grats to z8 what they did with hm/mm
its no more hack fest.
but i have a little question what ever they did with hm/mm cant they just do the same for all mods.
i mean now all the hackers ar on tdm and its not even funny 4-5 hackers in one room.
but still i have to say z8 crew did a wonderfull job with mutation mode.
*thumbsup*
but i have a little question what ever they did with hm/mm cant they just do the same for all mods.
i mean now all the hackers ar on tdm and its not even funny 4-5 hackers in one room.
but still i have to say z8 crew did a wonderfull job with mutation mode.
*thumbsup*
Comments
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its no more hack fest.
but i have a little question what ever they did with hm/mm cant they just do the same for all mods.
i mean now all the hackers ar on tdm and its not even funny 4-5 hackers in one room.
but still i have to say z8 crew did a wonderfull job with mutation mode.
*thumbsup*
Huh? What did they do again? -
Mr1mmorta1 wrote: »OMG if it works in HM/MM.. Then why dont u do it in all modes?!?! That way no more hackers!
because you can never 1 hit headshot a zombie, but player u can, imagine what will happen if they do that for S&D and other mods, that will be a new mod GODMODE hahaha XD no 1hit hs -
its no more hack fest.
but i have a little question what ever they did with hm/mm cant they just do the same for all mods.
i mean now all the hackers ar on tdm and its not even funny 4-5 hackers in one room.
but still i have to say z8 crew did a wonderfull job with mutation mode.
*thumbsup*
Well, I'm not sure so we need a GM or MOD to conform this Post!!!
What they did was simply put: DC every1 that kills Mutants from the 1st shot (hit)
Cuz U can't really HS a Mutant 1 shot and that's it, It needs to be taken down slowly (that doesn't apply if u are having ur 1st shot as his last in his current low HP)
So HM and MM is safe from (at least) 1 shooters
Problem is now with other Modes... here there is HS and normal 1 shot chest kill!!!
so U don't expect them to DC every1 do u?
so they will need more time and work to find out how can a 1 shot killer is different in the CF "programing" point of view!!!
then they can DC or auto ban those *******s
Hope some GM or MOD says I got that Right... and say that they have more plans for us
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Well, I'm not sure so we need a GM or MOD to conform this Post!!!
What they did was simply put: DC every1 that kills Mutants from the 1st shot (hit)
Cuz U can't really HS a Mutant 1 shot and that's it, It needs to be taken down slowly (that doesn't apply if u are having ur 1st shot as his last in his current low HP)
So HM and MM is safe from (at least) 1 shooters
Problem is now with other Modes... here there is HS and normal 1 shot chest kill!!!
so U don't expect them to DC every1 do u?
so they will need more time and work to find out how can a 1 shot killer is different in the CF "programing" point of view!!!
then they can DC or auto ban those *******s
Hope some GM or MOD says I got that Right... and say that they have more plans for us
good answer. And why they dont do autoban? Only dc? -
Not trying to be harsh but this game is becomming more of a joke don't ya think? A anti-cheat that works for 2 days, the most casual modes in the game are the most secured and the hacks are becomming more rediculous, not to mention the amount of high rankers/low pingers who are using hacks now have been showing up more often.
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its no more hack fest.
but i have a little question what ever they did with hm/mm cant they just do the same for all mods.
i mean now all the hackers ar on tdm and its not even funny 4-5 hackers in one room.
but still i have to say z8 crew did a wonderfull job with mutation mode.
*thumbsup*
Yeah the autokick system works from what Ive seen. Problem is I dont waste time playing HM/MM unless when its on mission, so I expect getting rid of the hackers on other modes also. -
Not trying to be harsh but this game is becomming more of a joke don't ya think? A anti-cheat that works for 2 days, the most casual modes in the game are the most secured and the hacks are becomming more rediculous, not to mention the amount of high rankers/low pingers who are using hacks now have been showing up more often.
The anti-cheat is working well, and far better than anti-cheats for many other FREE to play games out there. Or would you also like us to revert back to GameGuard?
Secondly, Like I said in the post below, use some common sense, and you'll figure out why it won't exactly work for other modes. Or would you like to shoot someone and get banned yourself?
And hacks more ridiculous? Were you not here during GameGuard/Suba days?
Yeah, hacks now are totally more ridiculous[/sarcasm].forever119 wrote: »so it's illegal to hack in MM/HM, but not other modes, sounds cool..
i just saw a captain rank with golden ak /eagle 1 shotting everyone, with ping around 50...
Then report him, and he'l get perm banned. It's illegal to hack in any mode. But anyone with some common sense can understand why it won't work in other modes. So use some and you'll figure it out as well.
It's called taking a step at a time. Or would you guys want to wait longer for something a bit bigger?
If you want to complain about hackers, and a company not doing something, PM me and I'll suggest you some games so you can see a company who truly doesn't give a crud for the player base. -
The anti-cheat is working well, and far better than anti-cheats for many other FREE to play games out there.
While that may be true, I dont think it's something to be proud of lol
But it's true, most games only last 3 hours to a day before new hacks are released. Either private or public.
The only non-hacked free MMO that I know of is Jade Dynasty (not to mention this RPG game does not have gold sellers/chat spammers). Maybe some MMO companies can learn something from them. -
I have a question; quite possibly it has been addressed already, but flame my laziness for taking control! Well, if there were a mutant with 30hp, and you land shot right in-between the mutant’s eyes with you golden AK and as a result the mutant is put into a deep slumber will you be auto-kicked?
Also a little suggestion I have, wouldn't it be possible for them to have a system put in place which uses database information on how much damage each and every gun can do in the sub-categories; head/neck, chest, arms and legs etc... Considering the fact that damage differentiates randomly, but only by small amounts. For instance let’s say an m4a1 shot to the chest averages 34 dmg, but could deal anywhere from 33-35 dmg and if the shot registered on target is out of the range (33-35) the user will get DC’d. (I used random figure and maybe the range could be increased but you get the concept) -
I have a question; quite possibly it has been addressed already, but flame my laziness for taking control! Well, if there were a mutant with 30hp, and you land shot right in-between the mutant’s eyes with you golden AK and as a result the mutant is put into a deep slumber will you be auto-kicked?
Also a little suggestion I have, wouldn't it be possible for them to have a system put in place which uses database information on how much damage each and every gun can do in the sub-categories; head/neck, chest, arms and legs etc... Considering the fact that damage differentiates randomly, but only by small amounts. For instance let’s say an m4a1 shot to the chest averages 34 dmg, but could deal anywhere from 33-35 dmg and if the shot registered on target is out of the range (33-35) the user will get DC’d. (I used random figure and maybe the range could be increased but you get the concept)
no because that's not how the dc algorithm works
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