Stop Rejoiners
I wish crossfire would make it so you can only join the game 3 - 5 seconds after the round starts. I think its really cheap when people rush middle sparta style then rejoin if it fails.
So because this guy's cheap I have to kill him twice to finish the round. I just think its really unsportmanlike to do that. Also this fails when you join a room and die because you spawned when enemy is there.
So because this guy's cheap I have to kill him twice to finish the round. I just think its really unsportmanlike to do that. Also this fails when you join a room and die because you spawned when enemy is there.
Comments
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I wish crossfire would make it so you can only join the game 3 - 5 seconds after the round starts. I think its really cheap when people rush middle sparta style then rejoin if it fails.
So because this guy's cheap I have to kill him twice to finish the round. I just think its really unsportmanlike to do that. Also this fails when you join a room and die because you spawned when enemy is there.
^^msg2tru^^ -
Yeah, rejoining is one of those things that should've been fixed a long time ago.
Along with banning the BR from most of the servers, stopping glitchers, fixing the broken buddy lists, fixing the gun attributes and mannerisms that defy reality with a jaw dropping stupidity, bomb disarming from behind walls, smoothing out jagged textures, winning broken weapons (something they broke purposefully,) kicking hosts that join storage area for more than 10 seconds, melee weapons swinging through people (I believe when you swing through someone it's called a hit,) fixing replays (Oh, scratch that one. Hey, they're 1/11 Good for them?)
I mean most of these problems have persisted for more than a year. I think only the broken crate guns are recent. These are just real basic, rational, common-knowledge problems that shouldn't be hard to fix. Why aren't they ever taken care of?
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