New mode remake!

Hello my fellow friends from CF, i'm here to re-suggest a mode that i've designed a long time ago (in another account too, i think O.o), the mix of escape mode and mutation mode :3
Mutation Mayhen Mode (MMM)

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How it will work:
-There will be 2 teams, one formed by mutants, and the other formed by humans
-The goal of the humans is to prevent the mutant rampage towards some key locations.
-The mutants will have the Rage bar, altough when they die they will respawn with the max HP for it's level.
-Humans will have ammo crates scatered around the maps, with infinite uses.
-mutants cannot mutate humans, but they will be able to damage the soldiers.
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Damaging system

The damage system will work this way:
-Mutants will not be able to mutate players, instead, they will damage them (actually giving a function to the right click)

Greeny

-The green mutant will be able to hurl soldiers away from their position with the right click, dealing 30~45 damage per punch, the left click will deal 15~35 dmg per punch, making the soldiers backoff a little.

Dread

-The dread will be able to prevent soldiers from moving with the right click, dealing 30~40 dmg per hit, the slash (left click) will do 25~35 dmg per hit.

Maiden

-The maiden will be able to move the player's aim (like the moment you take a hit, but buffed) with the right click, doing 20~35 dmg per swing, the left click will do 20~45 dmg per hit.

Smoke

-The smoke will have no special habilityes on the right click, but it will do a massive ammount of damage to the soldier (carving a drill to your chest wouldn't be a fleshy wound :x) dealing 65~58 dmg per hit, the left click will do 20~35 dmg per hit.
Assassin

The assassin will use humans as an extra impulse when the right click get's them, making the assassin boost his speed and go straight for a short while, the left click will do 45~50 dmg per hit, the left click will do 20~35 dmg per hit.

Overall characteristics
-The mutants will; be able to kill the humans, use their habilities and break obstacles to get to their target.
-they will havge the same ammount of HP as they have in MM.

Humans
-The humans will have to prevent the mutants from getting into some key areas (depending o nthe map, that could be: a gate, a survivor camp, crossing a bridge)
-The maps will offer the humans some advantages, like, ammo crates in specific areas with infinite uses for them, replenishing their ammo, locals to camps, obstacles that the mutants have to overcome in order to get into their target.
-they will respawn instantly after their death.



Any more suggestions please, show me your opinions ;P
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