New mode remake!
Hello my fellow friends from CF, i'm here to re-suggest a mode that i've designed a long time ago (in another account too, i think O.o), the mix of escape mode and mutation mode 
-There will be 2 teams, one formed by mutants, and the other formed by humans
-The goal of the humans is to prevent the mutant rampage towards some key locations.
-The mutants will have the Rage bar, altough when they die they will respawn with the max HP for it's level.
-Humans will have ammo crates scatered around the maps, with infinite uses.
-mutants cannot mutate humans, but they will be able to damage the soldiers.
The damage system will work this way:
-Mutants will not be able to mutate players, instead, they will damage them (actually giving a function to the right click)
-The green mutant will be able to hurl soldiers away from their position with the right click, dealing 30~45 damage per punch, the left click will deal 15~35 dmg per punch, making the soldiers backoff a little.
-The dread will be able to prevent soldiers from moving with the right click, dealing 30~40 dmg per hit, the slash (left click) will do 25~35 dmg per hit.
-The maiden will be able to move the player's aim (like the moment you take a hit, but buffed) with the right click, doing 20~35 dmg per swing, the left click will do 20~45 dmg per hit.
-The smoke will have no special habilityes on the right click, but it will do a massive ammount of damage to the soldier (carving a drill to your chest wouldn't be a fleshy wound :x) dealing 65~58 dmg per hit, the left click will do 20~35 dmg per hit.
The assassin will use humans as an extra impulse when the right click get's them, making the assassin boost his speed and go straight for a short while, the left click will do 45~50 dmg per hit, the left click will do 20~35 dmg per hit.
-they will havge the same ammount of HP as they have in MM.
-The maps will offer the humans some advantages, like, ammo crates in specific areas with infinite uses for them, replenishing their ammo, locals to camps, obstacles that the mutants have to overcome in order to get into their target.
-they will respawn instantly after their death.
Any more suggestions please, show me your opinions ;P
Mutation Mayhen Mode (MMM)
_________________________
How it will work:_________________________
-There will be 2 teams, one formed by mutants, and the other formed by humans
-The goal of the humans is to prevent the mutant rampage towards some key locations.
-The mutants will have the Rage bar, altough when they die they will respawn with the max HP for it's level.
-Humans will have ammo crates scatered around the maps, with infinite uses.
-mutants cannot mutate humans, but they will be able to damage the soldiers.
_________________________
Damaging system
Damaging system
The damage system will work this way:
-Mutants will not be able to mutate players, instead, they will damage them (actually giving a function to the right click)
Greeny
-The green mutant will be able to hurl soldiers away from their position with the right click, dealing 30~45 damage per punch, the left click will deal 15~35 dmg per punch, making the soldiers backoff a little.
Dread
-The dread will be able to prevent soldiers from moving with the right click, dealing 30~40 dmg per hit, the slash (left click) will do 25~35 dmg per hit.
Maiden
-The maiden will be able to move the player's aim (like the moment you take a hit, but buffed) with the right click, doing 20~35 dmg per swing, the left click will do 20~45 dmg per hit.
Smoke
-The smoke will have no special habilityes on the right click, but it will do a massive ammount of damage to the soldier (carving a drill to your chest wouldn't be a fleshy wound :x) dealing 65~58 dmg per hit, the left click will do 20~35 dmg per hit.
Assassin
The assassin will use humans as an extra impulse when the right click get's them, making the assassin boost his speed and go straight for a short while, the left click will do 45~50 dmg per hit, the left click will do 20~35 dmg per hit.
Overall characteristics
-The mutants will; be able to kill the humans, use their habilities and break obstacles to get to their target.-they will havge the same ammount of HP as they have in MM.
Humans
-The humans will have to prevent the mutants from getting into some key areas (depending o nthe map, that could be: a gate, a survivor camp, crossing a bridge)-The maps will offer the humans some advantages, like, ammo crates in specific areas with infinite uses for them, replenishing their ammo, locals to camps, obstacles that the mutants have to overcome in order to get into their target.
-they will respawn instantly after their death.
Any more suggestions please, show me your opinions ;P
Comments
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Nice idea, and I think I'm just adding on, is that you know how the mutants need to get to an area, maybe they have to like press E towards something and like they need to do that for 20 seconds before moving onto the next location which maybe could be randomized. And when I'm saying 20 seconds, I mean like when a mutant holds E for like 2 seconds and they get shot away, if another mutant goes and starts pressing E it'll stack so if that mutant holds for 3 seconds it will add together to form 5 seconds until they all get to 20 seconds, so it's not like impossible lol.
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Nice idea, and I think I'm just adding on, is that you know how the mutants need to get to an area, maybe they have to like press E towards something and like they need to do that for 20 seconds before moving onto the next location which maybe could be randomized. And when I'm saying 20 seconds, I mean like when a mutant holds E for like 2 seconds and they get shot away, if another mutant goes and starts pressing E it'll stack so if that mutant holds for 3 seconds it will add together to form 5 seconds until they all get to 20 seconds, so it's not like impossible lol.
oh well, the objectives may vary from map to map, maybe "pass trough this X times" to "hold E on this for X seconds" to "do X damage to X object" and "destry X objects in X time"
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Maps
-All the maps will have ammunition replenishing boxes, those boxes will be indicated by luminescent arrows above them and locations on the minimap.
-the maps may have different kinds of objectives, so, be alert mutants ;PSurvivor camp
-this map will be located on a road that leads into a survivor camp, wich the mutants want to om nom nom nom nom
-The humans will spanwn inside the camp, and they will have towers to keep the mutants at bay, but they can also go into the road to fight the mutants at close range.
-The first ammo crate should be located between the two towers, in front of the gate i think. The other ones shall be localizedf in the middle of the wreckages and debris in the road :P
-The mutant spawn will be at the other side of the road, wich will be filled with debris that the mutants will have to jump over to get into the camp gate.
-The camp gate will be breakable, and the mutants will have to break it slash'n'smashin
-When the mutants have destroyed the gates, there will be a certain spot inside the survivor camp where they will have to get into, when a certain ammount of mutants gets into that spot the match ends.Research facility Outside
-this map will be out of the research facility, the map will be filled with trenches, sandbags and will have two corridors at it's sides to the humans (altough the mutants can get there by boosting eachother.)
-The ammo crates will be distributed along the map.
-The mutants will have to first, free it's predecessor, a giantic titan imprisoned within a glass tube that's over a truck behind the human defenses, the mutants will have to get over there and hold E for a X ammount of time, filling the nanite bar of the titan, making him revive, the time ammount of nanites injected will stack, when the mutant is shot at he'll be interrupted, after the giant titan is awakened again, they will have to break the gates after the truck, those gates will have two towers and a long trenchouse that will be the human spawn after the titan revival.
that's all i can think for now
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read it up to the point of "mutants cant mutate humans" and im already like..then what's the point of being a mutant? LOL may as well have people with TONS of hp and a knife.
it would be cool if HUMANS were trying to ESCAPE the MUTANTS
and the map will have lots of hiding places and detours. -
read it up to the point of "mutants cant mutate humans" and im already like..then what's the point of being a mutant? LOL may as well have people with TONS of hp and a knife.
it would be cool if HUMANS were trying to ESCAPE the MUTANTS
and the map will have lots of hiding places and detours.
the mutants will KILL the humans, not mutate them, the teams will be separated in mutants and humans, at the lobby, so...
and well, i wouldn't like to be a tiny little human hiding in a giantic place filled with mutants trying to nom nom nom nom me :c -
hey how many mutants on one side and how many humans for the other team/side
oh well, i still don't know, maybe it'll be 60/40 being humans/mutants, i really don't know how to balance this :rolleyes:Aimoperative wrote: »I like the idea.....
In the crates though.
GRENADE LAUNCHER PLEAAAASSSEEE!!!
you sir, deserve a huge teabag on your mouth xD
:rolleyes: -
oh well, i still don't know, maybe it'll be 60/40 being humans/mutants, i really don't know how to balance this :rolleyes:
you sir, deserve a huge teabag on your mouth xD
:rolleyes:
But blowing up mutants is fun.
I don't like tea btw....
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