Editing the Mutation/Hero maps.
Not much editing, but they might be usefull! Keep in mind these are ONLY suggestions. Either you like it or not, could you atleast post a constructive criticisms, 
I didn't really put much efforts in those screenshots. As long you guys understand, it will be fine, ;p
Zone 13::
This map has everything we need, so don't need to add anything. Well, people would like a way to go on the upper part of the level, which definitely look appealing, ;D
Port Nano:
This map only have 3 really good spots. A-B Site and the middle passage. While the the crates at BL spawn can be good at some point, but we need boost or self boost... We should add a ramp:

Excavation:
This map as alot of good spot. I think adding a wooden wall in the pyramid passage would be a good idea, don't cha think? ;D

Research Facility:
This map also have alot of spot, but we could easily create more! Just by lowering that door, ;D The mutants could still pass by the windows, so it would require alot of ppl camping there, ;3

Also, another good spot would be this one (obviously people must not shoot the glass). Adding a small fence around that area would be a good idea. Ppl could camp on it and don't be afraid of being infected from under.

Tranquility:
This map is like Port Nano, only 3 spots. They need to add more. I would like to have that tree of life involved. Not like the house surrounding it in the Ghost version. Any ideas maybe?

Also, I don't really like the way you see how the maps end. We can easily see this on the balcony. I would suggest to put mountains all around the map, it would looks cool in my opionion, ;D!

Stronghold:
That area is too empty, in fact, I think we should add a bunch of crates inside the base. It's big, but empty,

People really like to go on the roof on this map. But the only way is glitching so... I think we should use the lift as a ramp to access the roof or maybe make the lift usable maybe? ;o
I didn't really put much efforts in those screenshots. As long you guys understand, it will be fine, ;p
Zone 13::
This map has everything we need, so don't need to add anything. Well, people would like a way to go on the upper part of the level, which definitely look appealing, ;D
Port Nano:
This map only have 3 really good spots. A-B Site and the middle passage. While the the crates at BL spawn can be good at some point, but we need boost or self boost... We should add a ramp:

Excavation:
This map as alot of good spot. I think adding a wooden wall in the pyramid passage would be a good idea, don't cha think? ;D

Research Facility:
This map also have alot of spot, but we could easily create more! Just by lowering that door, ;D The mutants could still pass by the windows, so it would require alot of ppl camping there, ;3

Also, another good spot would be this one (obviously people must not shoot the glass). Adding a small fence around that area would be a good idea. Ppl could camp on it and don't be afraid of being infected from under.

Tranquility:
This map is like Port Nano, only 3 spots. They need to add more. I would like to have that tree of life involved. Not like the house surrounding it in the Ghost version. Any ideas maybe?

Also, I don't really like the way you see how the maps end. We can easily see this on the balcony. I would suggest to put mountains all around the map, it would looks cool in my opionion, ;D!

Stronghold:
That area is too empty, in fact, I think we should add a bunch of crates inside the base. It's big, but empty,

People really like to go on the roof on this map. But the only way is glitching so... I think we should use the lift as a ramp to access the roof or maybe make the lift usable maybe? ;o
Comments
-
Mall Nano:
There's an endless numbers of spots in this map, but more is always welcome. Sometimes I do camp on this one, however, the entrance is way to big. It should be reduced like showed in the pic and we got a deal, ;D
This place isn't used, in fact, there's only glasses, no door. It could become a great spot. I would either put a bunch of crates (kind of a wall of crates like available in the storage room in this map) so we are forced to pass in the front of the empty publicity sign or put an bunch of crates to climb up if we get in trouble like showed in the 2nd pics.

Speaking of the storage room, I find that is too linear, it should be like a small maze of crates, so going into the storage to hunt mutants would be more fun and give more suspence, ;D
Merida:
Finally Merida. Well, there's alot of spot, but many of them can't be use in Hero because it would be too hard. However, when Merida become available in Mutation, I'll be ready, ;D So anyway, this place could be a good spot, also, noclipers would stop going there, ;p I would just remove what's inside the red square, ;3
So guys, what do ya think about these? Anything to add? Anything to complain? Just post it there, ;3 -
I like the idea of using the third floor of the buildings in zone 13, the ramp on those boxes in port would be nice, because a site is the only really good place so far. (The other two, mutants can boost up). That place u suggested in excavation would be a nice back up, and the roof in stronghold would be cool. I don't think they really need to add anything to tranquility, because it is a run n gun map, it doesn't really need more camping spots.
-
xCampaigner wrote: »Not much editing, but they might be usefull! Keep in mind these are ONLY suggestions. Either you like it or not, could you atleast post a constructive criticisms,

very nicely created post.thanks for your effort. on the other hand these maps should be used for different game types as well.
Also I would suggest to move the mutant/hero mode to rooke server. Not many mature players play `em, or yes? -
As a MM/HM lover, I would love to see such features being added to the game! It would make annihilating mutants even funnier! The roof thing on Stronghold is what I agree the most with. I don't understand why the Devs wouldn't add a damage zone to such a high point of the map, if we can't get access to it!
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