Shooting Range Damage
Comments
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make the shooting rage have all the weapons at the ground and so on, you just have to pick one up and test it .-.Harichara54 wrote: »I like this idea but it would also be a good idea if we could tryout more than 1 weapon at the same time?
We could use different primary weapons but it would be good if we could use the secondaries too, tell me what you guys think. -
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I've been thinking this since they first came out with it. Instead of having the 'character boards' in the range, have an actual player model. The same one that you have equipped. And when you hit it, in any area, it will pop up with an indicator as to how much damage the shot did.
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Harichara54 wrote: »I like this idea but it would also be a good idea if we could tryout more than 1 weapon at the same time?
We could use different primary weapons but it would be good if we could use the secondaries too, tell me what you guys think.
yes, when i wanna train quickscoping with awm i cant change to knife, pretty anoying -
make the shooting rage have all the weapons at the ground and so on, you just have to pick one up and test it .-.
It would be hard to find the right weapon but a good idea. They could make the shooting range similar to a gun shop, one room for the shooting and other one for all the weapons. -
it has been suggested before ( bottom of the threads list )
+1 so it can avoid low ranks from getting confused with 1 shot guns and 1 shot hak. therefore it can reduce the amount of hackaccuse and affecting the number of kicking.
other things they should add to the shooting range:
-moving targets:
so far the shooting range is only to test accuracy. if they were to add it then it will be easier to know which gun to buy
-weapons room:
ALL of the guns should be in here; so people will know if they should spend ZP or GP on a GP or ZP crate
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