Gm & Developers

In order to further understand the basic job of a developer i had to do some searching... google was there.

Correct me if I'm wrong but a developer's work usually goes like this

- Gather Material for the next patch (guns/maps/items) now remember this are just ideas and some pictures i suppose (but they have it easy since they have allied versions of the game that makes it easy for them... to a certain degree that is.

- Start the creation/modeling of the weapon/map/item... you name it. and so i found a neat little video to show you guys Weapon Modeling [the video is only part 1 of 15 for a single glock... i can only imagine. after the gun/map/item is complete they have to render it and animate it...

- The animation process is another arduous work process which takes several hours and patience Animation that's only a minor example.

... after that comes the coding, importing, testing, glitches... it all seems like an eternity, and the idea of explaining it to you guys just gives me a headache... so i'll leave it at that.

Now i believe the dev. team has around 5 - 10 members, if not more... Audio Coder / AI Coder / Uscript Coder / Environment Modeler / Weapon Animator, Modeler, Artist, Texture.

It's not so simply now is it?

To be honest i don't imagine myself sitting in front of the computer doing the same thing for more than 8 hours a day...

... and no I'm not sucking up to any1... i hate and despise each and every1 of you equally don't think your special!!

Wake up

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