GM mode
Ghost mode has gotten a bit to easy for Global Risk. With ghost being able to be seen if they're anywhere close to light and as well be they move pass smoke. I feel majorly disappointed in how GR is no longer bout skill but more stragety and if BL is crazy enough to do something that lets them be seen. Only thing really and truely i want to know is if, Will any of this be fixed in the nearby future?
Comments
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I know! Global Risk is just way to easy right now in the moment.
They look at light or smoke and then they come up and knife you when you cant see.
By the way! Z8games is doing AWESOME! accept, a suggestion is coming out........
Please have a weekly patch. such as changing Rez files/others. It would prevent hackers from being there for a period of time. Then hack creators would get tired of making new ones over and over again.
Just saying. -
Ghost mode has gotten a bit to easy for Global Risk. With ghost being able to be seen if they're anywhere close to light and as well be they move pass smoke. I feel majorly disappointed in how GR is no longer bout skill but more stragety and if BL is crazy enough to do something that lets them be seen. Only thing really and truely i want to know is if, Will any of this be fixed in the nearby future?
Ghost can Bunny hop, which is an invisible, soundless, way of traveling. Don't tell me light and smoke is unfair. -
Ghost mode has gotten a bit to easy for Global Risk. With ghost being able to be seen if they're anywhere close to light and as well be they move pass smoke. I feel majorly disappointed in how GR is no longer bout skill but more stragety and if BL is crazy enough to do something that lets them be seen. Only thing really and truely i want to know is if, Will any of this be fixed in the nearby future?
I think it's unfair too, any noob can now camp near a light and kill everyone w/o even a headphone, they also ''nerfed'' the ghost's breath, you don't even need to know how to pinpoint to kill a ghost with this ''light thing'' -
The smoke thing is the worst. No matter the distance, if a ghost is in front of some smoke he is visible. I'm mostly a GR player, and I find this completely stupid.
That the most lit places reveal ghost can be understandable (even though right now it's exxagerated, like up A in Laboratory) but the smoke thing is truly stupid.
I liked how, before, they had to be in the smoke to be revealed. That was kind of logical and needed some strategy to be used correctly. -
Again... There are not many advantages for GR. You have a gun, light & smoke and Sound and if the person is either bunnyhopping, or has zp add-ons, Sound is really out of the equation.
BL:
Parachoot, low breathing, low steps, 1 shot kill zp weapons and being invisible 90% of the time.
You're complaining about 2 mere things that pro GM players have been using to their advantage for the longest time, just now it is easier but only for those who have previous experience. As for those who just rush around and bump into ghosts, they won't be aware of the lights. -
Again... There are not many advantages for GR. You have a gun, light & smoke and Sound and if the person is either bunnyhopping, or has zp add-ons, Sound is really out of the equation.
BL:
Parachoot, low breathing, low steps, 1 shot kill zp weapons and being invisible 90% of the time.
You're complaining about 2 mere things that pro GM players have been using to their advantage for the longest time, just now it is easier but only for those who have previous experience. As for those who just rush around and bump into ghosts, they won't be aware of the lights. -
I'm a gm gr player i have been playing gm for about a year and some now. the smoke and light thing make it easier for us now but if a ghost really know what he is doing he can use it to his advantage.i have seen ghost made gr waste all there ammo just by running in and oout of smoke and light .i do not know why bl player are complaining because they alway will have the advantage over gr .
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Again... There are not many advantages for GR. You have a gun, light & smoke and Sound and if the person is either bunnyhopping, or has zp add-ons, Sound is really out of the equation.
BL:
Parachoot, low breathing, low steps, 1 shot kill zp weapons and being invisible 90% of the time.
You're complaining about 2 mere things that pro GM players have been using to their advantage for the longest time, just now it is easier but only for those who have previous experience. As for those who just rush around and bump into ghosts, they won't be aware of the lights.
didnt no people were so stupid.
being able to hear a ghost is far more of an advantage then being invisible, axe or w.e.. Why do you think GR always wins in serious scrims? -
Ghost can Bunny hop, which is an invisible, soundless, way of traveling. Don't tell me light and smoke is unfair.
ok... i'll tell you this... you know nothing. Breathing doesnt make a ghost soundless 1st of all and 2nd of all Bhop isnt 100% full proff even when done properly theres a chance you can be barely seen. so YEAH light and smoke is unfair especially against ppl who use common sense and have a brain to play gm like other ppl.I'm a gm gr player i have been playing gm for about a year and some now. the smoke and light thing make it easier for us now but if a ghost really know what he is doing he can use it to his advantage.i have seen ghost made gr waste all there ammo just by running in and oout of smoke and light .i do not know why bl player are complaining because they alway will have the advantage over gr .
ghost always need to know what they're doing depending on whose in the room. if its a pro GR gmer then they need to be more catious. Yeah ppl who dont know how to pinpoint and spray at nothing usually waste all their ammo. i havent seen many BL players complaing but BL does not always have an advantange it depends on the map and players and skills.
"Hense" why im really hoping things will get fixed soon -
Ghost mode has gotten a bit to easy for Global Risk. With ghost being able to be seen if they're anywhere close to light and as well be they move pass smoke. I feel majorly disappointed in how GR is no longer bout skill but more stragety and if BL is crazy enough to do something that lets them be seen. Only thing really and truely i want to know is if, Will any of this be fixed in the nearby future?
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BlaaBloe you really dont know gm then, if you play Complex thats hands down a GR map cause theres so many ways to be seen as BL if you dont know what your doing and even if you do theres so many common spots ppl go to. Unlike a map like Labortory, Haken, and Metro where BL is a more advantage with vast open spaces to bunny hop and not much to run into
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I disagree.
i end up 30-10 at the end of every game whether i'm on GR or BL.
BL can bunnyhop and GR can pinpoint. That's pretty fair.Ghost mode has gotten a bit to easy for Global Risk. With ghost being able to be seen if they're anywhere close to light and as well be they move pass smoke. I feel majorly disappointed in how GR is no longer bout skill but more stragety and if BL is crazy enough to do something that lets them be seen. Only thing really and truely i want to know is if, Will any of this be fixed in the nearby future?
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