Change to the hacking prevent program
Hi. You all may know me from the thread I posted stating that my Windows XP computer has the blue screen of death. I posted this thread just to inform the GM's about my idea of how to prevent more illegal programs than the current hacking prevent program is doing. My friend as been playing A.V.A for about 3 months, and he said there aren't much hackers in that game. He actually compared Crossfire to A.V.A and said that A.V.A is alot more safer from illegal programs than Crossfire is. So maybe on the next update, you can look into the A.V.A hack prevent program and see if you could use that on Crossfire. If this is a suggestion, you can move it. I just had an idea to prevent more illegal programs being used on Crossfire.
Comments
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+1 to that idea but it will never happend xtrap and cf is connected its the part of the z8games companyFearMyKnive wrote: »Hi. You all may know me from the thread I posted stating that my Windows XP computer has the blue screen of death. I posted this thread just to inform the GM's about my idea of how to prevent more illegal programs than the current hacking prevent program is doing. My friend as been playing A.V.A for about 3 months, and he said there aren't much hackers in that game. He actually compared Crossfire to A.V.A and said that A.V.A is alot more safer from illegal programs than Crossfire is. So maybe on the next update, you can look into the A.V.A hack prevent program and see if you could use that on Crossfire. If this is a suggestion, you can move it. I just had an idea to prevent more illegal programs being used on Crossfire. -
ikr i feel your pain.But hey look it from bright side they did restrict ip now we could have less hackers.

yep. That's probably the reason why I saw a Major hacking on Hero Mode the other day. He probably couldn't create an alt account. hehe
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It doesn't matter what anti hack program crossfire uses, as long as its on the clients computer the hack makers can access it. Changing the Anti hack only means 3-4 months at best of no hacks before the hack makers find a bypass to it.
Crossfire is both more popular and older then AVA, this means there is already a embedded hacker population in it. The hack maker's "customers" are here in this game, so they focus on making hacks for Crossfire. Changing the anti hack won't solve the problem and only be a delay in the end.
The best way to stop the hacking is to eliminate the source or reason to hack in the first place, and the biggest reason at the moment to hack is the players PING. High ping players make up the majority of hackers, there are low ping hackers but the are far more rarer.
High ping makes it harder to do well in the game, so they resort to hacking to win.
High ping makes it look like low pings hack, so they hack to get "even" against low pings.
High ping isn't that fun to play with, so they hack to have fun.
Remove the ping problem with ping capped servers and the hacking will be reduced drastically. -
FearMyKnive wrote: »Hi. You all may know me from the thread I posted stating that my Windows XP computer has the blue screen of death. I posted this thread just to inform the GM's about my idea of how to prevent more illegal programs than the current hacking prevent program is doing. My friend as been playing A.V.A for about 3 months, and he said there aren't much hackers in that game. He actually compared Crossfire to A.V.A and said that A.V.A is alot more safer from illegal programs than Crossfire is. So maybe on the next update, you can look into the A.V.A hack prevent program and see if you could use that on Crossfire. If this is a suggestion, you can move it. I just had an idea to prevent more illegal programs being used on Crossfire.
AVA also has the report hack feature in each game. you can just report them from in game, insted of logging out, uploading a video, inputting a bunch of information etc.
its a lot easier to get rid of hackers in ava. there just banning a lot more then CF does.
ALSO if you notice, its a lot harder to sign up for AVA and create an account. you need to verify a lot of stuff and make a steam account+AVA account. if you get banned, they ban your steam account too. -
GameGuard I believe.
CF had GameGaurd at one point ... they sucked worst then Xtrap if you can believe it.
its just AVA has the option too report a person from in game. its a lot easier too report a hacker. and its a lot harder too create accounts ..... thats why ava has less hackers. -
Crossfire is both more popular and older then AVA, this means there is already a embedded hacker population in it. The hack maker's "customers" are here in this game, so they focus on making hacks for Crossfire. Changing the anti hack won't solve the problem and only be a delay in the end.That actually nailed it. It's just when we changed to Xtrap, first month we were clean of hacks, then 1 coder find a way to bypass it and all started over again.
The best way to stop the hacking is to eliminate the source or reason to hack in the first place, and the biggest reason at the moment to hack is the players PING. High ping players make up the majority of hackers, there are low ping hackers but the are far more rarer.
High ping makes it harder to do well in the game, so they resort to hacking to win.
High ping makes it look like low pings hack, so they hack to get "even" against low pings.
High ping isn't that fun to play with, so they hack to have fun.
Remove the ping problem with ping capped servers and the hacking will be reduced drastically.+1.
There should be something like ping capped servers. But that also will lead to some problems.. What if an European wants to play with an american guy and they can't play together due to the ping capped as the one lags on UK and the other on NA Server.
Idk how its handled in CF Chinese, but over there all have 0-10 ping.
Probably our CF could think of doing something like they did.
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ZDeadshotZ2 wrote: »CF had GameGaurd at one point ... they sucked worst then Xtrap if you can believe it.
its just AVA has the option too report a person from in game. its a lot easier too report a hacker. and its a lot harder too create accounts ..... thats why ava has less hackers.
bcuz they ban hackers PERM, unlike us here. 3 days, 7 days..
n unlike here u can get an account within 1 minute. -
forever119 wrote: »bcuz they ban hackers PERM, unlike us here. 3 days, 7 days..
n unlike here u can get an account within 1 minute.
#1 they ban hackers perm here too. only from support tickets though..... the autoban system bans for a temporary time.
#2 i alredy said its easier too man an account here then in AVA. thats why theres so many hackers -
That actually nailed it. It's just when we changed to Xtrap, first month we were clean of hacks, then 1 coder find a way to bypass it and all started over again.
+1.
There should be something like ping capped servers. But that also will lead to some problems.. What if an European wants to play with an american guy and they can't play together due to the ping capped as the one lags on UK and the other on NA Server.
Idk how its handled in CF Chinese, but over there all have 0-10 ping.
Probably our CF could think of doing something like they did.
I'd leave Rookie, Alpha, UK 1, clan server, and UK clan server uncapped for that reason.
Rookie is rookie, all the newbies need a server.
Alpha and UK 1 if players want to play with friends from other areas.
And both clan servers need to be open so clans can face one another.
Everything else should be hard capped. For those wondering how this works, when you make a request to join the server, the server will send a ping test to you. If you pass it lets you in and don't need to worry about being kicked out from unstable ping. If you fail it will simply not let you in in till you pass.
Easily 80% of obvious hackers have 150+ ping, so a ping cap of 120 on the servers should keep most of them out.
And for those who say this isn't fair to the non-hacking high ping players, I rarely see a good, honest, high ping player. Most of them are DEFENDING the high ping hackers and refusing to kick them, kicking low ping players for their ping alone, insulting other players, and show no respect to anyone. They're just as guilty as the hackers.
Too the few good honest high ping players, I'm sorry. But a dozen good players can't redeem thousands of rotten ones. -
I'd leave Rookie, Alpha, UK 1, clan server, and UK clan server uncapped for that reason.
Rookie is rookie, all the newbies need a server.
Alpha and UK 1 if players want to play with friends from other areas.
And both clan servers need to be open so clans can face one another.
Everything else should be hard capped. For those wondering how this works, when you make a request to join the server, the server will send a ping test to you. If you pass it lets you in and don't need to worry about being kicked out from unstable ping. If you fail it will simply not let you in in till you pass.
Easily 80% of obvious hackers have 150+ ping, so a ping cap of 120 on the servers should keep most of them out.
And for those who say this isn't fair to the non-hacking high ping players, I rarely see a good, honest, high ping player. Most of them are DEFENDING the high ping hackers and refusing to kick them, kicking low ping players for their ping alone, insulting other players, and show no respect to anyone. They're just as guilty as the hackers.
Too the few good honest high ping players, I'm sorry. But a dozen good players can't redeem thousands of rotten ones.If u keep it like that it's a quite nice suggestion. Well but first when they released the SA Server.
But if the Clan Servers will be still open for all. It should be at least known what for a ping the enemys clan has.
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If u keep it like that it's a quite nice suggestion. Well but first when they released the SA Server.
But if the Clan Servers will be still open for all. It should be at least known what for a ping the enemys clan has.
That shouldn't be a issue, It already shows the ping of the other players in game.
Anyways, a method based on a ping test would be very hard to beat. Only way to do it is to hack the server it's self or a near by server/router to trick it. And I doubt the average hacker has the skill to pull that off (most don't know what ping even is).
Another advantage is that ping test take only a few KBs, usually 10-20KB. For comparison the average internet connection can move 300-500KB a second. So its very fast and has very little resource demand.
And finally most of the program for it is already on all computers and servers with IBM standards. They only need to do a little reprogramming to make it work.
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