Maps with 3 stories
Title says it all..
Plus maps which actually have sniper dependant areas. Like areas where snipers would legitimately camp. AND YES, i would like to see some camping in this game.
This game has seriosly become a rush and quick scope type game and it would be nice if we could get a balance whre snipers could camp and teams would work around to gain these areas of the map.
Plus maps which actually have sniper dependant areas. Like areas where snipers would legitimately camp. AND YES, i would like to see some camping in this game.
This game has seriosly become a rush and quick scope type game and it would be nice if we could get a balance whre snipers could camp and teams would work around to gain these areas of the map.
Comments
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dude thtas not a bad idea
i like it but lets see if it would go through!! if Korea and China dont have it in their games , then most probably, your idea wont solidify till u see it in the asia.
Normaly they have the newwer maps and characters then it goes down to north america. BUt lets just PLAY
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RawrJafrikan wrote: »Title says it all..
Plus maps which actually have sniper dependant areas. Like areas where snipers would legitimately camp. AND YES, i would like to see some camping in this game.
This game has seriosly become a rush and quick scope type game and it would be nice if we could get a balance whre snipers could camp and teams would work around to gain these areas of the map.
Agreed +1 but i think they should have the camping spots somewhere high so knifers would take a longer time coming up which means we have a better chance on killing them faster -
HyperDaVinci wrote: »

Hahaha, epic pucture xD
My suggestions: Intervention, U.S. SOCOM Mk 23, Desert Eagle Crystal, PP-19 Bizon
See also my map suggestion: TDM Map -
Ty.SmokeDaBong wrote: »Hahaha, epic pucture xD
My suggestions: Intervention, U.S. SOCOM Mk 23, Desert Eagle Crystal, PP-19 Bizon
See also my map suggestion: TDM Map
msg2thankful -
L0LchoobFace wrote: »Guys we shouldn't worry about maps but Item Shop guns...
No point in getting guns and playing if its not fun.
And who are you to say that we shouldnt worry about Maps! HUH!!! TROLL LEAVE!
And yes. Sniping is a legitimate strategy. What do you think people do in real life? Pretty sure people dont run into a battlezone. Pretty much everyone is camped up somewhere, whether it be a machine gun nest, a corner, a room, a rooftop, etc. This game has become a complete rush and quickscope mode and I would seriosly love to see a change in that. Quite literally.
Moreover, Come on. I know EVERYONE wants to be that sniper that takes that long distance shot from a tall building (such as the one in downtown) and be like "BOOM HS). Dont lie, you know you want to do that. -
Technically, we have a three story map at the moment in the game, it's called Downtown. It's a Search and Destroy map which has a building in which snipers can snipe out of, it faces the CF Mart.
Sadly, it's really only accessible for Global Risk players in the map because that is where they spawn, at the bottom of the building. But, when the site in front of it is taken, players can utilize the area, and even camp in there with snipers.
This is a good idea, and I'd like to see it come into play sometime in the future, the developers probably will take a multi-tiered map into place sometime in the future, it doesn't all have to be ground level action, you know :P. -
Technically, we have a three story map at the moment in the game, it's called Downtown. It's a Search and Destroy map which has a building in which snipers can snipe out of, it faces the CF Mart.
Sadly, it's really only accessible for Global Risk players in the map because that is where they spawn, at the bottom of the building. But, when the site in front of it is taken, players can utilize the area, and even camp in there with snipers.
This is a good idea, and I'd like to see it come into play sometime in the future, the developers probably will take a multi-tiered map into place sometime in the future, it doesn't all have to be ground level action, you know :P.
Herp. I mentioned that in my last comment. Please read before responding like Im some bufoon.
But besides making me look like a buffon, I completly agree with your statment. Would be awsome if a map had, as I have said before, places which were sniper dependant NOT to be mistaken with Sniper necessary (prison, etc).
Further explanation: Maps where there would be locations where snipers would have advantages over those on the ground AND members of the team would have to somewhat tactically solve the problem. -
RawrJafrikan wrote: »Herp. I mentioned that in my last comment. Please read before responding like Im some bufoon.
But besides making me look like a buffon, I completly agree with your statment. Would be awsome if a map had, as I have said before, places which were sniper dependant NOT to be mistaken with Sniper necessary (prison, etc).
Further explanation: Maps where there would be locations where snipers would have advantages over those on the ground AND members of the team would have to somewhat tactically solve the problem.
Yes, I read that post, the reply was generally to everybody, not just you
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If I remember correctly, Merida is a three story map as well, but it's not a building, and it's not ideal for snipers. Hopefully most ideas get taken into consideration, and are implemented.
I agree, most Cross Fire maps are dependent on close ranged battle, but it's something that all have grown adapted to. -
RawrJafrikan wrote: »Title says it all..
Plus maps which actually have sniper dependant areas. Like areas where snipers would legitimately camp. AND YES, i would like to see some camping in this game.
This game has seriosly become a rush and quick scope type game and it would be nice if we could get a balance whre snipers could camp and teams would work around to gain these areas of the map.
I mentioned this is someone else's suggestion post too, but I think it was after yours. I'm really not sure. Here is my suggestion. (it's the very bottom reply)
http://forum.z8games.com/showthread.php?t=148778 -
ChocDrizzle wrote: »We should have a map where it's only a top story and if you jump off you die/ (:
So it's basically Sewers TD without the water at the bottom of the Sewers. Or it could be Sewers TD with 100 people at the bottom taking up every square inch of the water. -
So it's basically Sewers TD without the water at the bottom of the Sewers. Or it could be Sewers TD with 100 people at the bottom taking up every square inch of the water.
I love it when people die falling mah head
I wish I had a bigger head. In game. -
So it's basically Sewers TD without the water at the bottom of the Sewers. Or it could be Sewers TD with 100 people at the bottom taking up every square inch of the water.
BUT
it's larger
you can play with guns
and it's just better all around. -
I mentioned this is someone else's suggestion post too, but I think it was after yours. I'm really not sure. Here is my suggestion. (it's the very bottom reply)
http://forum.z8games.com/showthread.php?t=148778
Not even close to the same topic. The context of the suggestion is different. One is asking for maps where having snipers would be a tactical advantage whereas the other one is asking for maps with different elements.ChocDrizzle wrote: »We should have a map where it's only a top story and if you jump off you die/ (:
Sounds good if its like a rooftop of uptown newyork. That would be awsome. -
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RawrJafrikan wrote: »Title says it all..
Plus maps which actually have sniper dependant areas. Like areas where snipers would legitimately camp. AND YES, i would like to see some camping in this game.
This game has seriosly become a rush and quick scope type game and it would be nice if we could get a balance whre snipers could camp and teams would work around to gain these areas of the map.Technically, we have a three story map at the moment in the game, it's called Downtown. It's a Search and Destroy map which has a building in which snipers can snipe out of, it faces the CF Mart.
Sadly, it's really only accessible for Global Risk players in the map because that is where they spawn, at the bottom of the building. But, when the site in front of it is taken, players can utilize the area, and even camp in there with snipers.
This is a good idea, and I'd like to see it come into play sometime in the future, the developers probably will take a multi-tiered map into place sometime in the future, it doesn't all have to be ground level action, you know :P.
its same with Black Widow, good snipe spots etc
very balanced in my opinion...
same would be with Dust 2, since it is "almost" Black Widow, with other camp spots etc...
if we would get it
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