Right, I am getting annoyed by this...

Every time I get a good K/D ratio I get kicked. And what is more disappointing is that when there is a real reason to kick someone, that person doesn't get kicked.

For example, today I was in a ghost mode room (in laboratory), playing as global risk. I killed a ghost in the hallway between the upper room in A site and the big open room, then continued throughout the hallway. There, I spot that there are two ghosts running(well, actually, failing at bhopping) from B to the room with those big boxes and entrances to the two vents. I killed both of them. Instantly, people accused me of "seeing ghosts". I explained to them that they were moving and their bhop was wrong. In the next two minutes I kill a bunch of other newbie ghosts that camp in corners and vents, and then I get kicked with chat being filled with "kick h@cker F11!!!" Right, where is the logic?

And another example, also in the laboratory. I wanted to have some fun with the combat axe, so I joined as black list. So I started playing. Everything was going good, before I became "golden ace". In chat, I saw that the person who earlier had it said that "this noob has my ace". Before I got kicked I killed two global risk soldiers, who weren't careful and were facing one direction. I axed the first one from the back and the second one from the side. Please note that the first had RPK and the second had M60. They accused me of speed hacking. Soon, I got kicked.

Now, whenever I join an Egypt team deathmatch, I see chat flooded with hack advertisements and get spawnkilled by speeders. Telling the other team to kick them has no result - even if there is a good person there who starts a vote, others will vote "no", leading to around 9 people voting for "yes" and 7 voting for "no". In 3 days, I've seen over 20 speeders in Egypt TD and only 2 were kicked.

Does anyone else feel that this is wrong?

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