If CF were to upgrade...CF 2.0 [Warning : Possible wall of text!]

Hey, CF is turning into a relic of a game. Old Gfx (not everything, I fricking know...), old gameplay and map designs...as well as some other things that if changed can remedy problems that are currently ongoing.

What would YOU want them to add? (PS....I don't know if this should go in the suggestions area...but w.e. If it does, move it there.)

1) New and better designed maps and modes backed by a better GFX engine.
  • Incorporate some way for players to design maps (but not be able to play on them with other players) and show them off for possible addition to the game...like a community map contest every so often.
  • Foliage. It adds to the map SO FRICKING MUCH. I've hid in the bushes on Castle and people have walked almost clean past before they saw me. Not to mention it can spruce up alot of aspects of a map.
  • Better Dynamic and Static Lighting. Note to non-designers...Dynamic lighting does NOT mean a day/night system on maps. Dynamic lights like flashlights, lights that can be shot out, gun flares in darkness, etc...much like the fake dynamic lights on the spot lights in TD Prison (which are just textured cones that fade at the edges...)

    Better static lighting for texture details and such. Nothing too much really can be done on that one. PS. Neither of these have to be GPU intensive to work out well.
  • Environment maps : Reflective surfaces (water, glass, mirrors), glossy or light deflecting surfaces (wet tiles or metal), and depth mapping (brick mortar + light direction) to add to map detailing.
  • Game Modes....hmm. Heck, someone come up with something...I'll think or something later. :p

2) New and more balanced/realistic weapons.
  • DO WEAPONS RESEARCH. If you can't, hire someone who CAN. It's integral to understand how the weapon works in order to properly design it in the game.
  • Test them ALL and tweak their setting CONSTANTLY to insure balance. There will be less people screaming about X weapon being OP and Y weapon being a piece of junk.
  • More modern weapon systems : Sure the m16 is still in use, and sure the AK47 is a legend in it's own right and sure the uzi is like the most gangster of all the SMGs, but there are newer weapons out there then the basic typical FPS gunfare.
  • LESS RESKINS for CashPoints. A skin takes nothing to develop...if you're going to do this, try only doing it for promotional events like a contest or for a sponsor. I mean really...you may as well let users texture their OWN weapons and have them streamed to other players during the match and saved into a folder so that they are accessible for use later if the players run into each other (to cut down on re-downloading them and slowing down the game. They can also be saved compressed to save HD space). Nice way for designers or clans to show their...colors (HAW HAW ):[ )...
  • More default weapon choices? : M16 is straight ugh a lot of the times...M4A1 is standard in the U.S. Military (any military members, ex-members, fans, or family members want to chime in on this one, I'm not quite sure. I kinda remember hearing that they are trained with the m16 first though)

3) Various GUI re-designs : It's small....even in full screen. The game was made and released pretty much around the time more and more people started using larger resolutions so SG kinda didn't do their forward research to catch it (and are still way behind... 1366 x 768 people!!! ). And a better launcher...ugh. Fugly.

4) More game-play game modes and some other nongame-play game modes
  • Clan/Team Practice | Machinima mode: Clans wanna practice setting up plans and such without having to rush it per match. And of course some people are gonna want to make lulz too... Having rooms that give users control over how long they stay inside and what they can do in it would be a huge boost to functionality available to the players. Machinima camera controls and recording options (OTHER THAN the .cfr format) would be a nice addition.
  • AI and/or PvE modes : I]Opinion withheld due to possible future release by Z8. I don't even need to say anything, go google it or watch ItsDamgeInc's youtube videos...[/I
  • Vehicular game play? : Hmm...I can imagine BL jumping off a train into come map and then rushing off to plant the bomb and GR jumping from an helicopter like in the TD Ship promo video... or even each team having vehicles to transport troops to various parts of a large scale map to cut down on travel time... think ut2004's onslaught mode, but in a more Halo 1 approach (meaning less chaos...lol).


I'm out of ideas for the moment (tired...).

Anyone else want to interject any original ideas? Oh yeah, and don't go saying "it would be hard" because what do you think programming is? It's not like a stroll in the park. And everything I've listed is 100% possible (and some are open source or easily implementable, such as the environmental mapping aspect...which the current engine SUPPORTS but is not implemented...) so it wouldn't be a problem. As for the budget (we know SGi makes plenty of profit on CF and their other games they have running after management), I'd say it would be pretty much around what CF cost when it was being developed (whatever that was...), although if they start from scratch we won't be seeing the game in alpha for another 4-5 years...and then beta 1-2 years after.


TL;DR : Read it...

(PS. Tag system here sux...)

Comments

  • Youre trying to change the core gameplay way too much. The reason why CF is so succesful is because its so simple.

    No trees/bushes to camp in.
    No lights. No lights are even needed.

    If you had a flashlight in GM, that would overpower GR too much.

    Graphics dont make the game.. The gameplay does. If it was graphics, than CF wouldnt be so successful.

    The reskins have advantages. Theyre not just reskins.

    Vehicles? Really...?

    One weapon will always be better than another. Look at Call of Duty for example. A MASSIVE FPS game with the maximum amount of resources to balance weapons. And it still ends up having an overpowered weapon.

    I think youre missing the point of a Free to Play game, youre trying to turn this into a multitude of different games.
  • I haz to agree with Giggle except with the reskin part...some of it.

    Take CS for example. That shhhiiiiiiiiiz is so simple that its so fun. I honestly love the gameplay and the only thing that ruins it are its people. Weapons...yeah...they could improve but keep everything how it is. You don't want this game to turn out like COD where 2 hits in the toe kills you right?
  • I would like CF to be made on a better engine (for better reg)
    and more resolutions, my monitor likes its native resolution...
    Maybe even better sound? 7.1? :)
  • I haz to agree with Giggle except with the reskin part...some of it.

    Take CS for example. That shhhiiiiiiiiiz is so simple that its so fun. I honestly love the gameplay and the only thing that ruins it are its people. Weapons...yeah...they could improve but keep everything how it is. You don't want this game to turn out like COD where 2 hits in the toe kills you right?

    Some weapons. If the weapons were placed right then it would be fine. SL and M12 for zp. It wont happen, but it would be better. Only options are to tweak them a bit. Thats also possible, but there are more pressing matters than the odd kid with an OP gun for the devs to think about.
    KillGod wrote: »
    I would like CF to be made on a better engine (for better reg)
    and more resolutions, my monitor likes its native resolution...
    Maybe even better sound? 7.1? :)

    Those are realistic options and possible future implementation without changing the gameplay
  • Those are realistic options and possible future implementation without changing the gameplay
    Oh, and more mouse options. (cross hair size and color) and like being able to have your mouse at 1000hz polling rate without your mouse acting weird.
  • I agreez. I'm all up for improvement...but completely, or almost completely, changing the game would just make it worse in my opinion. A.V.A and CrossFire are the only F2P games I enjoy because they don't have all that bs every other game has.


    You know what this game really needs though? GOD DAM PIE!

  • You know what this game really needs though?

    bee ar's?????
  • SexyPollo wrote: »
    bee ar's?????
    That wouldn't matter if it had an unreal engine.
  • Youre trying to change the core gameplay way too much. The reason why CF is so succesful is because its so simple.

    No trees/bushes to camp in.
    No lights. No lights are even needed.
    Trees/bushes are everywhere on the planet...why would they be magically excluded from every location in CF because people could hide in them? CF has crates EVERY where, even in stupid locations. Trade em for bushes, because simple does NOT mean stupid...
    If you had a flashlight in GM, that would overpower GR too much.
    Not if you add in proper Dynamic lights in rooms, it wont. A pitch black room due to a light being busted + a flash light is just going to creep the hell out of someone and give ghost an ADVANTAGE...and a flashlight isn't going to illuminate something that is already invisible in light in the first place....

    Graphics dont make the game.. The gameplay does. If it was graphics, than CF wouldnt be so successful.
    I already said that....
    The reskins have advantages. They're not just reskins.
    *FACEPALM*
    Vehicles? Really...?
    Yea, really. If you read what I posted I implied larger maps...maps that could hold more then the 8v8 we have and still keep low-end computers able to play. Who would want to walk for ages and then end up dying and having to walk alllll the way back.
    One weapon will always be better than another. Look at Call of Duty for example. A MASSIVE FPS game with the maximum amount of resources to balance weapons. And it still ends up having an overpowered weapon.
    ...that end of getting re-balanced until the problem is lessened....plus CoD weapons are level based properly, unlike CF where the K2 is a Sgt weapon with the power of a SgtFC weapon...and it's not being changed, now is it?
    I think youre missing the point of a Free to Play game, you're trying to turn this into a multitude of different games.

    There are F2P games WITH these functionalities, so I think you need to open your mind. Sure it's simple. Awesome. Whatever. But simple isn't going to cut it for much longer. Paper textures with a cash-shop will look like a money pit after a few years when there are games with better functions popping up...


    Btw, Simplicity doesn't mean you cut corners either. Even though minecraft looks like junk and is fun doesn't mean they have a gfx engine that can't handle over 5million bricks with effects on them (which, btw, can be modded to be next-gen style....COUGH) and not slow the game down...

    CF lags on smoke, even on systems with the GPU power to pull that kind of stuff in more up-to-date games. That's a sign that someone threw it together and it's messy code somewhere...
  • Your trying to change the game too much... i like cf cuz iy simmple straight up killinh... no jumping in and out of bushes and crap like that.


    You know what this game really needs though? GOD DAM PIE!

    I prefare cake... but everyone keeps telling me the cake is a lie o.O ;)

  • Those are realistic options and possible future implementation without changing the gameplay

    Yes, because adding reflective surfaces is not realistic...and it will change gameplay.
    *sigh*

    And bushes too........

    Sure a vehicle MAY change some gameplay aspects...SLIGHTLY (not saying give players the ability to run people over, hell, make the vehicles AI controlled so it doesn't happen).

    But as for saying things such as simple and MINIMAL gfx improvements (over the pixel textures and junk player models) is going to ruin the game play.........


    Sheep.
  • Your trying to change the game too much... i like cf cuz iy simmple straight up killinh... no jumping in and out of bushes and crap like that.

    But people will jump behind a box placed in some odd place without any questions...
    If your going to say not to change something at least give a real response and not something so fickle as not wanting a bush or two place in a city like they are in reality...
  • You know what this game really needs though? GOD
    DAM PIE!

    WOOOO
    DxB13 wrote: »
    Trees/bushes are everywhere on the planet...why would they be magically excluded from every location in CF because people could hide in them? CF has crates EVERY where, even in stupid locations. Trade em for bushes, because simple does NOT mean stupid...

    No. Theyd be perfect camping spots. As you stated in your posts. There are tress in the game btw.


    Not if you add in proper Dynamic lights in rooms, it wont. A pitch black room due to a light being busted + a flash light is just going to creep the hell out of someone and give ghost an ADVANTAGE...and a flashlight isn't going to illuminate something that is already invisible in light in the first place....

    You are aware what happens when a ghosts goes in light in the game right? Plus a flashlight anywhere else will immediatly give away the position if the beam can be seen around a corner.



    I already said that....

    I know.. I was stating it again


    *FACEPALM*

    So +5 bullets or faster reload isnt an advantage?


    Yea, really. If you read what I posted I implied larger maps...maps that could hold more then the 8v8 we have and still keep low-end computers able to play. Who would want to walk for ages and then end up dying and having to walk alllll the way back.

    How do you intend for massive maps and vehicles and still retain it for low end computers?
    Vehicles would NOT do well in this game. At all. End of discussion on that. This isnt WarRock.



    ...that end of getting re-balanced until the problem is lessened....plus CoD weapons are level based properly, unlike CF where the K2 is a Sgt weapon with the power of a SgtFC weapon...and it's not being changed, now is it?

    The m16 is by far one of the most powerful weapons on COD and you start off with it..
    At least you dont start off with a Scar Light and the level is reletively high to obtain.
    I dont recall anyone saying its not going to be changed? Plus the K-2 has a slower rate of fire than most rifles. Its hardly extremely overpowered.




    There are F2P games WITH these functionalities, so I think you need to open your mind. Sure it's simple. Awesome. Whatever. But simple isn't going to cut it for much longer. Paper textures with a cash-shop will look like a money pit after a few years when there are games with better functions popping up...


    Btw, Simplicity doesn't mean you cut corners either. Even though minecraft looks like junk and is fun doesn't mean they have a gfx engine that can't handle over 5million bricks with effects on them (which, btw, can be modded to be next-gen style....COUGH) and not slow the game down...

    CF lags on smoke, even on systems with the GPU power to pull that kind of stuff in more up-to-date games. That's a sign that someone threw it together and it's messy code somewhere...

    Im aware they have these funstionalities. And look where they are? Crossfire is the most popular F2P FPS out. Especially in Asia where its absolutely massive.. i daresay possibly bigger than COD.

    This system works. Obviously. Its the Free to Play world. I dont know what you expect.

    The simplest of engine can rander a few billion squares. However its very CPU intensive. That amount of blocks is never shown on one screen at any time and it already has optimisation problems.
    On a side note, you cant compare Minecrafts Engine to Crossfires.... Theyre not even remotely the same.

    Yes, it does, like it does in most games. It renders alot of particles to get the smoke effect. Its not one massive texture over a model. Its like that in every game. I dunno what game youre playing where smoke doesnt drop your framerate in the slightest.

    Replies in red.
    DxB13 wrote: »
    Yes, because adding reflective surfaces is not realistic...and it will change gameplay.
    *sigh*

    And bushes too........


    Sure a vehicle MAY change some gameplay aspects...SLIGHTLY (not saying give players the ability to run people over, hell, make the vehicles AI controlled so it doesn't happen).

    But as for saying things such as simple and MINIMAL gfx improvements (over the pixel textures and junk player models) is going to ruin the game play.........


    Sheep.

    Where did I say reflective objects wasnt realistic. Well.. technically with this engine it isnt but as you are saying.. with a new one.........
    Also where did I say it would change gameplay?

    Bushes WILL. All people will have to do is sit hidden in a bush and wait for someone to wander along.

    Vehicles may change some gameplay aspects? Errr...

    Vehicles WILL change ALOT of the gameplay. even in one map. Players get in a vehicle and essentially dominate the game. Theres not way of destroying them and hgh explosive weapons such as rockets or mines will not be added to this game.

    Make the vehicles AI controlled? Then whats the point in vehicles?


    Again where did I say minimal graphic improvements will affect gameplay?

    Sheep.. coming from the one that suggested vehicles and flashlights for Crossfire...


    Why are you attacking me?....
  • I like a few of the points:

    - Change the GUI
    - Change the graphics engine (just steal the CS:S one please)
    - Get rid of the unbalanced weapons
    - My own point, replay system with fewer crashes, proper sweeps & rewind

    Montages/movies would look great, gameplay would be much less corny (the model movements are a joke, let's be honest), and pubbing would actually be tolerable (pointing at M12 & Thompson).
  • If you're looking for a tree in CF, there is a giant one in Tranquility HM/MM.
  • D_Phoenix wrote: »
    If you're looking for a tree in CF, there is a giant one in Tranquility HM/MM.

    Yeah...1 (well, 2. Forgot about that short sapling). And it helps in that mode too, although only a little. But pretty much Giggle will say keep the game the same even though I most certainly named the thread "UPGRADE"...pretty much try to beat the thread with a stick without understanding what I was aiming for.

    You like simple games, fine. I do too. But when it's thinking about how it would be down the line, you don't stick to the same old mess that people have been wanting changed or upgraded...because then you can play on the old version while everyone else is playing in their new game with features that actually we're original and not half-assed CF wanna be knockoff stuff...


    SECONDLY, not a single person has posted a single additive suggestion...Giggle came in here and moved it (like he was supposed to) and proceeded to drive a wedge in that by posting "no no no, I don't like simple non-gameplay changing aspects" stuff followed by a few "i like pie" stupidty posts.

    But he'll cry foul when people get on the company about constantly doing the same thing like releasing re-skins (which, seeming, have some extra advantage due to the skin alone............) and the same lame brained 10% gp 'boosts'.

    Gonna love seeing how July and August play out with this community...
  • aimboxdll wrote: »
    - Change the graphics engine (just steal the CS:S one please)

    By the fact you called it as graphics engine and the CSS one, i dont think you know what youre talking about :/
    DxB13 wrote: »
    Yeah...1 (well, 2. Forgot about that short sapling). And it helps in that mode too, although only a little. But pretty much Giggle will say keep the game the same even though I most certainly named the thread "UPGRADE"...pretty much try to beat the thread with a stick without understanding what I was aiming for.

    You like simple games, fine. I do too. But when it's thinking about how it would be down the line, you don't stick to the same old mess that people have been wanting changed or upgraded...because then you can play on the old version while everyone else is playing in their new game with features that actually we're original and not half-assed CF wanna be knockoff stuff...


    SECONDLY, not a single person has posted a single additive suggestion...Giggle came in here and moved it (like he was supposed to) and proceeded to drive a wedge in that by posting "no no no, I don't like simple non-gameplay changing aspects" stuff followed by a few "i like pie" stupidty posts.

    But he'll cry foul when people get on the company about constantly doing the same thing like releasing re-skins (which, seeming, have some extra advantage due to the skin alone............) and the same lame brained 10% gp 'boosts'.

    Gonna love seeing how July and August play out with this community...

    Im all up for improvements, but this will drastically change the gameplay. You are completely missing my point...

    ""UPGRADE"...pretty much try to beat the thread with a stick without understanding what I was aiming for."

    I dont understand how calling it an upgrade changes you points. Call it what you want but my pointd above stand.. especially when the majority is actually agreeing with me.

    "no no no, I don't like simple non-gameplay changing aspects"

    No i didnt... Because I disagreed with you suggestion and backed myself up, im apparently the bad guy?

    No, i cry foul when people post misleading information whether they know it or not.
    Constantly saying "THEY DO NOTHING" does not help the situation in the slightest especially when I know for a fact that things ARE being done. But you all ignore me as if im a liar and twist it so im the bad guy in many situations.

    The reskins DO have advantages... theyre not just skins. Most have additional ammo, or a scope, faster reload or other features.

    You dont agree with my posts. Fine. Youre allowed to. But do it civilly. ALl youve done was attack points.
  • By the fact you called it as graphics engine and the CSS one, i dont think you know what youre talking about :/
    http://en.wikipedia.org/wiki/Graphics_engine
    http://en.wikipedia.org/wiki/Source_(game_engine)

    It's doing the graphics, it debuted on CS:S. Nitpick unnecessary Mr Mod?
  • aimboxdll wrote: »
    http://en.wikipedia.org/wiki/Graphics_engine
    http://en.wikipedia.org/wiki/Source_(game_engine)

    It's doing the graphics, it debuted on CS:S. Nitpick unnecessary Mr Mod?

    Nitpicky me... people saying AWP on here drives me up the wall...

    Anyway the Source engine would be pointless here. It wouldnt implement it well enough to be worth the expensive license fee.
  • Nitpicky me... people saying AWP on here drives me up the wall...

    Anyway the Source engine would be pointless here. It wouldnt implement it well enough to be worth the expensive license fee.
    That's a pity, though I guess it's just me wanting more "realistic" animations and nicer montages (which would put me in a minority in relation to the entire CF playerbase).

    Though, if you're just aiming for the majority - the patches should just come with M12 golds, silvers and customs.
  • aimboxdll wrote: »
    That's a pity, though I guess it's just me wanting more "realistic" animations and nicer montages (which would put me in a minority in relation to the entire CF playerbase).

    Though, if you're just aiming for the majority - the patches should just come with M12 golds, silvers and customs.

    I wouldnt mind ragdolls.. but thats about it :/

    Not really. Most people despise these weapons and its only the kiddlings that use them because they cant understand english to know.. or theyre deliberately trying to annoy people.
  • Way too much new things... I dont like idea..(I love reskins!!)
  • I wouldnt mind ragdolls.. but thats about it :/
    I especially hate the way characters die and their death poses in replays. They get sprayed in the body and somehow go flying, then land half in the ground with an arm sticking up. I don't know if this is due to the latency differences, but nade kills always come a full second after the nade has exploded.
    Not really. Most people despise these weapons and its only the kiddlings that use them because they cant understand english to know.. or theyre deliberately trying to annoy people.
    This is news to me. If that's the case, how would you/Z8/devs justify the inclusion of the weapon in that long-ago patch? I was under the impression that it was included to satisfy the masses.
  • aimboxdll wrote: »
    I especially hate the way characters die and their death poses in replays. They get sprayed in the body and somehow go flying, then land half in the ground with an arm sticking up. I don't know if this is due to the latency differences, but nade kills always come a full second after the nade has exploded.


    This is news to me. If that's the case, how would you/Z8/devs justify the inclusion of the weapon in that long-ago patch? I was under the impression that it was included to satisfy the masses.

    Yeah its a rplay+ping issue. Hopefully a better system is on the way soon

    Becuase the devs arent smart... TBH i dont think they tested it much.
  • well i'll be honest i didnt read the whole text but i got the main idea from reading the replies...

    and as Giggletron said .. these are all major changes in the game engine... so i dont suppose they will ever be implemented...

    although OnSlaught mode like in UT2004 would rooooooock ;)
  • Youre trying to change the core gameplay way too much. The reason why CF is so succesful is because its so simple.

    No trees/bushes to camp in.
    No lights. No lights are even needed.

    If you had a flashlight in GM, that would overpower GR too much.

    Graphics dont make the game.. The gameplay does. If it was graphics, than CF wouldnt be so successful.

    The reskins have advantages. Theyre not just reskins.

    Vehicles? Really...?

    One weapon will always be better than another. Look at Call of Duty for example. A MASSIVE FPS game with the maximum amount of resources to balance weapons. And it still ends up having an overpowered weapon.

    I think youre missing the point of a Free to Play game, youre trying to turn this into a multitude of different games.

    giggle is right thou cod does have balanced weapons and there still is that one or 2 op weps that is being used by all the noobs who think they are mlg cause they use it, whenever there is an attempt to balance wepons one wep WILL be op man, but i would like to see more weps in the game, not like ca but a lil more weps not reskins
  • I want the Bushes.

    Sorry Giggle, but a man like me likes a lil fuzz.


    It makes things more interesting persay.
  • That's far from what this game really needs.
    Also, people need to stop talking bs about how the engine is bad, it's the same engine used for the FEAR series, which have far from bad graphics.

    but here's my list of what this game really needs:

    -Improved netcode
    -Better hardware support (including support for most single monitor resolutions.)
    -some way of choosing with what nationalities you want/don't want to play with

    those are things that would actually be realistic to achieve, unlike improving the community of this game and stuff like that