three idea's for new modes! :D

Protect mode:

Basically you have one play who will have health like a mutant but they can do nothing but knife and they move a little slow then the normal players. He would be on the bl team. We will name him player A. Bl job is to get player A from one point to another point without player A dieing. Gr job is to kill player A before they get to that point. The map would have all kinds of obstacles to hide behind and get threw. If anyone besides player A gets killed they re spawn again like in team death match. But Bl will re spawn at the point where player A first re spawned and GR will re spawn a bit behind the point where player a is heading.

Capture mode:

Basically all the two teams do is fight over the areas. There will be five areas in total (two of which are there bases) they will be fight for control of each area gaining point on a point clock for every second they have control of an area. for example if BL has 3 areas then they will gain 15 points every second they have control of them (5 for each area). The teams are trying to reach a score of 1000 before the other. To capture an area you have to run into it, there will be some kind of box in the middle, click while you were there the same way you would if you were planting a bomb. This with take the same amount of time as if you were planting a bomb and you could buy in the item shop speed up times like setup/ defuse kits. If you are taking it from the other team you would have to do it once to make it neutral and again to make it your teams.

Recovery mode:

GR will have an item of great importance close to their spawn point and it BL will be trying to get it coming from the other end of the map. The object is to run in pick it up and get it the whole way back to their base. Problem is you cannot use any weapons if you are carrying this item and it has a bar to fill when you are picking it up (like the planting bomb bar) if you get killed while carrying this back the item will drop in place. GR can also pick it up and bring it back to their base.

Recovery mode and protect mode can be like escape mode so that both teams feel like its fair in the way of switching sides if they complete the mission.

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