ip bann etc..
but what about removing their kills from our deaths. We got punished ingame because of their kills. If you manage to get those hackers, it would be a good thing to remove their kills from our deaths, because those deaths aren't made clean.
So we don't have that deaths anymore by hackplayers, and players will fill in more forms, because they want those hackers get caught.
but what about removing their kills from our deaths. We got punished ingame because of their kills. If you manage to get those hackers, it would be a good thing to remove their kills from our deaths, because those deaths aren't made clean.
So we don't have that deaths anymore by hackplayers, and players will fill in more forms, because they want those hackers get caught.
Comments
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They would only be able to remove the kills they see in the replay (adding enormously to their workload), so this is one of those well-meaning suggestions that won't work in real life.
As far as any legit kills from a cheater, well, can't say I have any sympathy for their loss. -
well, it was just an idea, it might need some improvement

though most hackers have like 90%+ of their kills because of cheating,
because it goes way faster than before, they will easily get 10 times the kills they already had, if they had any, because many people just start a Smiley-account and start cheating.
and about the workload it gives in real life, i don't think that's true,
because everything is registered, or they can make it happen to register.
they can make it just a simple press on a button to remove all his kills. We are living in 2011 right now, everything with 1010101111000's is possible
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I would love $1 for every time someone told me a programming change/add should be easy. I could retire.blauwedwerg wrote: »and about the workload it gives in real life, i don't think that's true, because everything is registered, or they can make it happen to register. they can make it just a simple press on a button to remove all his kills. We are living in 2011 right now, everything with 1010101111000's is possible
We do not know how they have their database set up. Perhaps they do record every single kill, perhaps not. I'd put my money on "not", though. -
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one way to make this possible would be to add a log system. They should log everything. All the kills and all the deaths, maybe also all the chats.
This way they could look up the log files and spot the hackers and they also see all the kills made by them.
This way they could also spot farmers. -
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I'm trying to give some idea's to improve the game,
nowadays playing ain't really funny because of all the hackers.
maybe because of this, people will be having more attention and report hackers.
kdr stands for skill and there is a ribbon for at least 2.0, that's why it is important.
where are you playing for if you don't want to get your stats the best possible?
maybe it is impossible to implant my idea, but it is worth a look.
maybe someone can use this to make a better idea which is possible and have same results.
and someone asked why we not leave if you see a hacker. if you leave your kd still counts and you get a loss game. so your kd and win/loss will be bad, and you cant save the game to report it.
an additional idea: make it possible to save the game any time -
The zombie mode event showed that it is already possible to track someone's kills against a certain enemy. Based on that it should be possible to remove a number equal to this kill count from the other person's deaths.
Not necessarily, because you were killing zombies which is different. -
The zombie mode event showed that it is already possible to track someone's kills against a certain enemy. Based on that it should be possible to remove a number equal to this kill count from the other person's deaths.
Actually, its based on mode. The AI are essentially counted as player models. Just like boss kills, those kills are recorded like any other kill in the game dependent on the mode. There is no distinction of whom/what they killed. Their dated engine also means that it won't have the sophistication of being able to do anything with 50 lines of code. Even if they did, the server strain from that amount of tweaking, real time or not would be crippling.
Its a nice idea, but I haven't seen really any game come close to such. If K/D becomes an issue, there is always the K/D Resetter in the Mall. Beyond that, its just living with it. For the years I've been playing, I've still maintained positive with my main and over 2.0 with my alts. -
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We could remove the desertions system and would have a little space for the suggestion this way[MOD]Talonblaze wrote: »Actually, its based on mode. The AI are essentially counted as player models. Just like boss kills, those kills are recorded like any other kill in the game dependent on the mode. There is no distinction of whom/what they killed. Their dated engine also means that it won't have the sophistication of being able to do anything with 50 lines of code. Even if they did, the server strain from that amount of tweaking, real time or not would be crippling.
Its a nice idea, but I haven't seen really any game come close to such. If K/D becomes an issue, there is always the K/D Resetter in the Mall. Beyond that, its just living with it. For the years I've been playing, I've still maintained positive with my main and over 2.0 with my alts.
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That is punishment for hack... if u wannt to hack then be prepared to lose all your legit kills.Wow, sounds good
But there is something that bothers me. What if the hacker didn't hack all the time and did some legit kills?
Maybe that way less people will use hack.
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