add sprinting feature

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Comments

  • Aproclis53 wrote: »
    i know that, however youre the one who keeps spamming BIASED posts

    okay so please quote my "biased posts" and I'll (or other members) try to explain them. I'm not the spamming one, I answer to your posts but you are only insulting.
  • Haha, dont like this idea, but indeed, I dont play ankara because it takes too long just to get on the other side of the map ^^.
  • The whole point of the knife is that you can run faster but you can't shot, if they would add the sprinting feature then no one would use the knife any more.
    no , This isnt Cod and this doesnt work in cf , ghosts would just abuse it

    I agree with him. If you like sprinting then play cod. Sprinting is nice in Halo or cod but it doesn't fits into cf.

    The ghost in GM can easily abuse it. They can sprint through the map and they are harder to kill because they run even faster then usually and they can switch to bhop as soon as someone spots them and they would be save again.

    You could do it like that, sprint through the map and when someone tries to shot you you stop sprinting and you bhop away and he won't be able to see you.

    Aproclis53 wrote: »
    however, so far when i tried the sprinting feature in other games it didnt last very long, only about 5 or 6 seconds.

    5 seconds are way to long, I can make like 7 or 8 kills in 5 seconds.
    Aproclis53 wrote: »
    in addition it wont be used much in GM because the ghost will start breathing heavily and make louder footsteps :P.

    They won't use it when they are in middle of 3 or 4 soldiers, in this case it won't really matter how loud they breath and by the way, many players turn their sound higher when they play gm.
    Aproclis53 wrote: »
    about the MM/HM, wont it benefit the soldiers only?

    The other guys said it before, it will ruin the whole MM/HM mode cuz you can always sprint away and shot them so it is basically impossible for the mutants to reach the humans.
    Aproclis53 wrote: »
    what if youre playing SnD and youre far away from the bomb. taking out the knife wont do much; youll just only move a little faster :)

    You should stay near the bomb place, it's your fault when you are to far away from the bomb place.
    Surged wrote: »
    Good suggestion, but I can't imagine it being implanted in the game.

    -1

    okay uhh could you please give some reason why this should be a good suggestion?
    ImBubbles wrote: »
    So you are telling me... With the reg already how it is, you want people to sprint and make the hitboxes lag further behind then they already are?... good luck with that.

    This is a good point, the hitboxes are really weird in cf
    Denxi wrote: »
    This thread is ******ed. How about before making suggestions, you actually understand how the game is played, and get an ounce of logical thinking ability.

    That guy is right, it doesn't fits into the game.
    sprinting can be really helpful especially in S&D, i mean in desertstorm, i am at the enemy base on my own, only me remaining on the team

    What the fck are you doing in the enemy base? Your mission is to save A and B so stay near them. The is no reason to walk into the enemy base because the enemy walks out of the base to go to a or b. They are walking to you, your job is to wait for them.
  • i dont think anybody here saw me play cf before, well tbh, i am a noob. gotta accept the truth, and 'sides, i play for fun, idc what any1 else thinks/
  • well, sprinting feature is a nice idea, but make it only a bit faster with it. and they can not sprint as long as they want, only a limited time. and after it, the breath noise is louder