solution anti-speed

dear Z8Games,
sorry for my english^^
for stop speedhack you should install a "speed analizer"
it analyzes the distance traveled by the player relative to a given time
If the player a great distance journey in a short time it will be automatically disconnected from the game

thank you

Comments

  • dear Z8Games,
    sorry for my english^^
    for stop speedhack you should install a "speed analizer"
    it analyzes the distance traveled by the player relative to a given time
    If the player a great distance journey in a short time it will be automatically disconnected from the game

    thank you

    Omg that will disconnect 100% of the lagger to ^^ +1 to the idea XD

    but make sure that falling speed wont affect the analyze
  • if it was that easy -.-



    srsly some of you people think it's easy to code something for a online game to easily
  • But there are those that can effectively bunnyhop which increases then rate of travel.
  • if it was that easy -.-



    srsly some of you people think it's easy to code something for a online game to easily

    Actually it is >.> I coded my anti-speed hack system for a private wow server and since then they don't have anymore hackers so >.> g.g there..

    @OhMyGodd That's why i said it would need further calculation to allow the falling speed/bhup speed.
  • This was already suggested in 2009, and Subagames said no to this, because it will increase your ping.
    Reason why is because it has to upload all the traffic data to a server, with hundreds of thousands players more. This could cause lag at lots of people and therefor, will NOT be added.
  • Actually it is >.> I coded my anti-speed hack system for a private wow server and since then they don't have anymore hackers so >.> g.g there..

    @OhMyGodd That's why i said it would need further calculation to allow the falling speed/bhup speed.

    Lmao wanna bet the coding language for cross fire is different than that off your little anti-hack made in what c++ or vb(lolz vb)

    Don't think just because you could code a simple programme that you could code a whole game!

    it takes more brains than that!
  • Hizumara wrote: »
    This was already suggested in 2009, and Subagames said no to this, because it will increase your ping.
    Reason why is because it has to upload all the traffic data to a server, with hundreds of thousands players more. This could cause lag at lots of people and therefor, will NOT be added.
    All the position data is going through the server anyway. If it's going to be that much trouble to do a few heuristic checks on the speed (to eliminate laggers getting marked as cheaters) then possibly some server upgrades should be planned, lol.
    Lmao wanna bet the coding language for cross fire is different than that off your little anti-hack made in what c++ or vb(lolz vb)

    Don't think just because you could code a simple programme that you could code a whole game!

    it takes more brains than that!
    CF (at least the client) is done in C++. Regardless, language doesn't matter. The concepts are the same.
  • Lmao wanna bet the coding language for cross fire is different than that off your little anti-hack made in what c++ or vb(lolz vb)

    Don't think just because you could code a simple programme that you could code a whole game!

    it takes more brains than that!

    C++, Java,SQL,Perl,Fortran,C, and such. Can I tell you that an emulation done of World of Warcraft is even more complex than a game like crossfire ? Are you mad ? My little anti-hack made is simply checking the x,y,z distance moved of a character, depending on the bonus he has, mount/buff/enchant, and calculate the max of the distance that should be done per the player, then it get triggered if that value exceed.
  • Cap max speed possible? Instead of distance traveled. Just put it a bit above what any legit player could do under any circumstance. Then again I don't know the games code, so no idea if this is possible. Also no idea the effect it would have on ping.