Aiming
Comments
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When you strafe make sure its not to ritual, as in the same thing, the same distance, same time when you change, make it unique, add in a jump or two, and add in a crouch for the fun of it, basically, when you strafe, make it unpredictable, like the others said, mouse sensitivity to a comfortable one, I suggest 17-20, that way you can aim easier, for example, following the crosshair on the target's head, then when you you got a locked on aim, fire! make sure you burst fire, and use crosshair A or B.
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Don't give up on the shot; if you miss the first time out, don't spray. Keep strafing until your crosshair cools down, then try again. Usually you'll be opposed to someone who will spray at you, so his recoil will gradually get worse while yours will remain intact.
I think self-discipline is the key here. -
Don't give up on the shot; if you miss the first time out, don't spray. Keep strafing until your crosshair cools down, then try again. Usually you'll be opposed to someone who will spray at you, so his recoil will gradually get worse while yours will remain intact.
I think self-discipline is the key here.
lol self discipline? whip yourself every time you miss? xD -
Patience; staying calm and keeping your head cool will allow you to focus and concentrate better than a person who panic shoots. Most of the time you have a large window to fire exactly where you need to and the more you practice, the faster and better you will get. This applies for all weapons.
Control your weapon; with sniper's this is less of an issue unless your using an odd high recoil sniper. But with assault rifle's learning when recoil becomes too high for you to handle (which is preference) is key as when you lose control, you lose some of your aim. Finding your preferred weapon's recoil and spray pattern will allow you to utilize it for more situations and allow you to control it better even in desperate situations when you spray.
Mobility; crouching while aiming may seem like a huge advantage but you have to look at what you risk when doing so for a touch of accuracy and determine if taking the shot in such a stance is worth it. You lose your speed and ability to dodge possibly incoming shots from enemies and you also make your general body much easier to damage as the opponent has less of a chance of hitting a low damage zone of your body such as your feet. Mobility as a sniper is usually key, risking such is hardly ever worth it unless your confident your position will give proper protection since accuracy on most snipers hardly changes with stances.
Optimization; sometimes markers, gauges or other forms. some do it in the form of crosshair types, predicting and timing enemy movements with distances or other forms. Using key factors that help you focus and aim easier. For instance, when sniping or marksman shooting (with assault rifles) I usually line up my crosshair lines with approximately where an enemy head would be aligned at the distance I'm aiming, levelling it properly so that when they pop around they blown away from preperation.
Just my little snippet. -
[MOD]Talonblaze wrote: »
[wall of text]
Just my little snippet.
i agree with you in many points on your comment, but i think we're all lacking something very useful as what kind of reactions the person shall have in variable situations, like, instead of one shotting at middle range with the weapon in a choke point, he could just spray down the entire team that is passing by there.
So, what we gotta work after learning how to lock onto a single enemy, is how to deal with strategy and how the positioning might affect your game.
Many of the suggestions contained the "strafe" word, but i find it to be useful only in certain conditions, since when you're facing accurate shooters, strafing might not be a solution 100% guaranteed. So shall we add a small metioning about map strats? :]
since this should help the guy, let's do the complete job :] -
i agree with you in many points on your comment, but i think we're all lacking something very useful as what kind of reactions the person shall have in variable situations, like, instead of one shotting at middle range with the weapon in a choke point, he could just spray down the entire team that is passing by there.
So, what we gotta work after learning how to lock onto a single enemy, is how to deal with strategy and how the positioning might affect your game.
Many of the suggestions contained the "strafe" word, but i find it to be useful only in certain conditions, since when you're facing accurate shooters, strafing might not be a solution 100% guaranteed. So shall we add a small metioning about map strats? :]
since this should help the guy, let's do the complete job :]
I was originally gonna include a section like that, however everyone's playstyle is different and I didn't want to readily assume so. After all, he's wanting tips about aiming, not so much about games sense and strats or knowing ones enemy. granted they go in hand, but in the overall scheme of things its down to the person in those categories.
I personally rarely strafe, but other people can do it constantly. I find there is usually no need and provides little benefit since I know the control of my gun on the move. Where as someone may specialize in burst shooting and do their dance strafing for quick burst cooldowns. -
[MOD]Talonblaze wrote: »I was originally gonna include a section like that, however everyone's playstyle is different and I didn't want to readily assume so. After all, he's wanting tips about aiming, not so much about games sense and strats or knowing ones enemy. granted they go in hand, but in the overall scheme of things its down to the person in those categories.
I personally rarely strafe, but other people can do it constantly. I find there is usually no need and provides little benefit since I know the control of my gun on the move. Where as someone may specialize in burst shooting and do their dance strafing for quick burst cooldowns.
well, i think what he really needs is tagging the head as the preferable target, learning to ignore the body as a primary target.
in my case, i simply use the b crosshair to train that, i tag the enemie's head with the central dot, and right before shooting i do a little stop, so i can burst (causing an increased chance of hitting the target and causing more damage if the aiming was too low), that way your brain starts to relate the enemie's head with the center of the crosshair, thus making you aim at it instinctively .-.
pure brain knowledge, the human brain find it easier to relate two circles one inside of the other than relating anything else to another circle.
so using the C crosshair is a good start to train too, so you can get used to easily identify the enemie's head up until mid range, where it starts to get in the way and cover the real target, then you change the entire circle for the dot, and then finally you relate the central area of the A crosshair (an imaginary circle) with the head, thus not obscuring the target and making you aim at the head's general area :] -
well, i think what he really needs is tagging the head as the preferable target, learning to ignore the body as a primary target.
in my case, i simply use the b crosshair to train that, i tag the enemie's head with the central dot, and right before shooting i do a little stop, so i can burst (causing an increased chance of hitting the target and causing more damage if the aiming was too low), that way your brain starts to relate the enemie's head with the center of the crosshair, thus making you aim at it instinctively .-.
pure brain knowledge, the human brain find it easier to relate two circles one inside of the other than relating anything else to another circle.
so using the C crosshair is a good start to train too, so you can get used to easily identify the enemie's head up until mid range, where it starts to get in the way and cover the real target, then you change the entire circle for the dot, and then finally you relate the central area of the A crosshair (an imaginary circle) with the head, thus not obscuring the target and making you aim at the head's general area :]
Guess it comes down to preference again. The circle crosshair messes me up quite badly. But that's just me. Can't line up targets instinctively with it. I use the lines to level things and the dot to pinpoint where I want to shoot. I like the cross dot simply because it's more 'sniper like' I guess is the only way to explain it. The transition to rifle or sniper isn't so drastic.
What I would love is an opacity changer for the crosshair so I can make it slightly transparent and easier to see targets through it.
But I'm weird though. (Plus every game I know the cross dot is the standard.) -
I wouldn't aim at the Head or Neck. The problem with doing that is if your learning how to control the spray, its best to aim a much bigger target such as the torso to learn your weapon. Half the time, the crosshair will actually end up hitting the head because of your weapons recoil if you aim the torso.
A lot of people have stated staying calm. Burst and be confident. I know some players may get intimidated by the player who is 24-3 in your pub and you may think "Sh1t he is going to out shoot me" but in all reality, if you have a controlled spray, then your going to make it 23-4 for him
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[MOD]Talonblaze wrote: »Guess it comes down to preference again. The circle crosshair messes me up quite badly. But that's just me. Can't line up targets instinctively with it. I use the lines to level things and the dot to pinpoint where I want to shoot. I like the cross dot simply because it's more 'sniper like' I guess is the only way to explain it. The transition to rifle or sniper isn't so drastic.
What I would love is an opacity changer for the crosshair so I can make it slightly transparent and easier to see targets through it.
But I'm weird though. (Plus every game I know the cross dot is the standard.)
Yeah, you probably don't like the circle crosshair because your instinct is already adapted to use the level and lining kind of aiming, instead of lining the circle with the other circle, you line the level and the position like in a graphic, just like a sniper.
Why idk, but i guess you like the sniper rifles a lot don't you?
I wouldn't aim at the Head or Neck. The problem with doing that is if your learning how to control the spray, its best to aim a much bigger target such as the torso to learn your weapon. Half the time, the crosshair will actually end up hitting the head because of your weapons recoil if you aim the torso.
A lot of people have stated staying calm. Burst and be confident. I know some players may get intimidated by the player who is 24-3 in your pub and you may think "Sh1t he is going to out shoot me" but in all reality, if you have a controlled spray, then your going to make it 23-4 for him
well, aiming for the head or neck areas will give the player the biggest probability of coming victorious out of the gun fight, since a headshot will score the kill instantly, while body shots will make you lose time and precious ammounts of ammo, along with the control of the weapon.
but as you stated, he's a starter, so i think he would be better going to your way of thinking.
also, keeping a cool head will help you analyze every factor of the gunfights, including positioning and weapon control easily, while a panicked person would just hold down the mouse button hoping for the best xD -
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[MOD]Talonblaze wrote: »
Just my little snippet.
Although this covers a range of topics, it carries with it a degree of unreliability. I'll let you figure it out.
If you're just purely concerned about improving your aim, usually, the quickest way going around about it is either: TDMs where you practice 3 shot bursting or 1-2tapping at heads, or 1v1s with a person who is roughly on your 'level' or above and set a target of killing the enemy/enemies within a certain amount of bullets (e.g. killed enemy/enemies within your first 6 bullets). This is easier to do in pubs, but over time you'll be able to do it in competitive play, if you do plan on playing competitively. Pretty tired at the moment but Ozz went in detail on the bit where I mentioned TDMs. So, if you would like to know more, just press the search button.
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