Um...will this get you banned?
Fences with Adaptive Antialiasing enabled:


Fences with regular multi-sample AA or SuperSampling AA enabled:


Doesn't happen at all in windows XP even on the exact same catalyst driver.
Also the ground on some maps is missing too (like that one map on ghost mode with water on the floor...both the water and the ground are gone, and you can see some sort of green marble texture under you....


Fences with regular multi-sample AA or SuperSampling AA enabled:


Doesn't happen at all in windows XP even on the exact same catalyst driver.
Also the ground on some maps is missing too (like that one map on ghost mode with water on the floor...both the water and the ground are gone, and you can see some sort of green marble texture under you....
Comments
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The mesh is there. It's just not rendered.
The metal railing on the top building is also missing.
Now I see why I keep getting stuck on invisible objects on some maps...explains everything.
Otherwise I'd also be able to fall off the map on ghost mode.
Blame ATI for that one. I guess they didn't test this game on windows 7 at all, since it renders perfectly fine on XP.
I could just use supersampling in order to get AA applied to the fences, but that tanks the FPS in smoke and ESPECIALLY at those weird glowing light things on that one reactor type map in ghost mode....literally drops it from 200 FPS to an unplayable 15 FPS.... -
No you wont it's like messing with your color, making the map texture white. It's might help you locate the enemy slightly but it wont help you out when you get to kill him because you'll miss the part of where there's railing and you might shoot on it more than on the target itself. You'll also hit some of those place most of time and feel like a stupid dude running into a wall XD.
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