Ragdoll physics

hi guys i started this thread because i want to talk about death animation in crossfire...........every time you die you fall down in the same position every time so unrealistic right? anyone here play counter-strike, where when you die you become a ragdoll and fall down like a real dead person? crossfire gets more realistic every patch like wallshots, friendly fire (only for grenades), and falling damage, but death animation is still something they should fix.............imagine dieing on stairs in crossfire, you dont fall down but just lie there half of your body floating in the air...awkward right, but with ragdoll physics you would be at the bottom of the stairs by now lol!!!! imagine dieing at the ledge of a building (downtown S&D) you would just lie there half of your body floating in mid-air....weird right, but with ragdoll physics you would be falling and hitting the ground by now lol!!!!!! (ouch)
anyone agree?

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