cost vs benefit

I know this won't stop the beating of the dead horses but...

The same old suggestions on how to control the hackers, make improvements etc are posted on a daily basis.

here's the thing, many of the suggestions cost money and man power.

so does the benefit of having a mod in every server worth the cost? Obviously not otherwise that is what we would have. this is a business, there is no profit to be had by making this game hacker free, it would cost too much, since the game itself is free.

The fact is you must tollerate the glitches and cheaters until they get around to fixing the problem. While these things are frustrating there is no real hurry to change them. Why? because the few people who stop playing will be replaced by new ones and it won't affect the bottom line. If you where paying a monthly fee, that would be different. But their accountants will never notice if you stop playing or not. Changes and fixes are all prioritized by cost vs benefit. It's just business.

Comments

  • I know this won't stop the beating of the dead horses but...

    The same old suggestions on how to control the hackers, make improvements etc are posted on a daily basis.

    here's the thing, many of the suggestions cost money and man power.

    so does the benefit of having a mod in every server worth the cost? Obviously not otherwise that is what we would have. this is a business, there is no profit to be had by making this game hacker free, it would cost too much, since the game itself is free.

    The fact is you must tollerate the glitches and cheaters until they get around to fixing the problem. While these things are frustrating there is no real hurry to change them. Why? because the few people who stop playing will be replaced by new ones and it won't affect the bottom line. If you where paying a monthly fee, that would be different. But their accountants will never notice if you stop playing or not. Changes and fixes are all prioritized by cost vs benefit. It's just business.

    Correct! you win a prize!

    take $500gp mission reward and a letter! :)
  • they don't pay MODs, they pay GMs. If they could introduce a bunch of player MODs to roam the servers and ban hackers it wouldn't cost them much, plus they wouldn't have to use their own resources since MODs are all volunteers.


    The only 2 problems are finding trustworthy people, and to make things easier for the MODs make UI to ban people quickly.
  • yeah i wasn't sure about the mod's but if the gms have to take time to find trustworthy people that takes them away from whatever other duties they may have as well as developing a process for letting mods to ban people easier. So they would have to use their resources do these things rather than performing their other duties. I'm not saying it couldn't or shouldn't be done, I'm just saying they aren't interested in expending resources (which includes time) to do these things.
  • GodsGunman wrote: »
    they don't pay MODs, they pay GMs. If they could introduce a bunch of player MODs to roam the servers and ban hackers it wouldn't cost them much, plus they wouldn't have to use their own resources since MODs are all volunteers.


    The only 2 problems are finding trustworthy people, and to make things easier for the MODs make UI to ban people quickly.

    GM Saidin said that there are currently 2 other GMs playing the game and banning people as they go. It doesn't seem like they're doing much.
  • HackLose wrote: »
    GM Saidin said that there are currently 2 other GMs playing the game and banning people as they go. It doesn't seem like they're doing much.

    I believe sgt.pepper is one of them, idk who the other is


    clearly 2 people roaming the servers banning people will not do much. We need about 200 or so at the very least(that's not a joke).
  • The simplest, cheapest, and fasted method to bring the hacking under control again would to be to make all the servers ping capped when the SA servers come. It works by doing a ping test when someone trys to enter the server, if its to high they are denied. Once their in nothing going to kick them out if they spike. It would only take a few lines of code, the servers already ping test us, just need the code to deny entrance if its to high.
  • VATAV wrote: »
    The simplest, cheapest, and fasted method to bring the hacking under control again would to be to make all the servers ping capped when the SA servers come. It works by doing a ping test when someone trys to enter the server, if its to high they are denied. Once their in nothing going to kick them out if they spike. It would only take a few lines of code, the servers already ping test us, just need the code to deny entrance if its to high.

    first they need to do ping capped servers and then they need to introduce player MODs (if they can somehow prove people are trustworthy)
  • GodsGunman wrote: »
    first they need to do ping capped servers and then they need to introduce player MODs (if they can somehow prove people are trustworthy)

    I agree with you, there are ways to prove trustworthy people, but again it has never been a priority for crossfire otherwise a system would already be in place. They would rather keep the GMs or whom ever working on things that affect the bottom line. If you can add updates and new things to bring in more new players than you will loose that will be a priority over trying to keep the players you already have. Everyone seems to think there is some kind of loyalty to old and frequent players, that is just your own illusion. Reality sucks.
  • It's not that the player moderators don't want to moderate in game. It's the fact that it hasn't even been implemented yet. Z8Games does not patch the game, they do not make the content, they are hosting site. Because of that fact, moderator powers come when they do come. The only reason the [GM]s can ban is because they have access to the server. They work at the building.

    Once moderators get powers in game [I'm not saying that they are, or that they're coming soon, it's an if] you can be sure we will be going around and doing whatever we can to help ban rulebreakers.
  • [MOD]Hi wrote: »
    It's not that the player moderators don't want to moderate in game. It's the fact that it hasn't even been implemented yet. Z8Games does not patch the game, they do not make the content, they are hosting site. Because of that fact, moderator powers come when they do come. The only reason the [GM]s can ban is because they have access to the server. They work at the building.

    Once moderators get powers in game [I'm not saying that they are, or that they're coming soon, it's an if] you can be sure we will be going around and doing whatever we can to help ban rulebreakers.

    that would be why i said UI would need to be implemented
  • Most of the fixes are free, they just can't be bothered.

    I can link them/you to some if you like.
  • Chimpzz wrote: »
    Most of the fixes are free, they just can't be bothered.

    I can link them/you to some if you like.

    time is money, therefore not free.
  • The only way there would be player mods is if they are entered into a contract in case they feel the need to ban people of their own agenda or they work inside the z8games office. I doubt the head guys would trust (no offense) kids who cant follow the own rules they help enforce.
  • if it was important enough for them to do it, it would be done, there are lots of ways to find trust worthy people to Mod the games. It's just not a priority, simple.
  • time is money, therefore not free.

    Exactly my point, they need to work to earn.

    You are one of those guys that think the game is run by benevolent powers and that actually fixing the game is not possible because they make no money?
  • Chimpzz wrote: »
    Exactly my point, they need to work to earn.

    You are one of those guys that think the game is run by benevolent powers and that actually fixing the game is not possible because they make no money?

    I certainly do not think they are benevolent in any sense of the term, no idea where that came from. It is possible to fix it, but it's not a priority as I have said, because of the cost, either in real dollars or time.