Remove spawn protection in FFA
in Suggestions
Here's the problem: Right after you spawn you'll get 3 seconds of spawn protection in which you can't take damage. In TD this is good since it prevents base r4ping, but in FFA there's random respawn and when u are walking through the map people can spawn right in front of you, at this point you are almost 100% going to die since the guy who spawns can kill you but you cant kill him. I hope this gets considered since it's the reason many people hate FFA.
+1 or -1? discuss...
//-DR[4]FT-
+1 or -1? discuss...
//-DR[4]FT-
Comments
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CallMeSoul wrote: »+0.5
It'd be a lot more fair if you can't shoot while in re-spawn protection.
I'm afraid sniper matches will turn into knife matches that way, besides you don't know exactly when the enemies respawn protection is off, in a sniper match this is kinda crucial -
Remove spawn protection in the ENTIRE game. It's useless everywhere. If you're not playing don't play. If you want to play be there and play. I HATE it in TD's when people hide in their spawns and you can't go in and kill them 'cause 4 other noobs that just died are sitting in there invincible.
In the other modes it's a moot point because you spawn away from eachother. -
Here's the problem: Right after you spawn you'll get 3 seconds of spawn protection in which you can't take damage. In TD this is good since it prevents base r4ping, but in FFA there's random respawn and when u are walking through the map people can spawn right in front of you, at this point you are almost 100% going to die since the guy who spawns can kill you but you cant kill him. I hope this gets considered since it's the reason many people hate FFA.
+1 or -1? discuss...
//-DR[4]FT-
It would be awesome, but I don't think Devs will consider this idea. I hope they will, but I don't think so. Anyway, +1
My suggestions: Intervention, U.S. SOCOM Mk 23, Desert Eagle Crystal, PP-19 Bizon -
TheRealCoon wrote: »i think they should put half time to the respawn protection + a trigger that if you shoot the respawn protection goes off !
I think this won't solve the problem, since the "respawner" decides when he starts to shoot, and especially in sniper only this wont solve anything. -
you mean neowiz/smilegate.MegalodonSW wrote: »This, but that would be too hard for the terrible coders at G4Box.
i think removing it entirely would be kinda annoying, 1 second instead wouldn't be too bad, i mean they'd still be able to spawn and it would be just the time they're getting their weapons out.The devs are probably to lazy for this, removing spawn protection should be easy for them. -
I don't think z8 would change this, -1

Who the **** are you?
Could you please change your avatar? Unless you are stupid and haven't noticed it was made for me. If 2 people have the same avatar it could be confusing.
People would tend to read your posts thinking they're mine (when they scroll down and search for well known people knowing their answers, posts won't be trash).
Send me a pm in which you would link me Photos (10, taken in the same room) of your Razer products. If you atleast own some.
OT:
+1. And maybe we could get a bar in other modes with the progression of the 3seconds of invincibility (as in other versions).
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Here's the problem: Right after you spawn you'll get 3 seconds of spawn protection in which you can't take damage. In TD this is good since it prevents base r4ping, but in FFA there's random respawn and when u are walking through the map people can spawn right in front of you, at this point you are almost 100% going to die since the guy who spawns can kill you but you cant kill him. I hope this gets considered since it's the reason many people hate FFA.
+1 or -1? discuss...
//-DR[4]FT-
Totally agree with you on that one!! and they always seem to spawn right behind you and you can't do anything about it. -
I'm afraid sniper matches will turn into knife matches that way, besides you don't know exactly when the enemies respawn protection is off, in a sniper match this is kinda crucial
Well put it this way.
You can't do ANYTHING when u spawn and it makes a poof sound if it's near you. -
Deltin24018 wrote: »um you guys played this before right? take one step back when you respawn, wait for someone to spawn and head shot every time w/o any protection, talk about spawn kill farming. why do you think there IS protection?
So drop it to 1 second protection, enough to look around you really fast. It doesn't need to be like 5 seconds of invincibility. You also raise a really annoying point though, you spawn, get in a fight, kill someone, reload and a guy spawns right fu.cking next to you. Why do they have the spawns in set places and constantly spawn people in the same spots? Randomize it up a little more. Give some kind of reason to not camp spawns like a king of the hill zone that promotes people to rush and hold certain areas.
FFA is already a horrible mode on it's own, I dunno who enjoys playing it except for real cheaters (actual hackers) or gimp cheaters (clan members/friends that group up together, don't kill eachother but kill everyone else that tries to attack them) but I only play it for missions when the alternatives are worse (100FFA kills > 10 MM games or 5 S&D wins) -
Deltin24018 wrote: »um you guys played this before right? take one step back when you respawn, wait for someone to spawn and head shot every time w/o any protection, talk about spawn kill farming. why do you think there IS protection?
Camping wont get you much kills in FFA I can tell you that for sure, if you camp at a spawn spot people will kill u soon enough
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