More "No death" events
Have more of these.
Actually made the game fun instead of everyone being a "try-hard" in pubs as well as make the game more entertaining. People worked together rather than individually.
People focused more on winning and having fun rather than just maintaining a positive kd. I found that alot of people didnt "RQ" and to my surprise found them complimenting and admiring other people's "skills" at the game. (And yes, I put the parentheses on purpose).
No offense, but this game shouldn't be conformed to the competitive players. It should be to and for Everyone.
Also, if possible, make an item which makes it so players have like a 7-day no death situation.
Actually made the game fun instead of everyone being a "try-hard" in pubs as well as make the game more entertaining. People worked together rather than individually.
People focused more on winning and having fun rather than just maintaining a positive kd. I found that alot of people didnt "RQ" and to my surprise found them complimenting and admiring other people's "skills" at the game. (And yes, I put the parentheses on purpose).
No offense, but this game shouldn't be conformed to the competitive players. It should be to and for Everyone.
Also, if possible, make an item which makes it so players have like a 7-day no death situation.
Comments
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nobody cares about kdrRawrJafrikan wrote: »Have more of these.
Actually made the game fun instead of everyone being a "try-hard" in pubs as well as make the game more entertaining. People worked together rather than individually.
People focused more on winning and having fun rather than just maintaining a positive kd. I found that alot of people didnt "RQ" and to my surprise found them complimenting and admiring other people's "skills" at the game. (And yes, I put the parentheses on purpose).
No offense, but this game shouldn't be conformed to the competitive players. It should be to and for Everyone.
Also, if possible, make an item which makes it so players have like a 7-day no death situation. -
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who tries hard? some 13 year olds who argue about whos better?
Cram off...if you don't care about your KD go play Combat Charms or something...
KD = How well you care about dying...period. People with higher KD care more about living, or put more emphasis on working in groups to deal with problems. Farmers included...although they, like you, don't care about having fun in the game anymore...
Better players tend to have better KDs...not worse ones....
+1 on events idea. -
really, how "well" i care about dying? i don't care about dying, but somehow my kdr is 1.7, and i use horrible guns like winchester a lot. if you're wondering, i get around 3.0 if i use an ak or m4 and i just rush in, how does that work. you care and i don't but according to you i should have a worse kdr since i don't get a hissy fit if i get killed a few times.Cram off...if you don't care about your KD go play Combat Charms or something...
KD = How well you care about dying...period. People with higher KD care more about living, or put more emphasis on working in groups to deal with problems. Farmers included...although they, like you, don't care about having fun in the game anymore...
Better players tend to have better KDs...not worse ones....
+1 on events idea.
what you're saying is people care more about what's written on paper rather than what actually happens. -
[MOD]Talonblaze wrote: »Would make some ribbons rather irrelevant since they would be easy to obtain. One man army, your no tom berenger, clutch killer. etc. there would be no challenge in that regard. it would have to be fixed so that you wouldn't get kills or deaths.
They already are irrelevant.
As far as challenges goes, there is always the daily mission. And the REAL challenge would be to win matchs instead of caring about being Ace.
Lets not forget the mass amount of people in the top 100 clans which are pretty much farming their way to the top. -
Nawww, that would destroy gameplay.
No it wouldnt.
If your going to say this, then at least have some kind of argument as to WHY it would destroy gameplay.
It would definitly IMPROVE gameplay.
Seeing that most people wouldnt leave, people would stay, compliment each other, and then subsequently play again is amazing.
That and more newbies will join because there isnt this immense stress to become this quick scoping one shotting beast in the game.
Lets face it, The Game inst made for Competitive players, and if your in a pub, it shouldnt even matter BUT because of these ribbons and other add ons that encourage competitive game play, the community has conformed to these wants. -
RawrJafrikan wrote: »They already are irrelevant.
As far as challenges goes, there is always the daily mission. And the REAL challenge would be to win matchs instead of caring about being Ace.
Lets not forget the mass amount of people in the top 100 clans which are pretty much farming their way to the top.
Well, how does kills, headshots and k/d affect if your ace or not? (i actually prefer mvp.)
You also forget that just because something is based on wins that it can't be abused either. Wins can be farmed just as easily as anything else in this game. So in essence winning, or even bi-winning won't do much to change the feel of this game. Its already on a 'win at any cost' method. -
[MOD]Talonblaze wrote: »Well, how does kills, headshots and k/d affect if your ace or not? (i actually prefer mvp.)
You also forget that just because something is based on wins that it can't be abused either. Wins can be farmed just as easily as anything else in this game. So in essence winning, or even bi-winning won't do much to change the feel of this game. Its already on a 'win at any cost' method.
It doenst, but we can still say that the person being Ace is usually trying to achieve Ace while keeping a positive kd and usually succeeds in that goal.
Yes, anything can be farmed, but your not getting a ribbon for it so there is no incentive for farmers to just go for wins.
Going to disagree with the last statment. Most players could give a rat's tailend about winning and only really care about how well their kd is, how many kills they got, OR if they did it using a presumed "noob" weapon. -
RawrJafrikan wrote: »It doenst, but we can still say that the person being Ace is usually trying to achieve Ace while keeping a positive kd and usually succeeds in that goal.
Yes, anything can be farmed, but your not getting a ribbon for it so there is no incentive for farmers to just go for wins.
Going to disagree with the last statment. Most players could give a rat's tailend about winning and only really care about how well their kd is, how many kills they got, OR if they did it using a presumed "noob" weapon.
Well, if score became irrelevant, how can one feel good about themselves? You'd just be getting xp, for a rank that doesn't matter (farmers) and wins that don't matter (farmers) for your clan to improve but won't reach the top (farmers). The ribbons and statistics are meant to show your personal progress, its futile to always compare to others since its all farmable. Ribbons and your own personal goals for stats are incentive to just play good overall. strive for a goal. its just as boring to not have a goal.
heh about your last statement, if they didn't care about winning why would they farm? farming is all about winning in some form or another. and people usually get kicked from rooms if they purposefully pubjack. if people didn't care about winning, there wouldn't be flash or smoke nades in your face in MM/HM, why? because they want to be on top, not you. a mode that has no statistical value. -
[MOD]Talonblaze wrote: »heh about your last statement, if they didn't care about winning why would they farm? farming is all about winning in some form or another. and people usually get kicked from rooms if they purposefully pubjack. if people didn't care about winning, there wouldn't be flash or smoke nades in your face in MM/HM, why? because they want to be on top, not you. a mode that has no statistical value.
Farming = killls.
MM.HM = They want more kills by mutating people.
Its all about kills.
Edit: Yeah it gets boring not having a goal, but its EVEN MORE frustratign when everyone has this cutthroat mentality as a means to achieve that goal.
Idk, maybe add liek Team missions or something. Or more than one daily mission. -
RawrJafrikan wrote: »Farming = killls.
MM.HM = They want more kills by mutating people.
Its all about kills.
Edit: Yeah it gets boring not having a goal, but its EVEN MORE frustratign when everyone has this cutthroat mentality as a means to achieve that goal.
Idk, maybe add liek Team missions or something. Or more than one daily mission.
Farming can be about anything. You don't need kills to rank up, but there are farmers for those. Farming wins, kills, experience, gp, prizes etc.
In HM/MM kills don't mean squat since they don't actually get recorded on profile. Its just for more xp and gp. Its anything BUT a competitive mode.
One thing that will put it in perspective is every game requires a goal. Chess, one of the oldest games around still, and people will do anything to win. The game actually can revolve around how many pieces you take (kills) more than just the actual win. Or in the event of a stalemate.
all games are competitive in some form. You make a team game, there are teams that want to be better than other teams. etc. -
RawrJafrikan wrote: »Farming = killls.
MM.HM = They want more kills by mutating people.
Its all about kills.
Edit: Yeah it gets boring not having a goal, but its EVEN MORE frustratign when everyone has this cutthroat mentality as a means to achieve that goal.
Idk, maybe add liek Team missions or something. Or more than one daily mission.
Agree +1 . -
[MOD]Talonblaze wrote: »In HM/MM kills don't mean squat since they don't actually get recorded on profile. Its just for more xp and gp. Its anything BUT a competitive mode.
One thing that will put it in perspective is every game requires a goal. Chess, one of the oldest games around still, and people will do anything to win. The game actually can revolve around how many pieces you take (kills) more than just the actual win. Or in the event of a stalemate.
all games are competitive in some form. You make a team game, there are teams that want to be better than other teams. etc.
Yes, but as we all know, blockers still exist, and for what reason? Not for wins, but for cheap kills.
As far as chess goes, you can ask any competitive player, but a stalemate is a last ditch attempt to win. Players go for stalemates once they recognize that they are in a lose situation.
Yes, thats true, but are pubs a place for competitive gameplay? -
RawrJafrikan wrote: »Have more of these.
Actually made the game fun instead of everyone being a "try-hard" in pubs as well as make the game more entertaining. People worked together rather than individually.
People focused more on winning and having fun rather than just maintaining a positive kd. I found that alot of people didnt "RQ" and to my surprise found them complimenting and admiring other people's "skills" at the game. (And yes, I put the parentheses on purpose).
No offense, but this game shouldn't be conformed to the competitive players. It should be to and for Everyone.
Also, if possible, make an item which makes it so players have like a 7-day no death situation.
no. the no deaths event is so that people get there k.d back up after hackers brought it down. a 7-day no death? u have just got top spot 4 stupid suggested idea -
[MOD]Talonblaze wrote: »Would make some ribbons rather irrelevant since they would be easy to obtain. One man army, your no tom berenger, clutch killer. etc. there would be no challenge in that regard. it would have to be fixed so that you wouldn't get kills or deaths.
Now thats What Im Talking About A MOd With A HEad
NO k/d Item 30 Day = 2100 BP
NO k/d Item 30 Day = 12.000 GP
NO k/d Item 30 Day = 2300 ZP
NO k/d Item 90 Day = 15 Coupon's
this woud Make evry one happy because you can buy it With evrything...!
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RawrJafrikan wrote: »Have more of these.
Actually made the game fun instead of everyone being a "try-hard" in pubs as well as make the game more entertaining. People worked together rather than individually.
People focused more on winning and having fun rather than just maintaining a positive kd. I found that alot of people didnt "RQ" and to my surprise found them complimenting and admiring other people's "skills" at the game. (And yes, I put the parentheses on purpose).
No offense, but this game shouldn't be conformed to the competitive players. It should be to and for Everyone.
Also, if possible, make an item which makes it so players have like a 7-day no death situation.
it also made a lot of hackers leave because the only reason they hack is to make their pitiful selves seem better and when everyone gets a 5000kdr they don't matter at all! -
Aimoperative wrote: »Make happy hours...or happy days with this event.
Thats what Im saying.
But once you say it, OHHH YOUR THE NOOB is the stupid response you get.
For those that have played withe me KNOW that Im decent. Im not saying that I dont care about kdr, because every now and then I do. But like come on. We have to think about the next generation of players that will join, or in other words the NEW customers of this game.
If they dont have fun, they dont pay. Very simple...
And honestly... peopel would pay good money for a no death item.
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