Bugs , Bugs , Bugs
Comments
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Bugs aren't Z8Games' fault, unless it's a problem with the site, or the system. The actual game coding is Smilegate's job. They are the ones who put the stuff into our game. If there are bugs, it's on their part [unless, as I've stated, it was a site bug, or a system bug].
As for the people who are stating fixing it shouldn't be impossible; they need to isolate the bug itself [with help of you guys] and then find a fix, which isn't as easy as refreshing the page. Then, they have to test it on their test servers, and then send the maintenance over to Z8Games. Then, Z8Games will have to turn off the servers for a night, and implement the maintenance.
It's not the easiest thing in the world to do. -
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It should be noted that the ping problem is visual only. And should probably serve as a lesson that the number listed as your "ping" is not as nearly as important as the player who's in your sights.
Shoot first and ask questions later. The 0 ping bug hasn't really affected your gameplay.
And besides a character model looking really weird when holding the VERESK (again, only looks and doesn't affect the actual gameplay), and a couple spelling mistakes, this patch has actually been much more smooth and stable than almost all the patches we've updated with.
Not to mention that this patch itself contained a couple of bug fixes to some long standing errors.
We'll gladly take information on known repeatable bugs. Each of the last 4-5 patches has contained a number of fixes and will continue to do so as the game moves forward. -
[GM]Saidin wrote: »It should be noted that the ping problem is visual only. And should probably serve as a lesson that the number listed as your "ping" is not as nearly as important as the player who's in your sights.
Shoot first and ask questions later. The 0 ping bug hasn't really affected your gameplay.
And besides a character model looking really weird when holding the VERESK (again, only looks and doesn't affect the actual gameplay), and a couple spelling mistakes, this patch has actually been much more smooth and stable than almost all the patches we've updated with.
Not to mention that this patch itself contained a couple of bug fixes to some long standing errors.
We'll gladly take information on known repeatable bugs. Each of the last 4-5 patches has contained a number of fixes and will continue to do so as the game moves forward.
To be honest i think it would be a good idea to only be able to see your own ping. Alot of qqing/raging in game is about someone ping/lag.
I had actually forgotten about the veresk bug, that is just fun to watch tho haha -
[GM]Saidin wrote: »It should be noted that the ping problem is visual only. And should probably serve as a lesson that the number listed as your "ping" is not as nearly as important as the player who's in your sights.
Shoot first and ask questions later. The 0 ping bug hasn't really affected your gameplay.
And besides a character model looking really weird when holding the VERESK (again, only looks and doesn't affect the actual gameplay), and a couple spelling mistakes, this patch has actually been much more smooth and stable than almost all the patches we've updated with.
Not to mention that this patch itself contained a couple of bug fixes to some long standing errors.
We'll gladly take information on known repeatable bugs. Each of the last 4-5 patches has contained a number of fixes and will continue to do so as the game moves forward.
Actually it does affect it. I saw 4 guys with that gun laying on the ground, which means that's where the hit box is, and if not it's still hard to aim. Get it fix. -
Actually it does affect it. I saw 4 guys with that gun laying on the ground, which means that's where the hit box is, and if not it's still hard to aim. Get it fixED.
Them being led down must be rare seems this is the first ive heard of it. Plus ive seen the bug where dead bodies are moving round before that gun so its not just a bug with that gun....
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