Prevention of Speed Hackers
So we all know that speed hackers work by, well, making themselves move really fast..
Well I was thinking, and there's an easy enough way to fix this.
Pretty much works like this.
Normal player movement speed with M16 = X Value
If a player is holding the M16 and they move faster than X Value without falling, then they would automatically DC from the game.
This can easily be done for every weapon, even melee. When a person moves faster than the movement value for the weapon they're holding they automatically DC.
Discuss
Well I was thinking, and there's an easy enough way to fix this.
Pretty much works like this.
Normal player movement speed with M16 = X Value
If a player is holding the M16 and they move faster than X Value without falling, then they would automatically DC from the game.
This can easily be done for every weapon, even melee. When a person moves faster than the movement value for the weapon they're holding they automatically DC.
Discuss
Comments
-
ericsun98r wrote: »uhh steal my idea much? i know its a little different but the same thing basically. if they move too fast, auto death/kick. u know.
Actually I've had this idea since speed hackers first started showing up. I'm just now posting it. Nice try kid.
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