solution anti-speed
dear Z8Games,
sorry for my english^^
for stop speedhack you should install a "speed analizer"
it analyzes the distance traveled by the player relative to a given time
If the player a great distance journey in a short time it will be automatically disconnected from the game
thank you
sorry for my english^^
for stop speedhack you should install a "speed analizer"
it analyzes the distance traveled by the player relative to a given time
If the player a great distance journey in a short time it will be automatically disconnected from the game
thank you
Comments
-
latorniole13 wrote: »dear Z8Games,
sorry for my english^^
for stop speedhack you should install a "speed analizer"
it analyzes the distance traveled by the player relative to a given time
If the player a great distance journey in a short time it will be automatically disconnected from the game
thank you
Omg that will disconnect 100% of the lagger to ^^ +1 to the idea XD
but make sure that falling speed wont affect the analyze -
SamuraiMoMo wrote: »if it was that easy -.-
srsly some of you people think it's easy to code something for a online game to easily
Actually it is >.> I coded my anti-speed hack system for a private wow server and since then they don't have anymore hackers so >.> g.g there..
@OhMyGodd That's why i said it would need further calculation to allow the falling speed/bhup speed. -
This was already suggested in 2009, and Subagames said no to this, because it will increase your ping.
Reason why is because it has to upload all the traffic data to a server, with hundreds of thousands players more. This could cause lag at lots of people and therefor, will NOT be added. -
TheRealCoon wrote: »Actually it is >.> I coded my anti-speed hack system for a private wow server and since then they don't have anymore hackers so >.> g.g there..
@OhMyGodd That's why i said it would need further calculation to allow the falling speed/bhup speed.
Lmao wanna bet the coding language for cross fire is different than that off your little anti-hack made in what c++ or vb(lolz vb)
Don't think just because you could code a simple programme that you could code a whole game!
it takes more brains than that! -
All the position data is going through the server anyway. If it's going to be that much trouble to do a few heuristic checks on the speed (to eliminate laggers getting marked as cheaters) then possibly some server upgrades should be planned, lol.This was already suggested in 2009, and Subagames said no to this, because it will increase your ping.
Reason why is because it has to upload all the traffic data to a server, with hundreds of thousands players more. This could cause lag at lots of people and therefor, will NOT be added.
CF (at least the client) is done in C++. Regardless, language doesn't matter. The concepts are the same.SamuraiMoMo wrote: »Lmao wanna bet the coding language for cross fire is different than that off your little anti-hack made in what c++ or vb(lolz vb)
Don't think just because you could code a simple programme that you could code a whole game!
it takes more brains than that! -
SamuraiMoMo wrote: »Lmao wanna bet the coding language for cross fire is different than that off your little anti-hack made in what c++ or vb(lolz vb)
Don't think just because you could code a simple programme that you could code a whole game!
it takes more brains than that!
C++, Java,SQL,Perl,Fortran,C, and such. Can I tell you that an emulation done of World of Warcraft is even more complex than a game like crossfire ? Are you mad ? My little anti-hack made is simply checking the x,y,z distance moved of a character, depending on the bonus he has, mount/buff/enchant, and calculate the max of the distance that should be done per the player, then it get triggered if that value exceed. -
Cap max speed possible? Instead of distance traveled. Just put it a bit above what any legit player could do under any circumstance. Then again I don't know the games code, so no idea if this is possible. Also no idea the effect it would have on ping.
Categories
- All Categories
- Z8Games
- Off-Topic - Go To Game OT Forums
- 1 Z8 Forum Discussion & Suggestions
- 16 Z8Games Announcements
- Rules & Conduct
- 5.2K CrossFire
- 951 CrossFire Announcements
- 942 Previous Announcements
- 2 Previous Patch Notes
- 1.4K Community
- 122 Modes
- 600 Suggestions
- 85 Clan Discussion and Recruitment
- 274 CF Competitive Forum
- 19 CFCL
- 26 Looking for a Team?
- 701 CrossFire Support
- 52 Suggestion
- 116 Bugs
- 28 CrossFire Guides
- 166 Technical Issues
- 47 CrossFire Off Topic