Here's how Z8Games can eliminate most hackers from Cross Fire

Limit One account per IP address. Lets say that person gets reported and is banned, then he/she will have to go to the trouble of changing IP addresses. Not only is the account banned, but also, the IP, so if he/she switches to another IP they must also create another account.

Now what if a legit player wants to login from another network, which uses a different public IP? Solution is: nothing, if they know their password and username, then no matter what IP is used they should connect. However, even if they randomly get an IP that has beened banned already, the server should check if the account is also banned or not.

Banning priority goes to the accounts, while banning an IP with the " One account per IP policy", one must go through the trouble of getting a new IP, and making a new account.

At least this reduces most of the "noob" hackers who don't know how to switch IP's, and makes it harder for the more advance hackers to get back into the game after being banned.


Now, what could be really amazing is if it's possible for the crossfire app to save a "ban/hack log" in the computer (usually not accessible, to integrate these logs with a component of the game), so when someone is actually banned and they create another account, the game will then go through the logs to check if "the computer" was banned or not during such a time period.

So it's triple the reinforcement, and remember most games even if they are uninstalled, they still leave registry entries behind, which is another advantage for the game to introduce a "stealth-like" approach to eliminating hackers.


Hope these suggestions will come in handy one day

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