Nerf ZM [Normal]
Comments
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Zm normal mode on both maps I think we can all agree IS ALMOST IMPOSSIBLE,
Ideas for nerf patches:
Have less snipers on biohazard, (No matter how hard i try to kill all of them I get shot)
Rid the green mutants of their sprinting capabilities
Take away some of the accuracy from the disappearing rogue zombies
Conclusion:
Their would be far less hackers with an easier ZM mode. This would not only make fans happier (most) but it would also cut down on the hackers entering crossfire. Win Win I think yes.
Since when was Normal mode hard? Its not that bad if you know what you are doing.... -
TheCool925 wrote: »Snipers cham...
not exactly, because they have aimbot, they sometimes can still hit you through the smallest hole. sometimes it might look like chamming because the hit direction ( the little red marking that shows who from what position is aiming at you ) is not set correctly. -
Aproclis53 wrote: »not exactly, because they have aimbot, they sometimes can still hit you through the smallest hole. sometimes it might look like chamming because the hit direction ( the little red marking that shows who from what position is aiming at you ) is not set correctly.
Yeah, I noticed that the hit detection is off by about 90 degrees.
Anyways, with a good team and strategy its easy to reach round 27 with no deaths.
Good luck finding other players that understand the concept of teamwork in a pub tho, I can solo all the way to round 26 before I start having trouble. Sadly round 26 is usually where all my teammates die in pub games, leaving round 27 and its dozens of Slugs for me to face solo...
Seriously the Slugs are cheap.
They run faster then you, have lots of HP, a fast hard to dodge melee attack that hits hard, and they usually come in groups of 5. If it wasn't for the slugs I could solo up to the boss :P. -
Too hard? I've beaten Normal with no revives and no hacker. Had 4 people in a small room with Gold Minimi's. Maybe have a strategy before you go in and play with laggers.
We tested the mode in house with a variety of setups from brand new characters to the full on zp weapons to communication vs no communication.
The normal difficulty is likely not going to change. If it was made easier then people would get bored of it faster and it would be less fun to play over a period of time. Making it easier wouldn't reduce the number of people cheating in zombie mode either.
If you would like to make it easy for yourself then play the easy mode. If you want to play normal for the items (like a lot of us do) then try going in with a plan as this poster suggests. -
[GM]Saidin wrote: »We tested the mode in house with a variety of setups from brand new characters to the full on zp weapons to communication vs no communication.
The normal difficulty is likely not going to change. If it was made easier then people would get bored of it faster and it would be less fun to play over a period of time. Making it easier wouldn't reduce the number of people cheating in zombie mode either.
If you would like to make it easy for yourself then play the easy mode. If you want to play normal for the items (like a lot of us do) then try going in with a plan as this poster suggests.
Obviously there would have been testing on any level to see if it is an appropriate thing to include in-game. Idk why people are still griping over this. Where's that OP. I want his input NAO! -
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Harder difficulty doesn't necessarily mean that it's going to be more fun.. But I guess if people are masochists, then let them be.
But I have to agree with them. ZM is giving you a chance to give you god-like weapons, so you either should try your best to get it, or go for the half-assed reward of the spray/namecards.
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