When patching....
As most people know, the community uses a lot of different mods. From full UI mods, to kill marks, to sound.
Personally, I use full UI, along with kills marks, radio message mod, and kill sound mod..
Anyways, I'm a little tired of every time a major patch comes along with a UI change, I have to reinstall my main mod, the UI.
I'm thinking, when we patch, the patcher comes up with a message depending on any REZ changes. Say, for instance, it's adding a new character (Radio messages changed), a new UI (Login, lobby screen, etc), and changing up the kill marks for some reason. Having it pop up a message like, "Do you have mods currently installed?"
When you check, "yes" is shows up asking which ones. For this patch, you'd click select. "Full UI", "Radio messages", and "Kill Marks".
The patcher would then leave out those parts of the patch, thus negating the need to re-install the mods. Meaning right after you're done patching, you can jump into game instead of having to go fix the broken mods.
Side note: I'm not sure if a patch changes the sounds for when you get a kill, but in-case it does, also have a selection for that.
I know if this does come, it won't be for an awfully long time.. But it'd make the whole community that uses some kind of mod, a little happier with the DEVS, the staff, and at the game in general.
Personally, I use full UI, along with kills marks, radio message mod, and kill sound mod..
Anyways, I'm a little tired of every time a major patch comes along with a UI change, I have to reinstall my main mod, the UI.
I'm thinking, when we patch, the patcher comes up with a message depending on any REZ changes. Say, for instance, it's adding a new character (Radio messages changed), a new UI (Login, lobby screen, etc), and changing up the kill marks for some reason. Having it pop up a message like, "Do you have mods currently installed?"
When you check, "yes" is shows up asking which ones. For this patch, you'd click select. "Full UI", "Radio messages", and "Kill Marks".
The patcher would then leave out those parts of the patch, thus negating the need to re-install the mods. Meaning right after you're done patching, you can jump into game instead of having to go fix the broken mods.
Side note: I'm not sure if a patch changes the sounds for when you get a kill, but in-case it does, also have a selection for that.
I know if this does come, it won't be for an awfully long time.. But it'd make the whole community that uses some kind of mod, a little happier with the DEVS, the staff, and at the game in general.
Comments
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Kill marks rarely ever get changed, if they do it's additions, same goes for radio messages.
Most of the time the UI changes are essential, for example if certain items are added to the mall and you do not update your UI then you'll error when you go into it. The installers we put on the mods are there to make things easier but generally I put up an article on ModHub which specifies the changes after the patch. Although it would be nice to little 1 or 2 mb mod patches it's easier to just re-release the full thing when an update is needed. -
Don't forget the times when new buttons or features are added that the UI you have does not include.
This would leave out major UI changes only. Like changed in lobby image and login image, as well as the scripts. It'd let the patcher implement any other changes it had to. All it does is make it so that a major UI like Project Android or SmoothUI wouldn't have to be reinstalled, by keeping the images and scripts for those as they are.
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